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[Other resourcedirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288635 | Author: zhouyinye | Hits:

[DirextXCameraclasstest

Description: D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
Platform: | Size: 1977690 | Author: sr | Hits:

[DirextXCamera

Description: 编写的D3D中摄象机的类
Platform: | Size: 193983 | Author: 李涛 | Hits:

[VC/MFCdirectx93d

Description: D3D学习文档 第一部分 必备的数学知识 第二部分 Direct3D基础 第二章 渲染管线 第三章 在Direct3D中绘制 第四章 色彩 第五章 灯光 第六章 纹理 第七章 混合 第八章 模版 第九章 字体 第十章 网格模型I 第十一章 网格模型II 第十二章 创建灵活的摄像机类 第十三章 地形渲染基础 第十四章 粒子系统 第十五章 选取 第十六章 高级着色器语言入门 第十七章 顶点着色器入门 第十八章 像素着色器入门 第十九章 效果架构-Display study documents the first part of the necessary mathematical knowledge of Direct3D based on the second chapter outlet with the third chapter in the pipeline Direct3D Drawing fourth chapter V color lighting texture Chapter VI Chapter VII of the 8th Mixed Chapter IX font template Chapter 10 Mesh I Chapter XI Mesh II Chapter 12 to create a flexible camera Category Chapter 13 Terrain Rendering based particle system Chapter 14 Chapter 15 Chapter 16 selected senior shader language portal Chapter 17 Vertex shader introductory chapter 18 pixel shader effects portal framework for chapter 19
Platform: | Size: 4288512 | Author: zhouyinye | Hits:

[DirextXCameraclasstest

Description: D3D camera类 可以实现 fps游戏的场景间移动-Motion camera category can be achieved fps games to move between the scenes
Platform: | Size: 2008064 | Author: sr | Hits:

[DirextXCamera

Description: 编写的D3D中摄象机的类-D3D prepared in the category of cameras
Platform: | Size: 193536 | Author: | Hits:

[3D GraphicSimpleMutiAnimation

Description: 按照D3D SDK下MultiAnimation那个例子提供的方法。基本上是用D3D对多人物运动动画的封装(C++)。 优点是多人物共享同一个蒙皮骨骼模型(包括贴图),减少内存消耗,但同一时间每个人的动作不会雷同。 其他做了的有碰撞地图,摄像机,字体,静态模型。反正都向简单化靠近,最后 希望做出的是和名字一样,是一个简单的多人物动画程序(Simple MutiAnimation)。 DX SDK 版本:07Aug。 (附了运行贴图和可执行文件(Debug版.exe),其他详情请看ReadMe)-D3D SDK accordance with the examples provided under MultiAnimation method. D3D is basically used for multiple character movement animation package (C++). Advantage of multi-character share the same skin skeleton model (including maps), to reduce memory consumption, but the same time everyone s actions will not be identical. Others have done a collision map, camera, fonts, static model. Anyway, near to the simplistic, the last hope is made by the same name, is a simple multi-character animation program (Simple MutiAnimation). DX SDK version: 07Aug. (With map and run executable files (Debug version. Exe), other details see ReadMe)
Platform: | Size: 1486848 | Author: ZZP | Hits:

[3D GraphicStencilMirrorShadow

Description: d3d镜子和阴影效果,自由移动摄像机镜头,模板缓存例子-D3D mirror and shadow effects, the free movement of the camera lens, the template cache example
Platform: | Size: 2789376 | Author: lt | Hits:

[3D GraphicFirstCamera

Description: 世界上最短的基于DXUT框架的第一人称摄像机例子,d3d的例程中的代码很长, 笔者就只想用其中的第一人称摄像机,花了好几天研究了多个相关例程,抽出 其中的摄像机,改写了最简单的摄像机例子,在学习d3d的坐标变换中晕头的弟兄们 哈哈... -The world s shortest DXUT framework based on first-person camera example, d3d code of the routine is very long, I just want to use them on the first-person camera, spent several days examined a number of related routines, out of which the camera , rewrite the most simple camera example, in learning D3D coordinate transformation in the first halo brothers ha ha ...
Platform: | Size: 812032 | Author: | Hits:

[3D Graphicweisuishexiangji

Description: D3D游戏开发 DirectX 9.0 尾随摄像机示例-D3D development of DirectX 9.0 games behind the camera example
Platform: | Size: 1236992 | Author: 小雨 | Hits:

[DirextXD3D

Description: 实现3D游戏中的一些基本功能.例如:摄像机的控制,人物的行走、跳跃,人物与场景的的碰撞,还有一些打怪的基本数据计算,还有一些特效(HLSL)等。-3D games to achieve some of the basic features. For example: camera control, character walking, jumping, the characters and the scene of the collision, there are some basic data Daguai calculations, there are some special effects (HLSL) and so on.
Platform: | Size: 16116736 | Author: 周旭 | Hits:

[DirextXD3DCamera1

Description: 一个很好的d3d摄像机的封装类,可以进行归纳总结。初学者必备。-A very good camera d3d wrapper classes, can be summarized. Essential for beginners.
Platform: | Size: 174080 | Author: 杜歌 | Hits:

[DirextXDICamera

Description: 一个很好的d3d摄像机的封装类,可以进行归纳总结。初学者必备。-A very good camera d3d wrapper classes, can be summarized. Essential for beginners.
Platform: | Size: 1431552 | Author: 杜歌 | Hits:

[DirextXAlpha

Description: d3d camera类,很不错啊,大家可以来学习学习啊。初学者必备。-d3d camera class, very Cuoa, we can come to learn to learn ah. Essential for beginners.
Platform: | Size: 417792 | Author: 杜歌 | Hits:

[DirextXLittleVR_Chp04

Description: 一个D3D的场景漫游程序,使用DX9自带的TEXTURE实例拓展而来,结构简单,适合初学者上手用。包含自己写的OBJ模型文件读取类,以及自制的简易摄像机类。-A D3D scene roaming procedures, examples of the use of DX9 native TEXTURE expand from simple structure, suitable for beginners get started with. Contains its own writing OBJ model file reading classes, as well as home-made simple camera class.
Platform: | Size: 502784 | Author: | Hits:

[3D GraphicMoveCamera

Description: 自己写的D3D学习代码,实例中说明了如何计算单位向量,如何用单位向量向一个目标移动摄像机(当然其它物体也同理)。-Write their own learning D3D code example shows how to calculate the unit vector, how to use unit vectors to a target mobile camera (of course, other objects are also the same reason).
Platform: | Size: 9010176 | Author: 史泽寰 | Hits:

[DirextXTut04_Camera

Description: DirectX 8.1 SDK D3D 摄像机-DirectX 8.1 SDK D3D Camera
Platform: | Size: 74752 | Author: JasonZ | Hits:

[3D GraphicD3DCamTrans

Description: D3D 相机变换 D3D 相机变换-Camera transform D3D D3D D3D camera camera transform transformation
Platform: | Size: 10240 | Author: weiguian | Hits:

[3D GraphicCamera

Description: 实现了D3D中第一人称视角的代码,实现了自定义的视图变换-To achieve the D3D code in the first-person perspective, to achieve a custom view of transformation
Platform: | Size: 2119680 | Author: 张杰 | Hits:

[mpeg mp3camera

Description: d3d编程源代码之摄像机镜头的运用与修改-d3d programming source code
Platform: | Size: 405504 | Author: jxt | Hits:
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