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Description: This algorithm was developed by Professor Ronald L. Rivest of MIT and can be found presented in several languages. What I provide to you here is a C++ derivative of the original C implementation of Professor Rivets.
The library code itself is platform-independant and has been tested in Redhat Linux. I ve included the sample code and makefile that I used for the Linux test. The demo, however, was written with Visual C++ 6 on a Windows 2000 platform.
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Description: Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL.
First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine.
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Size: 50446 |
Author: mwb |
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Description: This algorithm was developed by Professor Ronald L. Rivest of MIT and can be found presented in several languages. What I provide to you here is a C++ derivative of the original C implementation of Professor Rivets. The library code itself is platform-independant and has been tested in Redhat Linux. I ve included the sample code and makefile that I used for the Linux test. The demo, however, was written with Visual C++ 6 on a Windows 2000 platform.-This algorithm was developed by Professor Ronald L. Rivest of
MIT and can be found presented in several languages. What I provide to
you here is a C derivative of the original C implementation of
Professor Rivets. The library code itself is platform-independant and
has been tested in Redhat Linux. I ve included the sample code and
makefile that I used for the Linux test. The demo, however, was
written with Visual C 6 on a Windows 2,000 platform.
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Size: 129024 |
Author: 李奇 |
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Description: Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial #6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL.
First things first. Open Tutorial #6 in Visual C++ and add the following include statement right after the other #include statements. The #include below allows us to work with complex math such as sine and cosine. -Well greetings all. For those of you that want to see what we are doing here, you can check it out at the end of my demo/hack Worthless! I am bosco and I will do my best to teach you guys how to do the animated, sine-wave picture. This tutorial is based on NeHe s tutorial# 6 and you should have at least that much knowledge. You should download the source package and place the bitmap I ve included in a directory called data where your source code is. Or use your own texture if it s an appropriate size to be used as a texture with OpenGL. First things first. Open Tutorial# 6 in Visual C++ and add the following include statement right after the other# include statements. The# include below allows us to work with complex math such as sine and cosine.
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Size: 1346560 |
Author: mwb |
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Description:
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Size: 1095680 |
Author: 木头人 |
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Description: Engine Introduction
Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components:
* Kernel system, with scene manager, camera and simple culling.
* Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file.
* The usual frustum, resource, log classes etc.
* Rendering with HLSL shader (no fixed function pipeline drawing).
* Cube and stencil shadows. Environment mapping onto object.
* Settings manager for parsing simple setup data from text file.
* HUD elements and UI buttons.
* Simple emitter system for smoke and fire effects.
* Screen distort effects (haze effects etc).
* Skybox and clouds, just to avoid a blue/black background.
* ODE physic integration so we can throw around with simple objects.
* TODO: Skinning animations, add level editor, and a lot more ...
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Size: 17540096 |
Author: bokyaw |
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Description: Microsoft Office文档图像库(MODI)与Office 2003包,可以让我们很容易地集成到自己的应用程序中的OCR功能。MODI的OCR为Visual C ++程序。我决定挖这个东西,写此示例演示程序,显示基本的东西MODI的OCR功能。我相信有些人可能有兴趣在这个程序中.
该项目首先开始的Visual C++6.0,然后升级到Visual Studio。NET 2003中,我已经包括了两个项目文件的演示程序。手动运行中的Visual C++ 6.0,打开MODIVCDemo.dsp。-Microsoft Office Document Imaging Library (MODI) with the Office 2003 package, allows us to easily integrate OCR functionality to their own applications. MODI' s OCR the Visual C++ program. I decided to dig this stuff, write This example demonstrates to display basic things MODI OCR function. I believe that some people may be interested in this program, the project first began the Visual C++6.0, and then upgrade to the Visual Studio. NET 2003, I' ve included a demo program for two project files. Visual C++ 6.0, run manually open MODIVCDemo.dsp.
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Size: 1006592 |
Author: dcc |
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Description: C++
Using the Code
Since the collection is written in MC++, I ve included some Microsoft DLLs from the redistributable pack in the demo zip. Also it s mandatory to use .NET 2.0 since the collection is generic.
The code is very easy to use from any .NET language, like C# for instance:
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m_list = new DriveListEx()
m_list.Load()
//bind to a a grid view
m_dataGridView.DataSource = m_list
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Size: 37888 |
Author: xuan |
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