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Description: D3D学习文档
第一部分 必备的数学知识
第二部分 Direct3D基础
第二章 渲染管线
第三章 在Direct3D中绘制
第四章 色彩
第五章 灯光
第六章 纹理
第七章 混合
第八章 模版
第九章 字体
第十章 网格模型I
第十一章 网格模型II
第十二章 创建灵活的摄像机类
第十三章 地形渲染基础
第十四章 粒子系统
第十五章 选取
第十六章 高级着色器语言入门
第十七章 顶点着色器入门
第十八章 像素着色器入门
第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
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Size: 4288635 |
Author: zhouyinye |
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Description: direct3d , 学用Mesh + Camera
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Size: 263154 |
Author: wg |
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Description: D3D学习文档
第一部分 必备的数学知识
第二部分 Direct3D基础
第二章 渲染管线
第三章 在Direct3D中绘制
第四章 色彩
第五章 灯光
第六章 纹理
第七章 混合
第八章 模版
第九章 字体
第十章 网格模型I
第十一章 网格模型II
第十二章 创建灵活的摄像机类
第十三章 地形渲染基础
第十四章 粒子系统
第十五章 选取
第十六章 高级着色器语言入门
第十七章 顶点着色器入门
第十八章 像素着色器入门
第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
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Size: 4288512 |
Author: zhouyinye |
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Description: direct3d关于X文件的读取显示以及摄像机的旋转-Direct3D on the X files to read display and the camera rotation
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Size: 71680 |
Author: HuangBin |
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Description: direct3d , 学用Mesh + Camera -direct3d, learn to use Mesh+ Camera
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Size: 263168 |
Author: wg |
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Description: Direct3D 游戏开发技术详解 配套第9章代码
加载两个Mesh模型
1.封装摄象机类实现场景漫游
2.封装对象模型实现任意控制-Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camera 2. Package object model to achieve arbitrary control
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Size: 914432 |
Author: kongxiangan |
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Description: 一个基于Direct3D的适合初学者的图形库
封装了基本的摄影机,拾取,纹理,静态模型加载,顶点索引缓冲区,测试用平面等。-Direct3D-based graphics library for beginners basic camera package, pick up, texture, static load models, vertex index of the buffer zone, such as test plane.
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Size: 632832 |
Author: 邵小宁 |
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Description: Pool’s Up游戏是一个三维的台球游戏。利用Direct3D,DirectAudio,DirectInput技术实现。它的主要功能模型有:
(1)初始化设备(Direct3D和DirectInput等)
(2)游戏循环控制模块
(3)场景初始化函数
(4)渲染模块
(5)碰撞处理模块
(6)灯光、摄像机处理模块
-Pool s Up Game is a three-dimensional game of billiards. The use of Direct3D, DirectAudio, DirectInput technology implementation. Its main function model has:
(1) initialization equipment (Direct3D and DirectInput, etc.)
(2) game loop control module
(3) scene initialization function
(4) rendering module
(5) the collision processing module
(6) lighting, the camera processing module
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Size: 230400 |
Author: lxq |
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Description: 使用direct3d编写场景,实现了基本的漫游功能-Prepared to use direct3d scenes to achieve the basic roaming
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Size: 180224 |
Author: q |
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Description: USB 摄像头 进行视频特技处理的软件,采用了Direct3D的技术-USB camera for video effects processing software, using Direct3D technology
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Size: 681984 |
Author: vico |
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Description: // This the first demo in the Direct3D camera demo series. In this demo we
// implement the classic vector based camera. The camera supports 2 modes of
// operation: first person camera mode, and flight simulator camera mode. We
// don t implement the third person camera in this demo. A future demo will
// explore the implementation of the third person camera.-// This is the first demo in the Direct3D camera demo series. In this demo we
// implement the classic vector based camera. The camera supports 2 modes of
// operation: first person camera mode, and flight simulator camera mode. We
// don t implement the third person camera in this demo. A future demo will
// explore the implementation of the third person camera.
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Size: 510976 |
Author: dirx4 |
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Description: vc++ 与 Direct3d 地形漫游-direct 3d
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Size: 193536 |
Author: tangdaolaosi |
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Description: 一个实现了Direct3D的动态摄影机的例子 在这个例子中我先创建了一个Mesh模型 然后通过动态的给view矩阵赋值实现了像CS中的摄影机移动的效果 用户可以使用WASD平移摄影机 使用鼠标调整摄影机的焦点-An implementation of the Direct3D example of the dynamic camera in this example I first created a Mesh model and then to the view through the dynamic assignment matrix implemented in the camera as the CS effects of mobile users can use WASD camera panning the camera to adjust the focus using the mouse
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Size: 121856 |
Author: 陈昊 |
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Description: 对direct3d中camera类使用的初步探索-On the Direct3D camera class using the initial exploration
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Size: 2048 |
Author: xfiletied |
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Description: Direct3D游戏编程中照相机的应用,用键盘控制上下左右键控制视线上下左右的变换-Some DirectX programming ppt of learning materials and documentation, including initialization, light processing, texture mapping, pipeline and other issues
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Size: 200704 |
Author: 萧潇 |
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Description: 第一部分:必备的数学知识 第二部分:Direct3D基础 第一章初始化Direct3D 第二章渲染管线 第三章在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第三部分 实用的Direct3D 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 -1.Direct3D Initialization 2.The Rendering Pipeline 3.Drawing in Direct3D 4.Color 5.Lighting 6.Texturing 7.Blending 8.Stenciling 9.Fonts 10.Meshes Part I 11.Meshes Part II 12.Building a Flexible Camera Class
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Size: 4334592 |
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Description: 游戏中第三人称视角源码 摄像机设计 direct3D c++ 编写 适合初学者-Game third-person perspective source camera the design direct3D c++ to write for beginners
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Size: 648192 |
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Description: 利用VC6.0和DirectX9.0实现的三棱锥-Direct3D game development technology supporting Detailed Chapter 9 code to load one of two Mesh model. Package class implements scene roaming camera 2. Package object model to achieve arbitrary control
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Size: 2104320 |
Author: 王洁 |
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Description: Direct3D 摄像机,灯光,纹理代码(使用Shader)。
具体包括:通过鼠标和键盘控制摄像机;灯光反射,多层纹理融合,自动生成贴图坐标等等。-Direct3D camera, lighting, texture code (using Shader). Including: light reflection, multi-layer texture blending control the camera via mouse and keyboard automatically generate texture coordinates.
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Size: 59392 |
Author: ray |
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Description: 主要用Direct3D实现了摄像机类,以及一个摄像机的应用。-The main use Direct3D to achieve a camera class, and the application of a camera.
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Size: 189440 |
Author: ls |
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