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Description: 讲解:
一. 规则:
1.人不允许斜走
2.人不允许走已经走过的地方
二. 屏幕大小:全屏 1024×768
三. 游戏画面
主屏幕:
四. 地图构成:
1.实际坐标:以(0,0)为(0,0)----------------TrueCo
2.逻辑坐标:以(100,100)为(0,0)----------LogCo
3.逻辑块:以10×10的小块--------------LogBlock
(一般使用逻辑块)
1.2.3直接的转换作为共有函数.
(一个人占4小块)
五. 人员类
#define MAXPLAYER 2
direction=-1//表示停止
人的移动方式:直到人按方向键为之,此人会一直朝一个方向走下去
敌人移动方式:45度撞击
以该物体左上角的坐标为坐标标记
Platform: |
Size: 1240129 |
Author: 杨钢 |
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Description: 一个用java编的打地鼠的游戏,望大家可以讨论一下 -java with a series of the fight to control the game and hope you can discuss Thank you
Platform: |
Size: 22229 |
Author: ljw |
Hits:
Description: 讲解:
一. 规则:
1.人不允许斜走
2.人不允许走已经走过的地方
二. 屏幕大小:全屏 1024×768
三. 游戏画面
主屏幕:
四. 地图构成:
1.实际坐标:以(0,0)为(0,0)----------------TrueCo
2.逻辑坐标:以(100,100)为(0,0)----------LogCo
3.逻辑块:以10×10的小块--------------LogBlock
(一般使用逻辑块)
1.2.3直接的转换作为共有函数.
(一个人占4小块)
五. 人员类
#define MAXPLAYER 2
direction=-1//表示停止
人的移动方式:直到人按方向键为之,此人会一直朝一个方向走下去
敌人移动方式:45度撞击
以该物体左上角的坐标为坐标标记 -On: one. Rules: 1. Were not allowed to take the ramp 2. Were not allowed to take the place has gone through the second. Screen Size: 1024 × 768 full-screen three. Game screen the main screen: four. Map: 1. The actual coordinates: to (0,0) to (0,0 )---------------- TrueCo2. Logical coordinates: to (100100) to (0,0 )---------- LogCo3. Logical Block: A 10 × 10 small-------------- LogBlock (generally used logic block) 1.2.3 direct conversion as a total function. (a total of 4 pieces) 5. Category# Define MAXPLAYER 2direction =- 1// that the way to stop the movement of people: the arrow keys until the person was, this person will always be in one direction down enemy movement: 45 degrees to hit the upper left corner of the object coordinates To coordinate marker
Platform: |
Size: 1240064 |
Author: 杨钢 |
Hits:
Description: 一个用java编的打地鼠的游戏,望大家可以讨论一下 -java with a series of the fight to control the game and hope you can discuss Thank you
Platform: |
Size: 21504 |
Author: ljw |
Hits:
Description: android打地鼠游戏源码,简单,推荐给新手-android games play hamster Source
Platform: |
Size: 1656832 |
Author: mc |
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