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Description: 用于医学图像的快速显示,避免图像在切换时出现闪烁。程序采用Directdraw技术,创建了两个内存缓冲区,实现图面的转换。-for medical images fast, the images switch to avoid when there scintillation. Directdraw procedures used technology to create two memory buffer surface map to achieve the conversion.
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Size: 2484043 |
Author: yuan |
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Description: vc++专业游戏程序设计,主要涉及游戏中的图像处理,包括高效快速的贴图方法,各种特效的实现,directdraw的用法,多媒体编程-vc professional game programming, mainly involving games of image processing, including rapid and efficient method of map, the realization of various effects, directdraw usage, multimedia programming, etc.
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Size: 17606325 |
Author: 于威 |
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Description: 用于医学图像的快速显示,避免图像在切换时出现闪烁。程序采用Directdraw技术,创建了两个内存缓冲区,实现图面的转换。-for medical images fast, the images switch to avoid when there scintillation. Directdraw procedures used technology to create two memory buffer surface map to achieve the conversion.
Platform: |
Size: 2484224 |
Author: yuan |
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Description: vc++专业游戏程序设计,主要涉及游戏中的图像处理,包括高效快速的贴图方法,各种特效的实现,directdraw的用法,多媒体编程-vc professional game programming, mainly involving games of image processing, including rapid and efficient method of map, the realization of various effects, directdraw usage, multimedia programming, etc.
Platform: |
Size: 21023744 |
Author: 于威 |
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Description: 1.Direct X基础.doc
2.Direct 3D程序的Windows程序代码.doc
3.设定Direct 3D应用程序中的DirectDraw.doc
4.设定Direct X应用程序中的Direct 3D.doc
5.Direct 3D顶点、转换和打光处理管线.doc
6.绘制 3D基本形状.doc
7.游戏杆和键盘输入.doc
8.贴图.doc
9.烟雾.doc
10.Alpha混合.doc
11.光影对映和环境对映.doc
12.屏蔽缓冲区.doc
13.加载 3D模型并让模型动作.doc
14.让Direct 3D应用程序最佳化.doc
15.整合DirectPlay.doc
16.结论.doc
-1.Direct X basis. Doc2.Direct 3D process Windows program code. Doc3. Settings Direct 3D applications DirectDraw.doc4. Settings Direct X applications Direct 3D.doc5.Direct 3D vertex, transformation and fighting light processing pipeline. doc6. Rendering 3D basic shape. doc7. joystick and keyboard input. doc8. map. doc9. smoke. doc10.Alpha mixed. doc11. lighting and environment mapping enantiomers. doc12. shielding buffer. doc13. loaded 3D models and make the model move. doc14. Let Direct 3D application optimization. doc15. integration DirectPlay.doc16. Conclusion. doc
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Size: 2886656 |
Author: 张敏 |
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Description: 基于DirectX的贪食蛇游戏,主要使用DirectDraw的图面部分功能,对DirectDraw的初学者是个很好的教材-DirectX-based games of贪食蛇, mainly the use of DirectDraw part of the map surface features, for the beginner DirectDraw is a very good teaching
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Size: 12649472 |
Author: gengchenyao |
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Description: 坦克游戏的局域网对战C++版,包括游戏代码和地图编辑器代码,游戏采用同步TCP通讯方式,封装directdraw绘制图形,简单的UI,类似魔兽争霸的局域网建主加入,地图编辑器采用MFC编写,代码尽量采用面向对象方式编程,但也有不足之处-Battle Tank LAN version of the game, using synchronous TCP communications, packaging directdraw to draw graphics, simple UI, similar to the construction of the main LAN Warcraft added, the map editor written using MFC, the code as an object-oriented way of programming, But there are also shortcomings
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Size: 3978240 |
Author: fanjiaqi |
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