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POJ1657,棋盘上的距离问题,计算国际象棋棋盘上由某一点走到某一点所需要的最少步数。-POJ1657, chessboard distance problem, calculated on the international chessboard come from a certain point by a point at least the required steps.
Date : 2025-07-11 Size : 154kb User : 陈燕飞

距离变换,用chamfer方法,实现栅格距离变换、曼哈顿距离变换和棋盘距离变换-Distance transform method with a chamfer distance transform of Grid, Manhattan distance and the chessboard distance transform transformation
Date : 2025-07-11 Size : 36kb User : bo

DL : 0
constructing "meshlab" 3D module using background and foreground image and camera parameter. 1.For the silhouette extracted from each view, construct the chessboard distance transform map using 4-neighbor distance for the extracted silhouette 2.Construct the octree-based visual hull of the object using volume intersection 3. Convert the octree-based volume representation to a triangular mesh surface representation using marching cubes 4. Use the multiple views to attach the object image texture to the 3D object mesh surface
Date : 2025-07-11 Size : 16.64mb User : ace

一道poj上的问题的解答,棋盘上的距离问题。即实现棋盘上从一个点移动到王,后,兵之间最短步数的解答。-A poj answers to your questions on the chessboard distance problem. That is, move from one point to the king on the board, after the shortest number of steps between the soldiers answer.
Date : 2025-07-11 Size : 10kb User : yangliu

利用索贝尔算子两种模板提取图像梯度,幅度选取分别利用欧式距离、城区距离和棋盘距离。-Using two templates of Sobel operator to extract the gradient of a image. Magnitude was selected by using Euclidean distance, city distance and chessboard distance.
Date : 2025-07-11 Size : 137kb User : tt
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