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Description: d3d游戏开发中使用.x的例子,如果您是一位d3d的初学者,则其在您的mesh动画方面一定有所参考价值.-D3D game developers use. X example, if you are a D3D beginners then in your mesh animation must have reference value.
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Description: a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)-a D3D texture usage code, which is written by me in 2006. if you want to study it, please have a try.:)
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Size: 3594240 |
Author: rat |
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Description: 老师的一个小作业,有基本矢量图形的输入,圆、矩形、多边形。同时支持三维图形,立方体、圆柱体(依据计算机图形学实现三维显示,未使用OpenGL和D3D)。同时利用MFC的串行化将图形存储为指定格式。本程序比较小,但是对于适量输入部分,将鼠标操作封装,抽象出适量输入操作接口。使得调用简单,大家谁有兴趣可以跟我讨论这个问题,目前我在做一个比较系统的GIS系统,适量输入和地图渲染基本实现了,适量图形空间数据库I/O部分已经实现大部分。-Teacher in a small operation, with the input of basic vector graphics, round, rectangle, polygon. Also supports three-dimensional graphics, cube, cylinder (based on Three-dimensional computer graphics display, do not use OpenGL and D3D). While taking advantage of MFC serialization is stored as a graphic format. This procedure is relatively small, but for some amount of input, the mouse package, enter the amount of abstract user interface. Makes the call is simple, you who are interested can contact me to discuss this question, I do a more systematic in the GIS system, the amount of input and map rendering, basically, the amount of graphic space database I/O part of the majority has been achieved.
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Size: 66560 |
Author: ccl |
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Description: seal online d3d config 01
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Author: anznop |
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