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Description: 一个云海产生的源代码,无边无际的云海,在不停运动变化着。-a sea of clouds produce the source code, a myriad of clouds, the movement kept changing.
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Size: 5514 |
Author: 林丽斯 |
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Description: 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
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Size: 521090 |
Author: eric |
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Description: This control simulates clouds with scrolling text and can be used as an aboutbox.
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Size: 47104 |
Author: 远超 |
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Description: 一个云海产生的源代码,无边无际的云海,在不停运动变化着。-a sea of clouds produce the source code, a myriad of clouds, the movement kept changing.
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Size: 5120 |
Author: 林丽斯 |
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Description: 一个三维特效的综合演示平台,里面包括海浪、实体云、实体树、爆炸等等效果-an integrated 3D magic 3M, which include waves and clouds entities, entities tree, the explosion effects, etc.
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Size: 31700992 |
Author: 决云 |
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Description: 数据库封装原代码
1. 该代码可以免费使用, 该代码的名字暂时定为\"哲别\" 2. 如果你需要使用该代码, 请注明该代码的原来作者: Jacky Zhou 3. 如果你发现该代码有bug,可以自己修改或者请给我发email: zyx040404@163.com 4. 该数据库封装代码功能可以对数据库的表,视图和存储过程进行封装,易于系统移植,扩展,使用了interface,factory,xml等方法 5. 核心代码是在\"Sample\\base\\DBGW\"里 6. Sample演示了查询,增加,删除记录和如何使用存贮过程 如果你没有做过,那这些代码可以用来学习诚然,这并不是最好的代码,而且中国高人如云学海无涯 -database Packaging an original code. The code can use free of charge. The code name for the time being \ "Zhebie \" 2. If you need to use the code, Please specify that the author of the original code : Jacky Zhou 3. If you find a bug in the code. they can revise or please give me a email : zyx040404@163.com 4. Packaging code of the database functions can be right database tables, View and storage process Packaging and easy to transplant system, the expansion of the use of the interface, factory, xml etc. 5. core code is the \ "Sample \ \ base \ \ DBGW \" Lane 6. S ample demonstration of inquiry, add, delete records and the use of the storage process if you did not do so. That code can be used to study Admittedly, this is not the best code, but the Chinese Supreme clouds
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Size: 818176 |
Author: 哈哈 |
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Description: 用粒子系统做天空云层-Particle system to do the sky with clouds
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Size: 831488 |
Author: |
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Description: 基于direx对云的模拟The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
-Direx Based on the simulation of cloud The procedural clouds sample demonstrates the use of vertex and pixel shaders to generate realistic, moving cloud layers. The sample uses dependant texture reads to perturb a cloud texture map.
Platform: |
Size: 521216 |
Author: eric |
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Description: 在VC++6.0的环境下,利用OpenGL编程模拟真实云彩,具有很好的效果-In VC++ 6.0 environment using OpenGL Programming simulate the real clouds, with good results
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Size: 86016 |
Author: 包军权 |
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Description: 在VC++6.0的环境下,利用OpenGL编程模拟天空的效果,云彩是飘动了,比较真实-In VC++ 6.0 environment using OpenGL Programming simulated the effect of the sky, clouds are fluttering, and compare the real
Platform: |
Size: 206848 |
Author: 包军权 |
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Description: 本书通过完整展现真实大型项目(Crisis Call)的开发全过程,详尽阐述和研究在软件开发中进行分析、设计和实现的原则与实践。全书内容精当、组织严谨,如实地描述和分析真实项目开发中的方方面面,毫不掩饰;作者的见解独到、精辟,充分展现其深厚的开发经验和软件工程智慧。对于项目经理、系统设计师以及广大开发人员,本书是不可多得的经验汇集与实践参考书。 -This book shows through the integrity of the true large-scale projects (Crisis Call) the development of the whole process of elaboration and research development in the software analysis, design and realize the principles and practices.精当book content, organization rigorous description and analysis of factual truth in all aspects of project development, undisguised the author
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Size: 19035136 |
Author: 刘年 |
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Description: The Billboard sample illustrates the billboarding technique. Rather than
rendering complex 3D models (such as a high-polygon tree model),
billboarding renders a 2D image of the model and rotates it to always face
the eyepoint. This technique is commonly used to render trees, clouds,
smoke, explosions, and more. For more information, see
Common Techniques and Special Effects.
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Size: 23552 |
Author: Phoebuson Ryao |
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Description: 一个基于DX的云彩效果生成,使用shader 1.0 渲染-Clouds based on the effect of DX generation, the use of rendering shader 1.0
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Size: 413696 |
Author: 沧海书云 |
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Description: 3d clouds by opengl and c++ ,include graphic and demo
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Size: 863232 |
Author: jessica |
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Description: 能自动产生动态云效果的控件,可用在软件的关于对话框中,非常漂亮.-Can be generated automatically control the effect of dynamic clouds, can be used in software on the dialog box, very beautiful.
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Size: 5120 |
Author: Hellow |
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Description: VC++生成逼真流动的云彩图像特效,Clouds.cpp将向你展示生成的全部过程,研究一下很值得。用此生成的云彩很逼真,云彩是流动的,希望vc++编程朋友参阅一下,效果图如上示。-VC++ to generate realistic images effects the movement of clouds, Clouds.cpp will be generated to display all of your process is very worthy of study. Clouds generated by this very realistic, the movement of clouds is the hope that vc++ programming friend you refer to the results above show map.
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Size: 25600 |
Author: 790 |
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Description: Sky Dome with procedural clouds source code demo.
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Size: 634880 |
Author: Ady |
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Description: Volumetric clouds source example. Opengl used for render. C++ Source Code
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Size: 1594368 |
Author: Ady |
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Description: 对话框背景显示可飘动的白云蓝天图,非常的漂亮-clouds move!
Platform: |
Size: 26624 |
Author: g |
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Description: VC++生成逼真流动的云彩特效.供初学者学习参考-VC++ generate realistic movement of clouds effects
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Size: 6403072 |
Author: roger |
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