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Description: 基于SDL重写的DOOM源码,需要资源包在http://www.libsdl.org/projects/doom/data/doom1.wad.gz-Based on SDL rewritten DOOM source, the need for resources package http://www.libsdl.org/projects/doom/data/doom1.wad.gz
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Size: 362496 |
Author: ZHY |
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Description: Doom rouge like like c main loop only
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Size: 1024 |
Author: Alvaro |
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Description: util funcionts only doom rg java
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Size: 2048 |
Author: Alvaro |
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Description: libwjl library example textures doom rglike
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Size: 1024 |
Author: Alvaro |
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Description: DOOM 95 KILL THE MONSTERS GET FIRE ARMS BE ON ACTION
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Size: 4459520 |
Author: dalubuhle |
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Description: Help file of Doom 3 which is not being included
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Size: 40960 |
Author: sammymaddog |
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Description: 386 ISA/VLB Doom benchmark result.
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Size: 12288 |
Author: kiho nim |
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Description: <图形程序开发人员指南>迈克尔·亚伯拉什的经典图形编程黑皮书是迈克尔以前的著作汇编语言和图形编程(包括来自于博士道博的日记他的“图形编程”栏)汇编。很多这本书的重点是分析和代码测试,以及性能优化。它还探讨许多末日和Quake的3-D游戏,和3-D图形的问题,例如纹理映射,隐面消除,等后面的技术。-Michael Abrash s classic Graphics Programming Black Book is a compilation of Michael s previous writings on assembly language and graphics programming (including his Graphics Programming column in Dr. Dobb s Journal). Much of the focus of this book is on profiling and code testing, as well as performance optimization. It also explores much of the technology behind the Doom and Quake 3-D games, and 3-D graphics problems such as texture mapping, hidden surface removal, and the like.
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Size: 28057600 |
Author: 苏尼玛 |
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Description: 痞子龙 在linux上的3d游戏
目前,在linux上似乎流行的游戏不多。john carmark 公布了linux下doom的源代码,据说里面的引擎设计有很多的技巧值得学习,(3D games run on Linux)
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Size: 5748736 |
Author: xixk
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Description: Doom 3 opengl hook by amazing
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Size: 40960 |
Author: XorBytes
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