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Description: VC6+DX9b改写MS DX9实例ClipMirror实例,没有使用微软的common框架,直接用API开发-VC6+ DX9b rewritten MS DX9 examples ClipMirror example, do not use Microsoft s common framework for the development of the direct use of API
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Size: 1885184 |
Author: shulei |
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Description: 一个自己写的实现3D字体旋转的demo.适合学习DX9与游戏开发的人的学习。-Write your own realization of a 3D font rotation demo. For DX9 and the game developers to learn the person' s learning.
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Size: 11264 |
Author: 张立伦 |
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Description: HGE引擎 经改过的 DX9版本 并去掉DLL 集成在一个工程中 方便改底层-By the turn of the HGE engine and remove the DLL version of DX9 integrated in a project to facilitate change in the underlying
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Size: 5437440 |
Author: 李云飞 |
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Description: Dx9.0中文帮助
Direct3D 9.0 SDK 文档 (中文版)-Dx9.0 Chinese Direct3D 9.0 SDK help file (Chinese Version)
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Size: 937984 |
Author: xf |
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Description: 基于DX9的基本3D引擎,有良好的引擎框架,有兴趣的可以继续完善-A 3D engine based on directx 9.0c, and it has well engine s framework, the man should advanced it by your own code into it
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Size: 3282944 |
Author: wuwenxi |
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Description: 自己写的一个魔方,用DX9写的.实现旋转,重置,返回上一步等功能-Write a Rubik' s cube, written with DX9. Realizing rotation, reset, go back and so
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Size: 19456 |
Author: 陈飞 |
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Description: 基于DX9的一个魔方实现程序,算法较为简单简练,自己上课的时候想到的。程序简洁易懂。想做魔方程序的同学可以参考一下。带有计时和胜利判断。-DX9-based implementation of a Rubik' s cube program, the algorithm is simple and concise, when the thought of their own class. Procedures easier to understand. Cube wants the program students can refer to. Victory with timing and judgment.
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Size: 91136 |
Author: 王宠杰 |
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