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[Multimedia Developframeratesample0203

Description: 用来测试windwos显示视频的各个方式效率的关键代码,用于对比GDI,DIRECTDRAW YUV OVERLAY,DIRECT3D显示效率的差异-Used to test Windows to display video in various ways the key to efficient code, for comparison GDI, DIRECTDRAW YUV OVERLAY, DIRECT3D show differences in efficiency
Platform: | Size: 184320 | Author: cyberlink | Hits:

[Multimedia DevelopVMR

Description: 视频混合渲染Video Mixing Renderer 7(VMR-7)可用于WindowsXP操作系统,且是该系统的默认选择,与旧的显示滤波器相比功能有大的提升。VMR-9是DirectShow SDK 9.0中的视频渲染技术,采用Direct3D技术。VMR-9不是默认选择的滤波器,对系统要求更高,但功能更强、效果更好,它使用了最新的图像API 函数提供了最好的显示性能。-vmr
Platform: | Size: 128000 | Author: sanford | Hits:

[BooksMicrosoft_Press_-_Fundamentals_of_Audio_and_Video

Description: This book is focused in DirectDraw, Direct3D and Directshow (with Visual C++). With this book you get everything you need to add sound, music, video cut-scenes, and other special effects to digital games—including reusable code.
Platform: | Size: 18531328 | Author: directshowprogramm | Hits:

[Windows DevelopFlag2

Description: USB 摄像头 进行视频特技处理的软件,采用了Direct3D的技术-USB camera for video effects processing software, using Direct3D technology
Platform: | Size: 681984 | Author: vico | Hits:

[Multimedia DevelopVisualCvideoandaudioDevelop

Description: 利用Visual C++进行网络及多媒体(视频/音频)开发的书籍。书中精选了大量的具有商用价值的工程案例,包括视频捕捉系统、视频会议系统和远程视频监控系统的开发技术;网络、多媒体技术的底层实现,如MPEG-4的播放技术、编码技术和解码技术,XvidQP系统的开发等;MP3深入编程技术。另外,还对流行的网络、多媒体开发工具——微软的DirectX9.0进行了介绍,具体包括DirectShow、Direct3D、DirectSound和DirectMusic。在本书的最后一章,详细介绍了基于IBM ViaVoice的语音识别系统在上位机和下位机之间的通信的架构及实现,并给出了系统的关键技术与算法。. 并有每一章节的源代码,可直接编译,非常好的资料 -Using Visual C++ for network and multimedia (video/audio) development books. The book featured a large number of cases with the commercial value of the works, including video capture systems, video conferencing and remote video surveillance system development technology network, the underlying implementation of multimedia technology, such as MPEG-4 playback techniques, coding techniques and decoding technology, XvidQP system development, etc. MP3-depth programming. In addition, the popular Internet, multimedia development tools- Microsoft DirectX9.0 were introduced, specifically including DirectShow, Direct3D, DirectSound and DirectMusic. In the book s final chapter, detailing the IBM ViaVoice speech recognition-based system in the upper and lower machine communication between the structure and implementation, and gives the key technologies and algorithms. . And have each section of source code, can be directly compiled, very good information
Platform: | Size: 54008832 | Author: xtdxlx | Hits:

[Multimedia DevelopVisual.C.the.development.of.practical.engineering.

Description: Visual C++视频音频开发实用工程案例精选 ---随书关盘源码 chap2:视频捕捉系统 chap3:视频会议系统 chap4:远程视频监控系统 chap5:MPEG-4播放技术 chap6:MPEG-4编码技术 chap7:MPEG-4解码技术 chap8:MP3深入编程 chap9:XvidQP系统 chap10:DirectShow程序设计 chap11:Direct3D程序设计 chap12:DirectSound程序设计 chap13:DirectMusic程序设计 chap14:语音识别系统 -Visual C++ video audio the development of practical engineering cases selected chap2: video capture system chap3: Video Conference System chap4: remote video monitoring system chap5: MPEG-4 playback technology chap6: MPEG-4 encoding technology chap7: MPEG-4 decoding technology chap8: MP3 in-depth programming chap9: XvidQP system chap10: DirectShow programming chap11: Direct3D programming chap12: DirectSound programming chap13: DirectMusic programming chap14: Speech Recognition System
Platform: | Size: 16338944 | Author: liubin | Hits:

