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Search - draw a table in opengl - List
[
Other
]
Beginning iPhone Development
DL : 1
Product Description: Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, then Beginning iPhone Development is just the book for you. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iPhone Development offers a complete soup-to-nuts course in iPhone and iPod Touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, then stepping you though the creation of your first simple iPhone application. You'll move on from there, mastering all the iPhone interface elements that you've come to know and love, such as buttons, switches, pickers, toolbars, sliders, etc. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. You'll master the art of table-building and learn how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. You'll learn how to draw using Quartz 2D and OpenGL ES. You'll add MultiTouch Gestural Support (pinches and swipes) to your applications, and work with the Camera, Photo Library, and Accelerometer. You'll master application preferences, learn how to localize your apps into other languages, and so much more. Apple's iPhone SDK, this book, and your imagination are all you'll need to start building your very own best-selling iPhone applications.
Update
: 2010-10-04
Size
: 17.13mb
Publisher
:
kkcorruption
[
OpenGL program
]
teapot
DL : 0
Program, using openGL functions, to draw a simple shaded scene consisting of a teapot on a table. Define suitably the position and properties of the light source along with the properties of the surfaces of the solid object used in the scene.
Update
: 2025-02-17
Size
: 193kb
Publisher
:
Sandesh
[
Windows Develop
]
objread
DL : 0
每一个opengl都被连接到一个着色描述表上。着色描述表将所有的opengl调用命令连 // 接到device context(设备描述表)上,将opengl的着色描述表定义为hrc ,要让程序能 // 够绘制窗口的话,还需要创建一个设备描述表,windows的设备描述表被定义为 hdc, // dc将窗口连接到gdi(graphics device interface图形设备接口)。而rc-Each one opengl are connected to a shader description table. Rendering Context all the opengl call the command with// receiving device context (device descriptor table), on the opengl rendering Context is defined as the hrc, let the program can be// enough to draw a window, also need to create a device description tables, windows of the device description table is defined as hdc,// dc will be the window to connect to the gdi (graphics device interface graphics device interface). The rc
Update
: 2025-02-17
Size
: 7kb
Publisher
:
轩宇
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