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Description: Rendering terrains with Managed DirectX
There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one technique to create a terrain: a simple technique to implement, but one that will look good.
Platform: |
Size: 329128 |
Author: haha |
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Description: Rendering terrains with Managed DirectX
There aren t many 3D games without a terrain. Creating and rendering a terrain, and the physics involved when, for example, driving on it with a car can be quite difficult. This article will demonstrate one technique to create a terrain: a simple technique to implement, but one that will look good.
Platform: |
Size: 336896 |
Author: |
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Description: 一款2D物理模拟软件,仿制了真实环境物体的各种连接与碰撞效果
应用介绍:
少年智力开发,学校物理课程指导,各种机构运动的研究 ,基于冲量的刚体铰链与碰撞,销限制铰接计算出链、摆、小车等模型,通过与扭簧配合模拟出玩具木马模型 仿真真实世界物理状态,建立了可用户控制的功能,达成了如同儿童玩具房的环境
-A 2D physics simulation software, imitation of the real environment of a variety of objects connected with the effect of the application of the collision description: juvenile mental development, school physics curriculum guide, a variety of sports research institutions, based on the impulse of a rigid body hinge and collision, and marketing restrictions hinged calculation a chain, pendulum, car and other models, with the spring toy horse with simulated real-world physics simulation models, and established a user-controlled functions can be reached as children s toys room environment
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Size: 29696 |
Author: wbb21230 |
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Description: 一个简单实用的开源物理引擎,代码非常精炼,包括赛车源码-open source ,Physics Engine ,include car demo!
Platform: |
Size: 1721344 |
Author: 李伯 |
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Description: 3D汽车撞击模拟物理引擎示例,自带的exe可以运行;物理引擎独立精简,简单易懂,适合初学者研究。-Car Physics
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Size: 890880 |
Author: softowen |
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Description: 用PV3D引擎+JIGLIB物理引擎编成的Flash3D小游戏。(贴图就要各位自己努力了,不知道的话,
www.flab3D.com有喔~)-With PV3D engine+ JIGLIB compiled Flash3D physics engine games. (You must map their own efforts, and do not know, then, www.flab3D.com there Oh ~)
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Size: 216064 |
Author: 张震元 |
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Description: 这是一个用ODE物理引擎做的赛车游戏小演示。用一个盒子和四个轮子做赛车。也演示了如何用capsule和raycast做几何边界检测来模拟在地面行走。FPS类型。-This is a small demo, showing how to build a race car using
the ODE physics library, using a box and four rays for the
car physics. It also shows how to build a "player" using a
capsule and a raycast to walk through geometry, FPS style.
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Size: 13119488 |
Author: 赵文 |
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Description: physics car simulation
Platform: |
Size: 2048 |
Author: almi |
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Description: This is a very useful document shows how to build a physical car with bullet physics engine.This document is hard to find. You will learn the key concept called reycast in bullet.
Platform: |
Size: 389120 |
Author: illiop |
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Description: Physics formula of speed and find the speed of car in meter per second
Platform: |
Size: 352256 |
Author: kashi |
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Description: 利用Python界面图形编程模拟一个车辆的运动模型-Small python physics simulation of a small moving car.
This set of files is used as a means of education on python programming and physics modelling.
Platform: |
Size: 10240 |
Author: Nan Guo |
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