[DirextXIntr-to-3DGame-Program-DirectX9.0c-

Description: 书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach 经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book: Understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations. Discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library. Learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL). Explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems,
Platform: | Size: 9468928 | Author: Kelyad | Hits:

[DirextXLowerDriver

Description: WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D. It also supports new DXGI interfaces required for basic device management and creation. The WDDM specification requires at least Direct3D 9-capable video card and the display driver must implement the device driver interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications it may optionally implement runtime interfaces for Direct3D 10/10.1 and higher.-WDDM provides the functionality required to render the desktop and applications using Desktop Window Manager, a compositing window manager running on top of Direct3D. It also supports new DXGI interfaces required for basic device management and creation. The WDDM specification requires at least Direct3D 9-capable video card and the display driver must implement the device driver interfaces for the Direct3D 9Ex runtime in order to run legacy Direct3D applications it may optionally implement runtime interfaces for Direct3D 10/10.1 and higher.
Platform: | Size: 13312 | Author: hub lin | Hits:

[ActiveX/DCOM/ATLDirectX.11.Game.Programming

Description: About This Book This book is the follow-up edition to Wendy Jones’s Beginning DirectX 10 Game Programming book. In this book, we teach you the basics of getting started with game graphics using the latest iteration of Direct3D: Direct3D 11. The goal of this book is to teach you the various aspects of DirectX 11. The target audience for this text is beginning/intermediate C++ programmers with little to no experience with DirectX. Although past DirectX or OpenGL experience can be useful, it is not required. When you reach the end of this book, you will have had enough experience with DirectX 11 that you should be able to exploremaking simple video games and demos. Ideally, you will work your way up to make complex games and demos until you find yourself able to complete and release (even if for free at first) your own PC games.
Platform: | Size: 2755584 | Author: Jain | Hits:

[Game EngineBeginningDirectX11GameProgramming

Description: 本书是《Beginning DirectX 10 Game Programming》一书的后续版本。在本书中,我们将讲授使用最新版Direct3D——Direct3D 11创建游戏图形的基本知识。 本书致力于教会您关于DirectX 11的各个方面。此书适用于具有一点儿或者完全没有DirectX开发经验的初中级C++编程人员。虽然有过DirectX或者OpenGL的使用经验对学习本书会更有帮助,但这不是必须。 当你学完本书之后,将掌握足够的DirectX 11的知识,从而能够自己独立制作简单的视频游戏程序。-This book is a follow-up version of " Beginning DirectX 10 Game Programming" book. In this book, we will be taught to use the latest version of Direct3D- Direct3D 11 to create a basic knowledge of the game graphics. Book dedicated to teach you about the various aspects of DirectX 11. This book applies to have little or no experience in the development of DirectX the junior level C++ programmers. Had experience with DirectX or OpenGL learning book would be more helpful, but not required. When you learn after the book is finished, you will have enough knowledge of DirectX 11, enabling independent producers simple video game program.
Platform: | Size: 2755584 | Author: 高粱 | Hits:

[DirextXJumping_ball_game_based_Direct3D

Description: 基于Direct3D实现的跳跳球游戏,包括游戏GUI控件,图形图像绘制模块,动画贴图模块,2D精灵渲染模块,粒子系统模块等.-The Direct3D implementation jumping ball games, including game GUI controls, graphics and video rendering module, module of animated maps, 2D Wizard rendering module, particle system module.
Platform: | Size: 1095680 | Author: znxllg | Hits:

