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[Game ProgramTankWar

Description: 一个另类的坦克大战源程序,包括场景、导具制作。 vc++6.0 directx6.0以上- Kind of tank war source program, including the scene, leads an in addition has the manufacture. Above vc 6.0 directx6.0
Platform: | Size: 4054016 | Author: 云皓 | Hits:

[Software Engineering全局光照环境中的逆向绘制

Description: 提出一种恢复场景中所有物体的反射特性的方法.对漫反射、各向同性反射和各向异性反射纹理 面的纹理恢复也作了深入研究 高光和阴影的影响也能基本去除.-A scene restore all objects, the reflective properties of the method. The diffuse reflectance, isotropic and anisotropic reflex reflector surface texture Texture resume also made in-depth research on the impact of light and shadow can remove basic.
Platform: | Size: 235520 | Author: 隼鼻梁 | Hits:

[DirextXTreeBillboard

Description: 在vc++6.0环境下,利用directx写billboard的例子,利用billboard技术在场景中绘制了两颗树。 -in vc 6.0 circumstances, the use of DirectX write Bobbi example, the use of Bobbi technology in mapping the scene two trees.
Platform: | Size: 156672 | Author: 飞雪 | Hits:

[DirextXGameV101

Description: 关于DIRECTX9.0C的一个小场景的编程,AABB碰撞盒检测,.X文件骨骼动画的导入-DIRECTX9.0C on the scene of a small programming, AABB box collision detection, . X-bones document into animation
Platform: | Size: 5583872 | Author: ritter | Hits:

[Shot GameZombie

Description: 仿CS,编程环境为VB+DirectX,不错的场景 环境设计,对于爱好CS的是一个不错的例子-imitation CS, Visual Basic programming environment for DirectX, good environmental design scene, For lovers of CS is a good example
Platform: | Size: 2393088 | Author: 赵河 | Hits:

[Multimedia DevelopIPcaptu

Description: 功能是IP是视频监控。该源码包含server和client端。server中视频发送模块运行在监控现场主机,它以组播的方式发送视频流,。该视频数据发送模块除了能发送实时视频流外还能发送视频文件。-function IP video surveillance. The source code contains server and client side. Send Video server modules running on the mainframe monitoring the scene, which is the way this Multicast video streaming,. The video data can be sent in addition to this module real-time video streaming outside can send video files.
Platform: | Size: 3442688 | Author: yuheng | Hits:

[3D Graphicdwj2002001

Description: 用DirectX8库写的程序演示一个野外的三维场景,其中包括草地、教堂和一些建筑.-DirectX8 library used to write procedures for a field demonstration of three-dimensional scene, including grasslands, churches and some construction.
Platform: | Size: 612352 | Author: dyf | Hits:

[3D Graphicmultitexture

Description: Directx环境下设置虚拟场景摄像机位置,用来确定用户的观察位置及观察效果。-DirectX environment settings virtual scene camera position, used to determine the user
Platform: | Size: 183296 | Author: 李东 | Hits:

[DirextXxfile

Description: DirectX 3D实现的一个不小的场景,一个仙女在其中翩翩起舞,充分展现3D魅力。-DirectX 3D does not realize a small scene, a fairy dancing in which to fully display the charm of 3D.
Platform: | Size: 8467456 | Author: 李琦 | Hits:

[DirextXlightPrimitive

Description: Directx 3D编程中灯光是生命,本程序充分展示了D3D中灯光的艺术,当你看到程序的运行结果时你会再次的感叹:这么简单的场景竟然渲染得这样漂亮!-Directx 3D programming in light of life, the process has fully demonstrated the D3D in the art of lighting, when you see the results of the procedure you will run the sighs again: such a simple scene was so beautiful rendering!
Platform: | Size: 242688 | Author: 李琦 | Hits:

[DirextX4drawSky

Description: 利用directx 编程创建一个游戏场景的天空包围盒。-Use directx game programming to create a sky scene bounding box.
Platform: | Size: 337920 | Author: 限量版 | Hits:

