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[DirextXD3Ddemo10-

Description: Visual C++游戏开发笔记系列配套源码,DirectX教程之十:游戏输入控制利器—— DirectInput专常。作者:浅墨-Visual C++ game development notes series supporting source 10 DirectX tutorial: game input control tool- DirectInput designed often. Author: light ink
Platform: | Size: 5209088 | Author: 谭洋 吴 | Hits:

[Other GamesDInputCamera

Description: 这个列子展示了如何在Direct3D中创建一个第三人称风格的相机,并用DirectInput去控制它。-This samples shows how to create a First Person Shooter style camera and use DirectInput to control it.
Platform: | Size: 350208 | Author: wanghong | Hits:

[Game Enginedx9cs_fps_controls

Description: Demonstrates how to manually modify the view matrix using mouse and keyboard input to create a First Person Shooter style control. This sample is very similar to the "First-Person-Shooter View Control" sample except this one uses no DirectInput. Check out the OpenGL source code page for the OpenGL equivalent of this sample.-Demonstrates how to manually modify the view matrix using mouse and keyboard input to create a First Person Shooter style control. This sample is very similar to the " First-Person-Shooter View Control" sample except this one uses no DirectInput. Check out the OpenGL source code page for the OpenGL equivalent of this sample.
Platform: | Size: 55296 | Author: wu | Hits:

[OtherOpenGL-Game-Programming(Hawking).pdf

Description: 《OpenGL游戏程序设计》重点介绍了如何使用高性能的OpenGL图形与游戏函数库来开发游戏的视频部分。为了让读者了解创建一个游戏的全部过程,书中还包含了DirectX的内容。《OpenGL游戏程序设计》是涵盖这两方面内容的极少书籍之一。在《OpenGL游戏程序设计》中,首先介绍了OpenGL和DirectX的产生背景,对它们的工作机理给出一个总体的描述,然后着重介绍了OpenGL最有可能应用于游戏开发的技术。再后,介绍了如何把所有的技术结合在一起,搭建一个自己的游戏框架,用OpenGL做图形系统部分,用DirectSound和DirectInput做声音和设备输入系统部分。最后,《OpenGL游戏程序设计》将介绍如何利用这个游戏框架和《OpenGL游戏程序设计》所涵盖的各种技术来创建一个完整的3D游戏。 《OpenGL游戏程序设计》是学习使用OpenGL进行3D游戏设计的一个很实用的资料,非常适合打算进行游戏开发的程序员使用,也适合其他3D应用程序开发的程序员使用。 (摘自百度百科)-"OpenGL Game Programming" focuses on how to use high-performance OpenGL graphics and game library to develop the video portion of the game . In order to enable readers to understand the whole process of creating a game , the book also contains the DirectX content . "OpenGL Game Programming" is to cover both aspects of the very few books. In the "OpenGL Game Programming" , first introduced the generation OpenGL and DirectX background, their work gives a general description of the mechanism , and then focuses on the most likely used OpenGL game development technology. And then later, describes how to put all the technologies together , to build a framework for their own game , made ​ ​ with OpenGL graphics system parts, with DirectSound and DirectInput do voice input system parts and devices . Finally , "OpenGL Game Programming" describes how to use this framework and the game "OpenGL Game Programming" covers a variety of techniques to create a complete 3D game. "OpenGL Game P
Platform: | Size: 25042944 | Author: 蓝锐黑梦 | Hits:

[OpenGL programD3Ddemo15

Description: 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←, → 12 keys plus the mouse on a beautiful three-dimensional space soar. Including Direct3D initialization, DirectInput input processing, vertex buffers, light and texture, text output, color, texture mapping, the four transformation, mesh model, X file loading, etc. Knowledge (of course, the depth of the cache is turned on by default) .
Platform: | Size: 14854144 | Author: lqy | Hits:

[DirextXD3Ddemo

Description: 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。-A comprehensive, Direct3D sample program using the keyboard W, A, S, D, I, J, K, L, ↑, ↓, ←, → 12 keys plus the mouse on a beautiful three-dimensional space soar. Including Direct3D initialization, DirectInput input processing, vertex buffers, light and texture, text output, color, texture mapping, the four transformation, mesh model, X file loading, etc. Knowledge (of course, the depth of the cache is turned on by default) .
Platform: | Size: 14851072 | Author: | Hits:

[DirextXForce-Feedback-with-DirectInput

Description: This is a code stub from a game I am working on. You will need to have DirectX 7.0 installed or higher. I will give you two sample effects when using a force-feedback joystick. The first one is an Explosion force feedback effect, the other one is a Gunfire effect. You will have to enum your own Joystick object.
Platform: | Size: 1024 | Author: neihai | Hits:

[Game ProgramFly_Game69687472002

Description: uses DirectX7 DirectDraw and DirectInput to create a small game
Platform: | Size: 6144 | Author: suewit | Hits:

[Game ProgramFly_Game69687472002

Description: uses DirectX7 DirectDraw and DirectInput to create a small game
Platform: | Size: 6144 | Author: ntistsf | Hits:

[Shot GameFPSGame

Description: 第一人称射击游戏demo,基于DirectX9实现,采用MESH网格模型,DirectInput输入控制-FPS GAME demo,based on DirectX9, using Mesh model and DirecxtInput as input device interface
Platform: | Size: 6094848 | Author: flyhorse | Hits:

[Game Program901

Description: manyou 零资源分下载,分享精神至上~ 一个综合型的Direct3D示例程序,用键盘上W,A,S,D,I,J,K,L,↑,↓,←,→12个键加上鼠标在美丽的三维空间中翱翔。包括了Direct3D初始化,DirectInput输入处理,顶点缓存,光照与材质,文字输出,颜色,纹理贴图,四大变换,网格模型,X文件载入等等知识(当然还有默认被开启的深度缓存)。(manyou chengxu zhizuo drgliug9ghertiuh auiyehrt)
Platform: | Size: 14434304 | Author: 宇尢 | Hits:
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