[Video CaptureD3DShowVideo

Description: [VC++ 8.0]使用Direct3D显示YV12视频-[VC++ 8.0] YV12 video display using Direct3D
Platform: | Size: 1915904 | Author: 冯良怀 | Hits:

[Streaming Mpeg4simplest_media_play

Description: 简单的视音频播放示例 本工程包含了使用各种API(Direct3D,OpenGL,GDI,DirectSound,SDL2)播放多媒体例子。 其中音频输入为PCM采样数据。输出至系统的声卡播放出来。 视频输入为YUV/RGB像素数据。输出至显示器上的一个窗口播放出来。 通过本工程的代码初学者可以快速学习使用这几个API播放视频和音频的技术。 一共包括了如下几个子工程: simplest_audio_play_directsound: 使用DirectSound播放PCM音频采样数据。 simplest_audio_play_sdl2: 使用SDL2播放PCM音频采样数据。 simplest_video_play_direct3d: 使用Direct3D的Surface播放RGB/YUV视频像素数据。 simplest_video_play_direct3d_texture:使用Direct3D的Texture播放RGB视频像素数据。 simplest_video_play_gdi: 使用GDI播放RGB/YUV视频像素数据。 simplest_video_play_opengl: 使用OpenGL播放RGB/YUV视频像素数据。 simplest_video_play_opengl_texture: 使用OpenGL的Texture播放YUV视频像素数据。 simplest_video_play_sdl2: 使用SDL2播放RGB/YUV视频像素数据。-Simple examples of video and audio playback of the project includes the use of various API (Direct3D, OpenGL, GDI, DirectSound, SDL2) play multimedia examples. Wherein the audio input is PCM sample data. Output to the system' s sound card to play out. Video input YUV/RGB pixel data. Output to a window on the display to play out. Through this project code beginners can quickly learn how to use these API to play video and audio technology. A total of several sub-projects include the following: simplest_audio_play_directsound: Use DirectSound playback of PCM audio sample data. simplest_audio_play_sdl2: Use SDL2 playing PCM audio sample data. simplest_video_play_direct3d: Play using the Direct3D Surface RGB/YUV video pixel data. simplest_video_play_direct3d_texture: use the Direct3D Texture playing RGB video pixel data. simplest_video_play_gdi: Play with GDI RGB/YUV video pixel data. simplest_video_play_opengl: Use OpenGL playback RGB/YUV video pixel data. simplest_video_play_opengl_tex
Platform: | Size: 10170368 | Author: sol | Hits:

[JSP/Javasoundapp

Description: 本文记录OpenGL播放视频的技术。OpenGL是一个和Direct3D同一层面的技术。-This paper records OpenGL broadcast video technology. OpenGL is a and Direct3D technology of the same level.
Platform: | Size: 1029120 | Author: 肖珂辰 | Hits:

[Othersimplest_media_play

Description: 本工程包含了使用各种API(Direct3D,OpenGL,GDI,DirectSound,SDL2)播放多媒体例子。 其中音频输入为PCM采样数据。输出至系统的声卡播放出来。 视频输入为YUV/RGB像素数据。输出至显示器上的一个窗口播放出来。 通过本工程的代码初学者可以快速学习使用这几个API播放视频和音频的技术。-The project includes the use of various API (Direct3D, OpenGL, GDI, DirectSound, SDL2) play multimedia examples. Wherein the audio PCM sample data is input. Sound card output to the system play out. Video input YUV/RGB pixel data. Output to a window on the display to play out. Through this project code beginners can quickly learn to use these API to play video and audio technology.
Platform: | Size: 13836288 | Author: your name | Hits:

[GDI-BitmapDoddle_Jump

Description: 利用SDL实现一个桌面小游戏,涂鸦跳跃。SDL(Simple DirectMedia Layer)是一套开放源代码的跨平台多媒体开发库,使用C语言写成。-use SDL to make a game name noodle jumper About SDL Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve s award winning catalog and many Humble Bundle games.
Platform: | Size: 23686144 | Author: suxiaofeng | Hits:

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