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Description: ========================================================================
Microsoft Foundation Class Library for Windows CE: PlayMP3
========================================================================
AppWizard has created this PlayMP3 application for you. This application
not only demonstrates the basics of using the Microsoft Foundation classes
but is also a starting point for writing your application.
This file contains a summary of what you will find in each of the files that
make up your PlayMP3 application.
PlayMP3.h
This is the main header file for the application. It includes other
project specific headers (including Resource.h) and declares the
CPlayMP3App application class.
PlayMP3.cpp
This is the main application source file that contains the application
class CPlayMP3App.
PlayMP3.rc
This is a listing of all of the Microsoft Windows CE resources that the
program uses. It includes the icons, bitmaps, and cursors that are stored
in the RES subdirectory. This file can be directly edited in Microsoft
eMbedded Visual C++.
res\PlayMP3.ico
This is an icon file, which is used as the application's icon. This
icon is included by the main resource file PlayMP3.rc.
res\PlayMP3.rc2
This file contains resources that are not edited by Microsoft
eMbedded Visual C++. You should place all resources not
editable by the resource editor in this file.
PlayMP3.vcc
This file contains information used by ClassWizard to edit existing
classes or add new classes. ClassWizard also uses this file to store
information needed to create and edit message maps and dialog data
maps and to create prototype member functions.
/////////////////////////////////////////////////////////////////////////////
AppWizard creates one dialog class:
PlayMP3Dlg.h, PlayMP3Dlg.cpp - the dialog
These files contain your CPlayMP3Dlg class. This class defines
the behavior of your application's main dialog. The dialog's
template is in PlayMP3.rc, which can be edited in Microsoft
Developer Studio.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named PlayMP3.pch and a precompiled types file named StdAfx.obj.
Resource.h
This is the standard header file, which defines new resource IDs.
Microsoft eMbedded Visual C++ reads and updates this file.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" to indicate parts of the source code you
should add to or customize.
If your application uses MFC in a shared DLL, and your application is
in a language other than the operating system's current language, you
will need to copy the corresponding localized resources MFCWCXXX.DLL from
the Microsoft eMbedded Visual C++ CD-ROM onto the system or system32 directory,
and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
For example, MFCWCDEU.DLL contains resources translated to German.) If you
don't do this, some of the UI elements of your application will remain in the
language of the operating system.
/////////////////////////////////////////////////////////////////////////////
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Description: 介绍在WinCE下怎样实现shell。You can use this information to build a graphics based Windows CE
device.-WinCE introduction in how to realize under the shell. You can use this information to build a graphics based Windows CEdevice.
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Description: Windows Mobile 是基于Windows CE操作系统的,是针对小内存和有限资源的移动设备而进行的开发,因此在开发过程中同PC的开发有很大的区别。特别是UI的开发,要针对手持设备进行开发,同时要符合手持设备的习惯操作。下面就我在开发过程中对UI开发的认识进行一些叙述。-Windows Mobile is based on Windows CE operating system, is aimed at small memory and limited resources for the development of mobile devices, so the development process greatly to the development with the PC difference. UI development in particular, should be developed for handheld devices, handheld devices at the same time to comply with the habit of action. Here s my UI in the development process of the development of understanding of some description.
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Description: Windows Mobile 是基于Windows CE操作系统的,是针对小内存和有限资源的移动设备而进行的开发,因此在开发过程中同PC的开发有很大的区别。特别是UI的开发,要针对手持设备进行开发,同时要符合手持设备的习惯操作。下面就我在开发过程中对UI开发的认识进行一些叙述。-Windows Mobile is based on Windows CE operating system, is aimed at small memory and limited resources for the development of mobile devices, so the development process greatly to the development with the PC difference. UI development in particular, should be developed for handheld devices, handheld devices at the same time to comply with the habit of action. Here s my UI in the development process of the development of understanding of some description.
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Description: WceUi界面库是Windows CE UI界面库的缩写, 是专门针对Windows CE应用开发所做的一套界面库,她能极大的提高Windows CE下的界面开发效率,迅速开发出理想的UI。
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做Windows CE应用开发的会需要WceUi界面库。
WceUi界面库的关键特性:
完全实现iphone的列表和iphone绝大部分动画效果
采用C++封装,方便扩展
完全支持窗口动画,支持多种动画效果,用户可以自定义窗口动画
强大的位图支持,支持565和32位. 并且565格式的位图也支持alpha通道
采用流行的xml方式配置界面,简单高效
支持换皮肤,图片,字体,颜色一起换
支持多语言切换
支持资源打包压缩加密
采用DirectUI技术
高质量,高性能的代码,把界面性能发挥到了极致
支持PC上调试
-WceUi interface library is the Windows CE UI Interface library acronym is specific to Windows CE application development done by a set of interface libraries, she could greatly improve the interface under the Windows CE development efficiency, rapidly developed a good UI.
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本书全面深入地介绍了Windows Embedded CE 6.0开发环境,通过一系列的示例练习揭示了CE 6.0的开发和应用。基础部分主要包括CE 6.0概述、开发环境和开发工具、可用资源,以及调试和调试工具。程序开发部分介绍了CE 6.0的原生代码应用程序、C#应用程序、VB应用程序、自启动应用程序,以及定制UI。项目开发部分主要介绍了瘦客户端应用程序、家庭自动化控制应用、RFID安全访问、机器人应用、Windows网络投影仪,以及CE 6.0设备的构建和部署过程。...
-In-depth book introduces Windows Embedded CE 6.0 development environment, through a series of examples of practice reveals the development and application of CE 6.0.
In-depth book introduces Windows Embedded CE 6.0 development environment, through a series of examples of practice reveals the development and application of CE 6.0. CE 6.0 base section includes an overview of the development environment and tools, available resources, as well as commissioning and debugging tools. Program development section of the CE 6.0 introduced native code applications, C# applications, VB applications, since the launch of applications, and custom UI. Project development section introduces thin client applications, home automation control application, RFID security access, robotic applications, Windows Network Projector, and the CE 6.0 device build and deployment process. ...
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Description: Windows CE微软针对嵌入式领域推出的一款全新的操作系统。之所以说它是一款全新的操作系统,是因为尽管Windows CE的UI非常接近其它的桌面版Windows操作系统,但是它的内核完全是重新写的,并不是任何一款桌面版Windows的精简版本。 Windows CE是一种支持多种CPU架构的操作系统,其中包括ARM、x86、MIPS和SHx,极大地减轻了OEM开发过程中移植操作系统的工作量-The field of Microsoft Windows CE for embedded introduced a new operating system. The reason why it is a new operating system, Windows CE because, despite the UI is very close to other desktop Windows operating system, but its core is completely re-written, and not any one of the desktop version of Windows, streamline version. Windows CE is a CPU architecture supports multiple operating systems, including ARM, x86, MIPS, and SHx, greatly reducing OEM development process, the workload of the operating system migration
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