[DirextXheightmapTerrain

Description: Directx中利用高度图实现场景中地形-The use of DirectX scene to achieve a high degree of topographic map
Platform: | Size: 632832 | Author: rgfeng | Hits:

[DirextXcitySceneManagement

Description: 在DirectX中,实现城市场景管理,车辆交通模拟-In DirectX, the realization of the city scene management, and vehicular traffic simulation
Platform: | Size: 425984 | Author: rgfeng | Hits:

[Other Games09_

Description: 精通DirectX 3D图形与动画程序设计 第9章 雾化 215 9.1 雾化效果实现原理 215 9.2 雾化混合因子计算方法 215 9.3 顶点雾化与像素雾化 217 9.3.1 顶点雾化与基于范围的雾化 217 9.3.2 像素雾化和与眼相关深度雾化 218 9.4 为场景添加雾化效果 218 9.4.1 顶点雾化示例程序 218 9.4.2 像素雾化示例程序 226 9.4.3 基于范围的雾化示例程序 227 9.5 对雾化效果的几点说明 228 -Proficient in DirectX 3D graphics and animation programming Chapter 9 the effect of atomization 215 9.1 Atomization Atomization Principle 215 9.2 mixed factor calculation method 215 9.3 vertex and pixel atomization atomization Atomization 217 9.3.1 Vertex-based range of atomization 9.3.2 Atomization 217 pixels and 218 eye-related depth of 9.4 Atomization Atomization effects add to the scene vertex 218 9.4.1 Atomization 9.4.2 sample programs 218 pixel sample atomization process 226 9.4.3 Example Based on the scope of the atomization procedures 227 9.5 pairs of points that the effect of atomization 228
Platform: | Size: 422912 | Author: Diego Guo | Hits:

[DirextXfsource

Description: Engine Introduction Many people have asked me for the DirectX demo C++ source code, so here it is. The Demo framework I ve build for creating the demos consist of the following components: * Kernel system, with scene manager, camera and simple culling. * Model loading (.x files) and collision detection. I ve made my models with Delgine and exported to .x file. * The usual frustum, resource, log classes etc. * Rendering with HLSL shader (no fixed function pipeline drawing). * Cube and stencil shadows. Environment mapping onto object. * Settings manager for parsing simple setup data from text file. * HUD elements and UI buttons. * Simple emitter system for smoke and fire effects. * Screen distort effects (haze effects etc). * Skybox and clouds, just to avoid a blue/black background. * ODE physic integration so we can throw around with simple objects. * TODO: Skinning animations, add level editor, and a lot more ...
Platform: | Size: 17540096 | Author: bokyaw | Hits:

[DirextXDirectx

Description: 用DirectX做的算是模拟FPS游戏场景吧 操作请见说明-Be done with DirectX simulation FPS games bar scene operations, see note
Platform: | Size: 5538816 | Author: 李岱 | Hits:

[Delphi VCLdxlic-3_713D

Description: DXScene是Delphi和C++ Builder下的基于DirectX的3D库.基本特性:所见即所得的设计
Platform: | Size: 11013120 | Author: Hhf | Hits:

[DirextXDirectX-xfile

Description: DirectX游戏场景设计,场景中间有个仙女在旋转。-DirectX game scene design, scene in the middle of a fairy rotation.
Platform: | Size: 10605568 | Author: 孙丽华 | Hits:

[Shot GameFPS-game

Description: directX编写的第一人称设计类游戏,支持天空盒,人模走动,场景模型,粒子系统,声音等-directX written first-person game designed to support the sky boxes, people walking mode, scene models, particle systems, sound, etc.
Platform: | Size: 33404928 | Author: 黄宏 | Hits:

[DirextXDirectX-9

Description: Device类是DirectX里的所有绘图操作所必须的。可以把这个类假想为真实的图形卡。场景里所有其他图形对象都依赖于device。HLSL的内容-DirectX Device class is where all the necessary graphics operations. This class can be hypothetical to the real graphics card. All other graphic objects in the scene are dependent on the device. HLSL content
Platform: | Size: 738304 | Author: mengqingbao | Hits:
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