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Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 20601 |
Author: 李廷 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 17026 |
Author: 李廷 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16284 |
Author: 李廷 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 1184 |
Author: 李廷 |
Hits:
Description: 用directX9 的d3dxsprite封装成的ddraw类,用于directX9 2D绘图,功能齐备,故命名为ddraw9.h,和ddraw9.cpp,编译需要dx9 sdk。
Platform: |
Size: 2912 |
Author: 羊毛 |
Hits:
Description: DDraw.h实现播放,DDraw.h实现播放
Platform: |
Size: 49040 |
Author: rxf |
Hits:
Description: Using DirectDraw in Document/View Architecture:I was working on some design for Galloping Ghost Productions when I discovered there is a way to integrate a DirectDraw interface into Document/View architecture. I wrote this CDDrawSystem class (located in DDrawSystem.h and DDrawSystem.cpp files) to display graphics using DirectDraw.
-Using DirectDraw in Document/View Archit ecture : I was working on some design for Galloping Ghost Productions when I discovered there is a way to i ntegrate a DirectDraw interface into Document/View architecture. I wrote this CDDrawSystem class (located in DDrawSystem.h and DDrawSyst em.cpp files) to display graphics using Direct Draw.
Platform: |
Size: 38912 |
Author: au |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 20480 |
Author: |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16384 |
Author: |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16384 |
Author: |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 1024 |
Author: |
Hits:
Description: 用directX9 的d3dxsprite封装成的ddraw类,用于directX9 2D绘图,功能齐备,故命名为ddraw9.h,和ddraw9.cpp,编译需要dx9 sdk。-Directx9 with the d3dxsprite package DDraw into categories, for directX9 2D graphics, full-featured, so named ddraw9.h, and ddraw9.cpp, the compiler needs dx9 sdk.
Platform: |
Size: 3072 |
Author: 羊毛 |
Hits:
Description: DDraw.h实现播放,DDraw.h实现播放-DDraw.h players realize, DDraw.h players realize
Platform: |
Size: 3760128 |
Author: rxf |
Hits:
Description: VC++游戏圣剑英雄传2双刃剑源程序+开发文档。调试时候需要先安装Direct 8.0以上的SDK,否则在编译时会提示找不到DDRAW.h文件。并在开发环境下设置好路径。-VC++ game SAYYAF Heroes 2 source+ the development of the document double-edged sword. The time required to debug Direct 8.0 or above installed SDK, or at compile time will be prompted to find DDRAW.h document. And in the development environment set up the path.
Platform: |
Size: 351232 |
Author: 160 |
Hits:
Description: 在电脑上玩FC/NES红白机游戏少不了模拟器,网上下个NES格式的模拟游戏文件就可以玩了。VC6工程,需要DirectX SDK的支持,如编译出错请将DIRECTX目录下的DDraw.h和DInput.h两个文件拷到工程根目录下,还有个IDC_什么的未定义,直接将该语句删除就可以了。一般是一次编译通过。编译好的.exe文件需要.vlp文件,也压到压缩包里了-In the computer playing FC/NES NES simulator games and ultimately, the next online simulation game NES format files can be played. VC6 project requires the support of DirectX SDK, such as compiler error please DIRECTX directory by copying the two files DDraw.h and DInput.h project root directory, there are not defined what a IDC_ directly delete the statement on it. Generally is a compile. Compiled. Exe files need to be. Vlp file, but also pressure to compress the bag was
Platform: |
Size: 959488 |
Author: wanghan |
Hits:
Description: WINCE6.0环境下DDRAW动态图片演示程序:
花了好长时间,终于将DDRAW编译成功了,看到图片闪烁,很有成就感...
附件绝对可以编译通过,根目录下的test.exe程序可以直接运行;
注意事项:
1.一定要在wince 6.0及vs2005编译下,其它环境下我不确定能不能编译通过,可以试试;
2.硬件平台是三星的ARM芯片,6410,2416都可以;
3.要保证你电脑上的sdk环境下有ddraw.h和ddraw.lib文件;
4.若打开提示没有安装平台之类的,请用附件的文件在你的SDK上,重新建立工程就可以了;
5.参照了微软的wince 6.0 sdk的DDEX4的程序;-WINCE6.0 DDRAW demo code
Platform: |
Size: 1178624 |
Author: yuv |
Hits:
Description: 关于ddraw的一些头文件
d3d8.h
d3d8caps.h
d3d8types.h
ddraw.h
dimm.h-Ddraw some header files d3d8.h d3d8caps.h d3d8types.h ddraw.h dimm.h
Platform: |
Size: 67584 |
Author: wqsww |
Hits: