Description: 一种多边形裁剪算法,可用于任意的多边形进行裁减。使用OpenGL编写。-a polygon clipping algorithm can be used for arbitrary polygon reduction. Use OpenGL prepared. Platform: |
Size: 73397 |
Author:丁钱飞 |
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Description: 一种多边形裁剪算法,可用于任意的多边形进行裁减。使用OpenGL编写。-a polygon clipping algorithm can be used for arbitrary polygon reduction. Use OpenGL prepared. Platform: |
Size: 72704 |
Author:丁钱飞 |
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Description: 本程序实现了直线裁减和多边形裁剪!窗口由鼠标输入算法为Liang-Barsky算法-the realization of linear reduction and polygon clipping! Window from the mouse input to the algorithm Liang- Barsky algorithm Platform: |
Size: 22528 |
Author:赵赵 |
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Description: 通过OpenGL用编码裁剪法实现矩形窗口裁剪二维直线的算法,是计算机图形学中的经典。-Cutting through OpenGL coding method used to achieve a straight line of two-dimensional rectangular window clipping algorithm is a classic computer graphics. Platform: |
Size: 2048 |
Author:Anse |
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Description: 程序运行Cohen-Sutherland线段裁剪算法 ,所用坐标系为笛卡尔直角坐标系.
起始状:用户输入所画线段的起点和终点坐标
结束状态:程序打印出裁剪以后的线段-Program runs Cohen-Sutherland Line Clipping algorithm, used for the Cartesian coordinates Cartesian coordinate system. Start-shaped: the user to enter the draw line segments start and end coordinates of the end of state: The procedure to print out after cutting the line segment Platform: |
Size: 4096 |
Author: |
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Description: 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。
2.实验内容:
(1) 理解直线裁剪的原理(Cohen-Surtherland算法、梁友栋算法)
(2) 利用VC+OpenGL实现直线的编码裁剪算法,在屏幕上用一个封闭矩形裁剪任意一条直线。
(3) 调试、编译、修改程序
-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm. 2. Experimental contents: (1) understand the principles of cutting a straight line (Cohen-Surtherland algorithm, You-Xin Liang Dong algorithm) (2) the use of VC+ OpenGL to achieve a straight line cutting the coding algorithm, on the screen in a closed arbitrary rectangular cutting a straight line. (3) debug, compile, modify the program Platform: |
Size: 566272 |
Author:jing |
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Description: 了解二维图形裁剪的原理(点的裁剪、直线的裁剪、多边形的裁剪),利用VC+OpenGL实现直线的裁剪算法。-Understanding of the principles of cutting two-dimensional graphics (point of cutting, cutting a straight line, polygon clipping), the use of VC+ OpenGL to achieve a straight line cutting algorithm. Platform: |
Size: 4096 |
Author:zhanyun |
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Description: 使用OpenGL实现DDA、中点画线法、Bresenham算法绘制;中点画圆法、Bresenham画圆算法;多边形扫描线转换算法;多边形裁剪--逐边裁剪法等计算机图形学基本算法。-Use OpenGL, DDA, the dotted line method, Bresenham algorithm to draw midpoint drawcircle, Bresenham circle algorithm polygon scan line conversion algorithm polygon clipping- cutting edge of law by the basic algorithm in computer graphics. Platform: |
Size: 4977664 |
Author: |
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Description: This a Cohen-Sutherland line clipping program. It shows the clipping of a line using OpenGL. -This is a Cohen-Sutherland line clipping program. It shows the clipping of a line using OpenGL. Platform: |
Size: 5814272 |
Author:Juan |
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Description: 利用OpenGL实现Cohen-Sutherland裁剪算法(编码裁剪算法),是最早的直线段裁剪算法。-The use of OpenGL implementations Cohen-Sutherland clipping algorithm (coded clipping algorithm), is the first straight line clipping algorithm. Platform: |
Size: 2048 |
Author:陈韬 |
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Description: OpenGL编码裁剪算法,在课上学的,可以下来参考看看(Code clipping algorithm, in the school, you can look at the reference.) Platform: |
Size: 2048 |
Author:郭墨 |
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