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Description: 这是中国民间的一个游戏。两人从1开始轮流报数,每人每次
可报一个数或两个连续的数,谁先报到30,谁就为胜方。
*问题分析与算法设计
本题与上题类似,算法也类似,所不同的是,本谁先走第一
步是可选的。若计算机走第一步,那么计算机一定是赢家。若人
先走一步,那么计算机只好等待人犯错误,如果人先走第一步且
不犯错误,那么人就会取胜;否则计算机会抓住人的一次错误使
自己成为胜利者。-This a popular Chinese game. They started from a few newspaper rotation, each person may take a few or several consecutive two, the first to report back in 30, for whoever wins. * Analysis and design of the algorithm with that title on similar algorithms are also similar, the difference is that the first step ahead Who is optional. If computers take the first step, then the computer must be a winner. If one step ahead, then the computer had to wait for others to make mistakes, and if a person does not make mistakes ahead of the first step, then the people will win; Otherwise, the computer will seize the error once made himself a winner.
Platform: |
Size: 1274 |
Author: 姚紫欣 |
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Description: 一个中国古老的游戏象棋,大家一起分享一下-an ancient Chinese game of chess and we can work together to share
Platform: |
Size: 17655 |
Author: 刘名 |
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Description: 用C++开发的中国麻将游戏(单机版),可以做为学习的范例。
——————————————————————————————
游戏的基本运行
——————————————————————————-————
运行前会先洒色子,根据色子与庄家给各玩家初始化手中的牌
1.初始化(根据庄家和色子数给每个人发12张牌)
2.牌墙发牌给庄家(m_nActive活动状态给庄家)
3.根据活动状态玩家是否是出牌状态(m_nState==1):如果是电脑,让其思考最差的一张牌并出牌,如果是人就让其自行选择(相应时间内没出牌就自动出刚抓的新牌(m_nNewPai))
4.根据玩家出的牌判断各玩家的优先级,优先级最大的玩家操作并把活动状态给他,(如果是人就等待其是否操作,时间内没响应就自动弃权)
5.如果有玩家操作了就返回第3步,如果没有玩家操作就进行第6步
6.如果没有玩家对刚出的牌操作就牌墙发牌给下一玩家,再返回第3步。
7.如果有人胡牌就统计分数,如果牌墙剩余的牌不到10张就流局,分数不变,游戏也结束。-C development of the Chinese game mahjong (single version), the study could serve as an example. ------------------------------ The basic operation of the game --- ---------------------------- first before running onto Boson. According Boson dealer to the player's hands initialize a license. Initialization (according to several bankers and Boson issued to each person 12 Licensing) 2. Wall licensing licensing Makers (m_nActive activities to the state Makers) 3. According to state player of activities whether the card is the state (m_nState == 1) : If the computer Thinking the worst allow a licensing and out licensing, If people let their choice (no corresponding time card is automatically out just grasping the new licensing (m_nNewPai) ) 4. According to the player judged by licensing th
Platform: |
Size: 3951549 |
Author: 杨振 |
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Description: 用Delphi写的网络围棋程序- Network Chinese chess procedure writes which with Delphi
Platform: |
Size: 192512 |
Author: 站长 |
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Description: 注册码生成工具,输入一定数目的汉字后,可生成4组16个字母组成的字符串,用于用户身份验证。-license generation tool, the importation of a certain number of Chinese characters, creating four groups composed of 16 alphanumeric string, used for user authentication.
Platform: |
Size: 25600 |
Author: 姚国琦 |
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Description: 本程序中的搜索引擎为王小春的《PC游戏编程(人机博弈)》书中的搜索引擎,估值函数和开局库皆为自己设计.内含大量开局库资料和开局库格式转换程序.本版棋力比1.0版棋力增强不少。 发布此程序代码之用意在于提高我国共享象棋软件的棋力,让我们大家一起来开发开源的中国象棋软件.-the procedures for the search engine to guan "PC game programming (man-machine game)" book search engine, and the valuation function for both start their own design. Start library contains a lot of information and start procedures for format conversion. 1.0% spotlight than many enhanced version of chess. Published this code was intended to enhance our shared the spotlight chess software, so we can together open-source software in Chinese chess.
Platform: |
Size: 5318656 |
Author: 王明 |
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Description: Direct3D9的中文翻译文档 pdf格式-Direct3D9 tutorials in chinese,pdf
Platform: |
Size: 327680 |
Author: hxq |
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Description: 关于J2ME MIDP2.0 游戏API的书,中文版本
适合喜欢手机游戏开发的人学习-J2ME MIDP2.0 games on the API, the Chinese version for mobile game developers like learning from the people
Platform: |
Size: 25600 |
Author: dd |
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Description: 这是中国民间的一个游戏。两人从1开始轮流报数,每人每次
可报一个数或两个连续的数,谁先报到30,谁就为胜方。
*问题分析与算法设计
本题与上题类似,算法也类似,所不同的是,本谁先走第一
步是可选的。若计算机走第一步,那么计算机一定是赢家。若人
先走一步,那么计算机只好等待人犯错误,如果人先走第一步且
不犯错误,那么人就会取胜;否则计算机会抓住人的一次错误使
自己成为胜利者。-This a popular Chinese game. They started from a few newspaper rotation, each person may take a few or several consecutive two, the first to report back in 30, for whoever wins.* Analysis and design of the algorithm with that title on similar algorithms are also similar, the difference is that the first step ahead Who is optional. If computers take the first step, then the computer must be a winner. If one step ahead, then the computer had to wait for others to make mistakes, and if a person does not make mistakes ahead of the first step, then the people will win; Otherwise, the computer will seize the error once made himself a winner.
Platform: |
Size: 1024 |
Author: 姚紫欣 |
Hits:
Description: 关于J2ME MIDP2.0 游戏API的书,中文版本适合喜欢手机游戏开发的人学习
-J2ME MIDP2.0 games on the API, the Chinese version for mobile game developers like learning from the people
Platform: |
Size: 26624 |
Author: 胡一刀 |
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Description: 一个中国古老的游戏象棋,大家一起分享一下-an ancient Chinese game of chess and we can work together to share
Platform: |
Size: 17408 |
Author: 刘名 |
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Description: 一个很好的中国象棋源代码
本人机对弈程序采用了多种搜索算法.
本程序还具有悔棋,还原功能,还可以记录走法.-a good source of Chinese chess game machine code, I use a variety of procedures for search algorithm. The procedure also has to repent Mullick, recovery capabilities, but also can be recorded in law.
Platform: |
Size: 154624 |
Author: 豹仔 |
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Description: 用C++开发的中国麻将游戏(单机版),可以做为学习的范例。
——————————————————————————————
游戏的基本运行
——————————————————————————-————
运行前会先洒色子,根据色子与庄家给各玩家初始化手中的牌
1.初始化(根据庄家和色子数给每个人发12张牌)
2.牌墙发牌给庄家(m_nActive活动状态给庄家)
3.根据活动状态玩家是否是出牌状态(m_nState==1):如果是电脑,让其思考最差的一张牌并出牌,如果是人就让其自行选择(相应时间内没出牌就自动出刚抓的新牌(m_nNewPai))
4.根据玩家出的牌判断各玩家的优先级,优先级最大的玩家操作并把活动状态给他,(如果是人就等待其是否操作,时间内没响应就自动弃权)
5.如果有玩家操作了就返回第3步,如果没有玩家操作就进行第6步
6.如果没有玩家对刚出的牌操作就牌墙发牌给下一玩家,再返回第3步。
7.如果有人胡牌就统计分数,如果牌墙剩余的牌不到10张就流局,分数不变,游戏也结束。-C development of the Chinese game mahjong (single version), the study could serve as an example.------------------------------ The basic operation of the game------------------------------- first before running onto Boson. According Boson dealer to the player's hands initialize a license. Initialization (according to several bankers and Boson issued to each person 12 Licensing) 2. Wall licensing licensing Makers (m_nActive activities to the state Makers) 3. According to state player of activities whether the card is the state (m_nState == 1) : If the computer Thinking the worst allow a licensing and out licensing, If people let their choice (no corresponding time card is automatically out just grasping the new licensing (m_nNewPai) ) 4. According to the player judged by licensing th
Platform: |
Size: 3951616 |
Author: 杨振 |
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Description: 一个由C语言编写的中国象棋游戏,界面还不错,玩起来还可以,大家参考参考咯-one prepared by the C language game of Chinese chess, interface was pretty good, can also play together, your information 1,10
Platform: |
Size: 169984 |
Author: 彭双庆 |
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Description: 一个网络和单机的麻将游戏源码
The game currently implemented is a version of the classical Chinese-network and a single source of mahjong game The game currently implem ented is a version of the classical Chinese
Platform: |
Size: 282624 |
Author: 杨佳寅 |
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Description: 中国象棋的Java版本
448 Chess$1.class
4,613 Chess.class
5,009 Chess.java
8,727 ChessBoard.class
13,867 ChessBoard.java
1,768 ChessPiece.class
1,301 ChessPiece.java
1,227 ChessPoint.class
989 ChessPoint.java
5,890 Demon.class
6,486 Demon.java
3,895 MakeChessManual.class
3,810 MakeChessManual.java
349 MoveStep.class
194 MoveStep.java
2,698 Rule.class
9,157 Rule.java-Chinese chess Java version $ 448 Chess 1.class 4, 613 Chess.class 5,009 Chess.java 8, 727 ChessBoard.class 13. 867 ChessBoard.java 1, 768 ChessPiece.class 1, 301 ChessPiece.java 1, 227 ChessPoint.class 989 ChessPoint.java 5, 890 Demon.class 6,486 Demon.java 3, 895 MakeChessManual.class 3. 810 MakeChessManual.java 349 MoveStep.class 194 MoveStep.java 2,698 Rule.class 9, 157 Rule.java
Platform: |
Size: 26624 |
Author: aosha |
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Description: 脚本语言开发游戏的经典-采用LUA,Python和Ruby-Scripting language to develop a classic game- the use of LUA, Python and Ruby
Platform: |
Size: 2814976 |
Author: dwedw |
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Description: 大富翁游戏,非常的经典游戏,让人勾起童年回忆的金钥匙-Monopoly Game, very classic game, it brought back childhood memories of the Golden Key
Platform: |
Size: 149504 |
Author: tjy1985001 |
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Description: Professional XNA Game Programming: For Xbox 360 and Windows(简体中文版)-Professional XNA Game Programming: For Xbox 360 and Windows (Simplified Chinese)
Platform: |
Size: 26892288 |
Author: 林俊池 |
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Description: 游戏开发物理学中文版,.pdf格式,为没有扎实力学基础,却要在游戏中加入物理模拟的电脑游戏设计师而设计的-Game Developers Physics Chinese version,. Pdf format, as there is no basis for solid mechanics, have joined in the game physics simulation computer game designer and design
Platform: |
Size: 19356672 |
Author: 陈露莎 |
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