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软件简介:
学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!!
呜呼,心血澎湃,于是开始写。
/////////////////////////////////////////////////
设计原则:
提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。
不提供游戏上层的逻辑关系组织。
如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。
/////////////////////////////////////////////////
为何用ATL来写?
本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。
ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口....
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为何不用MFC的COM来写?
麻烦。
那些底层的AddRef,Release都得自己来写,太麻烦了。
/////////////////////////////////////////////////
现在刚开始写。先写DirectDraw部分。
写了一点点,但是这部分的框架已经出来了。
/////////////////////////////////////////////////
大家自己注册一下吧,或者重编一下程序。
我用的是DirectX7.0版本。
-software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: |
Size: 254561 |
Author: dasny |
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Description: ATL写的基于DirectX的 游戏引擎源代码.zip-ATL was based on the DirectX game engine source code. Zip
Platform: |
Size: 386965 |
Author: 小帅 |
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Description: 客户端GSLIB\GSLIB.DSW包含含游戏客户段代码、图形引擎代码和资源工具代码) GSLIB是一个以D3D渲染为主的2d引擎,是作者多年的工作经验积累写成的引擎,引擎效率应该不错,整合了游戏中大量常用的技术,作者认为经过优化以提高至少一倍以上的速度.-client GSLIB \ GSLIB.DSW included with the game of the client code, graphics engine source code tools and resources) is a GSLIB D3D based 2d rendering engine, is the author of many years of work experience accumulated written engines, engine efficiency should be true that the integration of large quantities of used games the technology, the authors believe optimized to increase at least double the speed.
Platform: |
Size: 2484224 |
Author: 大灰熊 |
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Description: 一个使用 DirectX 的 Quake 3 Arena 兼容引擎,可以读取 Quake 3 的各种数据文件。-one using DirectX compatible Quake 3 Arena engine, Quake 3 can read the data files.
Platform: |
Size: 1780736 |
Author: Whistler |
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Description: directx的一种粒子系统,做游戏引擎粒子系统是不可缺少的!-DirectX a particle system, so the game engine particle system is indispensable!
Platform: |
Size: 4535296 |
Author: 张方 |
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Description:
软件简介:
学着ATL,又在学DirectX,突发灵感,为何不用ATL写一个游戏引擎?!!!
呜呼,心血澎湃,于是开始写。
/////////////////////////////////////////////////
设计原则:
提供功能性代码,相当于简化DirectX功能接口,使之更方便使用。
不提供游戏上层的逻辑关系组织。
如果将来用它来写游戏,游戏的数据、逻辑关系,都需要游戏程序里建立、保存。
/////////////////////////////////////////////////
为何用ATL来写?
本想用DLL来封装,但是DLL的接口是函数,面太宽,一者不方便使用,再说了,写代码也麻烦。
ATL可以用接口号,比如DirectDraw用一个接口,DirectSound用一个接口....
/////////////////////////////////////////////////
为何不用MFC的COM来写?
麻烦。
那些底层的AddRef,Release都得自己来写,太麻烦了。
/////////////////////////////////////////////////
现在刚开始写。先写DirectDraw部分。
写了一点点,但是这部分的框架已经出来了。
/////////////////////////////////////////////////
大家自己注册一下吧,或者重编一下程序。
我用的是DirectX7.0版本。
-software brief : ATL learn, in school DirectX and sudden inspiration, why not write an ATL game engine? ! ! ! Alas, the efforts of emotion and began to write. ///////////////////////////////////////////////// Design the principle : to provide functional code, which is equivalent to simplify DirectX functional interface to make it more user friendly. No game on the upper logical organization. If it is used to write games, games of the data, logic, games need to establish procedures to preserve. Why use ///////////////////////////////////////////////// ATL to write? To use the DLL to package, but the interface is the DLL function, too much width, a person inconvenient to use, say, write code in trouble. ATL interfaces can be used, such as an interface with DirectDraw, with a DirectSound inte
Platform: |
Size: 254976 |
Author: dasny |
Hits:
Description: Ares1.0引擎代码,Ares引擎是由Honeysuckle(快乐魔导师)推出的用于游戏开发的开放源码引擎。这套引擎是基于Microsoft Windows 2000,DirectX 8.0,Visual Studio .NET开发,特点是“服务聚合,面向用户,开放源码,代码重用,跨用户平台”。使用这套引擎,你可以轻易的写出基于DirectX的游戏,可以对图像,声音,网络,视频等服务进行方便的访问和控制。由于完全基于面向对象编写,引擎本身具有很强的扩展性,用户可以在引擎的基础上,添加少量的代码即可获得需要的服务。各模块独立开发的同时又继承统一的体系结构,为后续版本的开发奠定了良好的基础-Ares1.0 engine code, Ares engine from Honeysuckle (Happy Modaoshi) launched for the development of the game open source engine. This engine is based on Microsoft Windows 2000, DirectX 8.0, Visual Studio.NET development, which is characterized by "service aggregation, user-oriented, open-source, code reuse, cross-platform users. " The use of this engine, you can easily write DirectX-based games, right image, voice, network, video services convenient access and control. Because of the total based on object-oriented development, the engine itself is very scalable, users can on the basis of the engine, add a small amount of code is required to access the services they need. The independent development of the module also inherit a unified architecture for the follow-up version of the
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Author: 我是谁 |
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Description: 一个简单的3D引擎,适合初学者学习参考,可以应用在一些VR系统中-a simple 3D engine, suitable for beginners to learn reference can be applied to some VR system
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Size: 32768 |
Author: 终年高 |
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Description: ATL写的基于DirectX的游戏引擎,C++编写,使用Visual C++ 6.0环境编写。-ATL was based on the game engine DirectX, C preparation, using Visual C 6.0 preparation of the environment.
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Size: 372736 |
Author: 凡高 |
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Description: Advanced 3D Game Programming with DirectX 9.0 一书的源代码-Advanced 3D Game Programming with DirectX 9.01 books source
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Author: PanYupin |
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Author: 萧俊 |
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Description: SxDL -- 2D/3D游戏引擎,使用VC++ + DirectX开发,支持简单的2D,3D游戏开发,基本游戏界面逻辑都已经封装好的,在其上就可以直接进行游戏开发了,开发者之需要关心游戏逻辑即可-SxDL-- 2D/3D game engine, the use of VC DirectX development, support simple 2 D, 3D game development, the basic game interface logic have been sealed, In his last can direct the development of the game, development which is the need to care about the game logic can be
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Size: 700416 |
Author: jon |
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Description: ATL写的基于DirectX的 游戏引擎源代码.zip-ATL was based on the DirectX game engine source code. Zip
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Description: 非常酷的一个游戏, 用DirectX 3D引擎和microsoft MFC开发.-a very cool game, with DirectX 3D engine and microsoft MFC Development.
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Description: 3D游戏引擎 Programming Role-Playing Games with DirectX, 2nd Edition
by Jim Adams
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