Location:
Search - bump map
Search list
Description: Direct3D 9 Pixel shader Bump map模擬地球
Platform: |
Size: 5530703 |
Author: yu.liu |
Hits:
Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.
Platform: |
Size: 15587 |
Author: ma ming |
Hits:
Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: |
Size: 15587 |
Author: bobovip |
Hits:
Description: 使用基于硬件支持的dot3来实现bump效果,基于vc6和ogl编写。只有可编程的显卡才能运行。-use hardware-based support dot3 bump to achieve results, and based on vc6 t prepared. Only programmable graphics to run.
Platform: |
Size: 1657856 |
Author: 赵蒙博 |
Hits:
Description: 一个用VC++写的bump mapping程序,是nehe精典教程中之一-a VC write bump mapping procedures, nehe one classic Guide
Platform: |
Size: 502784 |
Author: 葛学东 |
Hits:
Description: 一个opengl的例子。是学习bumpmap(凸凹贴图)的极好范例。-an opengl example. Learning bumpmap (punch map) an excellent example.
Platform: |
Size: 949248 |
Author: 熊振华 |
Hits:
Description: opengl的ogl_1pass_emboss_bump_mapping 显示会旋转的材质-opengl the ogl_1pass_emboss_bump_mapping indicating that the material rotation
Platform: |
Size: 183296 |
Author: 王鹏程 |
Hits:
Description: Direct3D 9 Pixel shader Bump map模擬地球-Direct3D 9 Pixel shader Bump map simulation Earth
Platform: |
Size: 5530624 |
Author: yu.liu |
Hits:
Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp , which is derived from vpApp, which allows the user to view a simple model of the earth.-This sample illustrates how to do a DOT3 bump map in Vega Prime. This sample defines the class myApp, which is derived from vpApp, which allows the user to view a simple model of the earth.
Platform: |
Size: 15360 |
Author: ma ming |
Hits:
Description: Emboss bump mapping采用height map(高度图),它不计算逐像素扰动的法向量,而是直接计算光照亮度。
用OpenGL实现-Emboss bump mapping using height map (height map), it does not calculate pixel-by-vector perturbation method, but a direct calculation of light brightness. Realize with OpenGL
Platform: |
Size: 1747968 |
Author: maolimin |
Hits:
Description: This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: |
Size: 15360 |
Author: bobovip |
Hits:
Description: 自己在学MPEG2 TS时结合工作写的关于TS码流分析的文章,在杂志上发表,-MPEG2 TS in school when the combination of work written on the TS code flow analysis articles published in magazines,
Platform: |
Size: 489472 |
Author: kevin |
Hits:
Description: Bumpmapping is an advanced multitexture blending technique that can be used
to render the appearance of rough, bumpy surfaces. The bump map itself is a
texture that stores the perturbation data. Bumpmapping requires two
textures, actually. One is an environment map, which contains the lights
that you see in the scene. The other is the actual bumpmapping, which
contain values (stored as du and dv) used to "bump" the environment maps
texture coordinates. Some bumpmaps also contain luminance values to control
the "shininess" of a particular texel.
This sample makes use of common DirectX code (consisting of helper functions,
etc.) that is shared with other samples on the DirectX SDK. All common
headers and source code can be found in the following directory:
DXSDK\Samples\C++\Common-Bumpmapping is an advanced multitexture blending technique that can be used to render the appearance of rough, bumpy surfaces. The bump map itself is a texture that stores the perturbation data. Bumpmapping requires two textures, actually. One is an environment map, which contains the lights that you see in the scene. The other is the actual bumpmapping, which contain values (stored as du and dv) used to
Platform: |
Size: 651264 |
Author: 王亚亮 |
Hits:
Description: 该程序实现了图形学中经典的凹凸纹理映射算法。凹凸纹理映射是一种纹理混合方法,它可以创建三维物体复杂的纹理外观表面。普通的纹理映射只能模拟比较平滑的三维物体表面,难以显示表面高低起伏、凹凸不平的效果。凹凸纹理映射能够通过一张表示物体表面凹凸程度的高度图(称为凹凸纹理),对另一张表示物体表面环境映射的纹理图的纹理坐标进行相应的干扰,经过干扰的纹理坐标将应用于环境映射,从而产生凹凸不平的显示效果。-The program implementation of the graphics in the classic bump texture mapping algorithm. Bump texture mapping is a texture blending method, which can create three-dimensional objects the appearance of complex surface texture. Ordinary texture mapping can simulate three-dimensional objects relatively smooth surface, it is difficult to show that the surface of ups and downs, uneven results. Bump texture mapping can express through a convex surface of a high degree of plan [known as the bump texture], to another environment, said mapping surface texture map texture coordinates corresponding interference, through interference with texture coordinates will be applied to environment mapping, resulting in uneven display.
Platform: |
Size: 659456 |
Author: rockeyzhu |
Hits:
Description: We present in this paper a technique for modeling and rendering wrinkles in facial animation. The
main advantage of our approach from previous work is that we do not modify the actual face geometry, but
instead we render the wrinkles as bump textures. Moreover we are only interested on wrinkles of expression,
instead of aged wrinkles. The user defines a wrinkle map, which is a gray scale 2D image defining the position
and height of wrinkles on the face. This map is interactively built with the help of the information provided in
the Facial Action Coding System (FACS). The wrinkle map is used as a bump map to built the actual wrinkles.
A prototype system for validation of this proposal is being built as a plug-in for the Expression facial animation
toolkit.-We present in this paper a technique for modeling and rendering wrinkles in facial animation. The
main advantage of our approach from previous work is that we do not modify the actual face geometry, but
instead we render the wrinkles as bump textures. Moreover we are only interested on wrinkles of expression,
instead of aged wrinkles. The user defines a wrinkle map, which is a gray scale 2D image defining the position
and height of wrinkles on the face. This map is interactively built with the help of the information provided in
the Facial Action Coding System (FACS). The wrinkle map is used as a bump map to built the actual wrinkles.
A prototype system for validation of this proposal is being built as a plug-in for the Expression facial animation
toolkit.
Platform: |
Size: 577536 |
Author: hugofik |
Hits:
Description: 关于osg的凹凸贴图特效(BumpMapping)示例,可以看看学习一下-Osg effects on the bump map (BumpMapping) example, you can look at to learn about
Platform: |
Size: 12288 |
Author: 马志强 |
Hits:
Description: directx dot3 bumpmap 凹凸贴图以实现诸如墙面效果的特效-directx dot3 bumpmap bump map in order to achieve effects such as the wall effect
Platform: |
Size: 1051648 |
Author: 王亚峰 |
Hits:
Description: 利用VP也OPENGL混合编程开发BumMapper功能-This sample illustrates how to do a DOT3 bump map in Vega Prime. The BumMapper is the key class which loads the specified base and normal map textures. The internal bump mapping approach is based on the DOT3 bump mapping using OpenGL texture environment extensions that are similar in functionality to register combiners.
Platform: |
Size: 571392 |
Author: dawinluo |
Hits:
Description: 矿井主排水泵房的设备选型设计,包括泵房设备布置图和管子道图,论文终稿-Mine main drainage pumping station equipment selection and design, including Pumping equipment layout and tubes Road map, Final Paper
Platform: |
Size: 2779136 |
Author: 哇咔咔 |
Hits:
Description: direct3d10下实现的集中凹凸贴图,包含法线贴图,parallax贴图和relief贴图-normal map\parallax map\relief map
Platform: |
Size: 15598592 |
Author: yaoxin |
Hits: