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[CSharpEndogine_src

Description: 一个C#做的游戏 是基于D3D和GUI的游戏-C# do a game based on D3D games and GUI
Platform: | Size: 493408 | Author: 宋剑飞 | Hits:

[CSharpEndogine_src

Description: 一个C#做的游戏 是基于D3D和GUI的游戏-C# do a game based on D3D games and GUI
Platform: | Size: 493568 | Author: 宋剑飞 | Hits:

[Shot GameDirectPlay

Description: The problem with the IID_s is solved ! File-Structure: ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h) Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h DirectInput.pas = DInput.h (+ DinputD.h) DirectPlay.pas = DPlay.h + DPLobby.h DirectSound.pas = DSound.h DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h DirectSetup.pas = DSetup.h No Unit = dxsdk.inc -The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: | Size: 16384 | Author: | Hits:

[DirextXPWGG(CEGUI)

Description: HOOK D3D在游戏内通过D3D来绘制GUI界面-HOOK D3D
Platform: | Size: 1400832 | Author: | Hits:

[Graph program3D

Description: 程序为一年前写作,本计划修完D3D后重新修改,但是由于GUI绘制效率太低,同时也没有任何应用价值。所以保持到现在。 程序采用SetPixel()为基础绘制出了彩色立方体。 消隐采用的是背面剔除,裁剪也是采用的简单方式。 同时附带有简单的摄象机类,可以移动到不同角度观看图形。 使用: 鼠标左右上下旋转观察角度(完全自由的摄象机)。 键盘上下左右控制移动方向。 在3D图形方面如果允许,个人完全可以实现D3D的渲染管线(硬件部分没办法)-Writing program for a year, the program again after completing D3D changes, but due to low efficiency of GUI rendering, but also have no value. So keep to the present. Procedures used SetPixel () to map out a color-based cube. Blanking is used in the back removed, cut is a simple way to use. The camera also comes with a simple class that can be moved to a different point of view graphics.
Platform: | Size: 1255424 | Author: xiaoxi10086 | Hits:

[Graph programlifangti

Description: 本报告围绕自由查看立方体这个主题,分别介绍实现的理论(顶点的各种转换),实现的程序结构,实现重点代码过程。 在绪论中介绍了图形学研究的对象,图形学的出现的原因,图形学的运用。然后从具体的游戏涉及的图形知识具体介绍图形学的发展前提和运用,及其艺术性。在个人工作当中,介绍了报告针对的程序的实现原理。分别指出了图形从物体模型坐标的3维顶点经过如何变换,最终显示到屏幕上得到想要的彩色立体效果。在介绍过程中指出了需要的流程和每个流程中所使用到的变换矩阵,和变换矩阵的使用原理。同时也介绍了如何实现第一视角查看图形。-Writing program for a year, the program again after completing D3D changes, but due to low efficiency of GUI rendering, but also have no value. So keep to the present. Procedures used SetPixel () to map out a color-based cube. The report is organized around the theme of freedom of view cube, respectively, to achieve the theoretical description (the vertex of various conversion), to achieve the program structure, realizing key code process. Described in the introduction Graphics object of study, the reasons for the emergence of graphics, use of graphics. Then the game from the specific knowledge related to the specific description of graphics the premise of development and use of graphics, and art. Among the individual work, introduced the report of the procedures for the implementation principle. Were that the graphics from the 3D coordinates of the object model of how to transform vertices after the final show to get the desired color on the screen three-dimensional effect. Po
Platform: | Size: 134144 | Author: xiaoxi10086 | Hits:

[Windows DevelopDxts-CF-Vip-D3D(6.7.11)-Updated!

Description: DXT外掛,只要求在GUI介面運行-This is C++ virus to buildThis is C++ virus to buildThis is C++ virus to build
Platform: | Size: 885760 | Author: kwong law | Hits:

[3D Graphicgui

Description: 很多朋友在学习D3D的GUI的时候都会有困惑,这个实例能在VS2008完美运行,方便大家学习-Many of my friends in the learning D3D when the GUI will have confusion, this instance can run perfectly in VS2008, to facilitate learning
Platform: | Size: 3917824 | Author: zhengtao | Hits:

[3D GraphicD3D9UI

Description: D3D实现的一个UI库,学习D3D和GUI的入门实例-Direct3D GUI Library
Platform: | Size: 164864 | Author: 杨扬 | Hits:

[Other GamesD3Ddemo24

Description: 主要实现了GUI多页面间的切换。 其中的音乐和背景来自刺客信条。 源码的配套博文是 《 【Visual C++】游戏开发五十七 浅墨DirectX教程二十四 打造游戏GUI界面(二)》 ,文章地址http://blog.csdn.net/poem_qianmo/article/details/16922703, 点击Release文件夹下的exe文件可以直接看到运行效果 运行需要DirectX运行库的支持。报缺少D3D的DLL系列错误的童鞋们请google/百度一下 “DirectX 9.0c runtime”,下载并装个最新版的。 报缺少MVCR100D.Dll错误的朋友们去下一个安装就可以了,或者直接点击sln打开工程再次编译一次。 如果是想调试并运行源代码,但是报错了,请去下载最新版DirectX SDK并进行DirectX开发环境的配置。 编写环境:VS2010-The main achievement of the GUI to switch between multiple pages. The music and background from Assassin' s Creed. Bowen is a complementary source " ] [Visual C++ game development fifty-seven light ink DirectX tutorial twenty-four GUI interface to create games (two)" , the article addresses http://blog.csdn.net/poem_qianmo/article/details/16922703 Click on Release folder exe files can be run directly see the effect of run support requires DirectX runtime. D3D is reported missing DLL errors series of children' s shoes, please google/Baidu, " DirectX 9.0c runtime" , download and install the latest version of one. Reported missing MVCR100D.Dll wrong friends to the next can be installed, or click sln compiled once again open the project. If you want to debug and run the source code, but an error, please download the latest version of DirectX DirectX SDK and configure the development environment. Authoring environment: VS2010
Platform: | Size: 13490176 | Author: jingle | Hits:

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