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Description: 这是个3D游戏较完整的例子,对于初学网络游戏开发的人肯定有帮助,它是以c++为基础,Windows SDK框架编写的,里面涉及一些DirectX知识,希望对大家有用!(在vs上包含d3d9.lib d3dx9.lib winmm.lib
dinput8.lib dxguid.lib 这几个库就可以运行)-This is a 3D game is more complete example, for the beginner to develop online games will certainly help the people, which is based on c++-Based, Windows SDK framework prepared, which involve a number of DirectX knowledge, useful for all of us! (In vs contains d3d9.lib d3dx9.lib winmm.libdinput8.lib dxguid.lib these libraries will be able to run)
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Size: 8559616 |
Author: xiaoqiang |
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Description: DirectX9.0_3D游戏开发编程基础完整源码。在Visual Studio环境下建立工程时请在工程属性的连接器的输入项中添加d3d9.lib d3dx9.lib winmm.lib 这三个链接库,否则无法运行。-DirectX9.0_3D game development programming based on the full source code. In Visual Studio environment, the establishment of projects at the engineering properties of the input connector to add d3d9.lib d3dx9.lib winmm.lib key three-link library, or can not run.
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Size: 3571712 |
Author: liu |
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Description: 一些c++编程的时候会用到的一些头文件和链接库文件。
即.h和.lib文件
DX2009C SDK 编译环境需要用到的一些文件,我整理好了。把这些文件包含到VC的里面就可以过了。
如果缺什么文件的话。。请说明一下。。
一定会更新的-Some c++ programming will be used when the number of header files and link libraries. Ie. H and. Lib file DX2009C SDK build environment need to use some of the files, I organize better. These files contain the VC of which can be passed. What if the missing documents say. . Please explain. . Will update. .
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Size: 6111232 |
Author: |
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Description: ava透视模版+源码
d3d9.dll
#include <windows.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")
//=====================================================================================
typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*)
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*)
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE9)
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT) -Ava perspective template+ the source code
#include <windows.h>
#include <d3d9.h>
#pragma comment(lib, "d3d9.lib")
#include <d3dx9.h>
#pragma comment(lib, "d3dx9.lib")
//=====================================================================================
typedef HRESULT (WINAPI* CreateDevice_Prototype) (LPDIRECT3D9, UINT, D3DDEVTYPE, HWND, DWORD, D3DPRESENT_PARAMETERS*, LPDIRECT3DDEVICE9*)
typedef HRESULT (WINAPI* Reset_Prototype) (LPDIRECT3DDEVICE9, D3DPRESENT_PARAMETERS*)
typedef HRESULT (WINAPI* EndScene_Prototype) (LPDIRECT3DDEVICE9)
typedef HRESULT (WINAPI* DrawIndexedPrimitive_Prototype)(LPDIRECT3DDEVICE9, D3DPRIMITIVETYPE, INT, UINT, UINT, UINT, UINT)
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Size: 3203072 |
Author: 张宇 |
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