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Description: DirectX8开发的一个角色扮演游戏的服务器程序,其中包含了DPlay的编程知识。-DirectX8 development of a role-playing game on the server, it covers a DPlay programming knowledge.
Platform: |
Size: 20316 |
Author: 张朋 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 20601 |
Author: 李廷 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 17026 |
Author: 李廷 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16284 |
Author: 李廷 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File - Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 1184 |
Author: 李廷 |
Hits:
Description: 自己编写的用Dplay传递手柄消息的程序,分为客户端和服务端,还使用了|Dx的标准样例
Platform: |
Size: 92587 |
Author: lyy |
Hits:
Description: 游戏简介: 可以两个人一起玩的坦克游戏,越玩越好玩。这是本人用VC++制作的第一个游戏,需要源代码与作者联系。操作方法: Player1: w上 s下 a左 d右 j开炮 Player2: 方向键 0开炮-game description : two can play together tanks game, the more fun to play more. This is my VC production of a game, needs the source code associated with the author. The methods of operation : Player : w s on the left under a right d j fired Player2 : 0 direction keys fired
Platform: |
Size: 2632704 |
Author: 米饭 |
Hits:
Description: DirectX8开发的一个角色扮演游戏的服务器程序,其中包含了DPlay的编程知识。-DirectX8 development of a role-playing game on the server, it covers a DPlay programming knowledge.
Platform: |
Size: 20480 |
Author: 张朋 |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 20480 |
Author: |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16384 |
Author: |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 16384 |
Author: |
Hits:
Description: The problem with the IID_s is solved !
File-Structure:
~~~~~~~~~~~~~~~
DirectDraw.pas = DDraw.h + DVP.h (+ MultiMon.h)
Direct3D.pas = D3D.h + D3DTypes.h + D3DCaps.h + D3DVec.inl + DXFile.h
Direct3DRM.pas = D3DRM.h + D3DRMDef.h + D3DRMObj.h + D3DRMWin.h + RMXFGUID.h + RMXFTmpl.h
DirectInput.pas = DInput.h (+ DinputD.h)
DirectPlay.pas = DPlay.h + DPLobby.h
DirectSound.pas = DSound.h
DirectMusic.pas = DLS1.h + DLS2.h + DMDLS.h + DMError.h + DMKSCtrl.h + DMusicC.h + DMusicF.h + DMusicI.h + DMusBuff.h
DirectSetup.pas = DSetup.h
No Unit = dxsdk.inc
-The problem with the IID_s is solved! File- Structure : ~~~~~~~~~~~~~~~ DirectDraw.pas = DDraw.h DVP . h (MultiMon.h) Direct3D.pas = D3D.h D3DTypes . h D3DCaps.h D3DVec.inl DXFile.h Direct3DRM. pas = D3DRM.h D3DRMDef.h D3DRMObj.h D3DRMWin. h = RMXFGUID.h RMXFTmpl.h DirectInput.pas DIn put.h (DinputD.h) DirectPlay.pas DP = DPlay.h Lobby.h DirectSound.pas = DSound.h DirectMus ic.pas = DLS1.h DLS2.h DMDLS.h DMError.h DMKSC trl.h DMusicC.h DMusicF.h DMusicI.h DMusBuff . h = DSetup.h No DirectSetup.pas Unit = dxsdk.i nc
Platform: |
Size: 1024 |
Author: |
Hits:
Description: 自己编写的用Dplay传递手柄消息的程序,分为客户端和服务端,还使用了|Dx的标准样例-I have written with Dplay handle message transmission procedure is divided into client and server, also used the | Dx standard sample
Platform: |
Size: 92160 |
Author: lyy |
Hits:
Description: 一款有意思的小游戏。一款有意思的小游戏。-A fun little game. A fun little game.
Platform: |
Size: 627712 |
Author: 王晓 |
Hits:
Description: Shows you a chat system and how to do multiplayer code
Platform: |
Size: 23552 |
Author: Krishna |
Hits:
Description: dplay.dll,D3D的动态链接库文件,你可以使用D3D动画编程
-Dplay.dll, D3D dynamic link library file, you can use the D3D animation programming
Platform: |
Size: 12288 |
Author: l |
Hits: