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[GDI-BitmapTerrainEdtPainterV1bSource

Description: Terrain Edit Tool To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder. But you have two chose with the texture you can add a glmateriallib to your form and load the saved texture manualy with your setting. Or you can add a glmateriallib to your form and load the [YourTerrainfile]_.mat with the lib and set the Material.libname to Terrain . [YourTerrainfile].ox3 [Terrain Mesh]//User file [YourTerrainfile].ox3_.mat [Terrain Material Save]//User file [YourTerrainfile].ox3_.dat [Terrain Save/Load info]//Editor file [YourTerrainfile].ox3_.jpg [Terrain Texture]//Editor file and User file [YourTerrainfile].ox3_Detail_.jpg [Terrain Detail map]//Editor file and User file Plz don t delete or move file in this folder it have some path name saved. Or if you like to delete your terrain delete all file with the same name in but you lose your terrain.
Platform: | Size: 1792639 | Author: 王維 | Hits:

[GDI-BitmapTerrainEdtPainterV1bSource

Description: Terrain Edit Tool To load a terrain you need to use the .ox3 look the sample in [TerrainLoad] folder. But you have two chose with the texture you can add a glmateriallib to your form and load the saved texture manualy with your setting. Or you can add a glmateriallib to your form and load the [YourTerrainfile]_.mat with the lib and set the Material.libname to Terrain . [YourTerrainfile].ox3 [Terrain Mesh]//User file [YourTerrainfile].ox3_.mat [Terrain Material Save]//User file [YourTerrainfile].ox3_.dat [Terrain Save/Load info]//Editor file [YourTerrainfile].ox3_.jpg [Terrain Texture]//Editor file and User file [YourTerrainfile].ox3_Detail_.jpg [Terrain Detail map]//Editor file and User file Plz don t delete or move file in this folder it have some path name saved. Or if you like to delete your terrain delete all file with the same name in but you lose your terrain.
Platform: | Size: 1792000 | Author: 王維 | Hits:

[Documentsdd

Description: 基于几何基元的网格变形技术,提出了一种使用几何基元编辑网格曲面的方法。其基本思想是,预先定义一些几何基元,如:点、曲线、球体和立方体,用这些基元作为编辑网格的工具-Based on the geometric primitives grid deformation technology, a geometric primitives used to edit mesh method. The basic idea is that pre-defined number of geometric primitives, such as: points, curves, spheres and cubes, with these primitives as a tool for editing grid
Platform: | Size: 3732480 | Author: | Hits:

[3D GraphicLocal_Mesh_Edit_Algorithm

Description: 网格模型局部编辑算法,秦旭佳等作者。网上很难得的!-Edit partial mesh algorithms, such as author QIN Xu-jia. Online hard to come by!
Platform: | Size: 526336 | Author: haha | Hits:

[Windows DevelopSubdivision-surfaces-based-on-the-Poisso-mesh-edit

Description: 基于细分曲面的泊松网格编辑Subdivision surfaces based on the Poisson mesh editing-Subdivision surfaces based on the Poisson mesh editing
Platform: | Size: 1359872 | Author: zixi2000 | Hits:

[Windows Develop0808030106zhangxuecheng

Description: 三角网,可以编辑一连串的三角网生产,生成一组三角网数据-Triangular network, you can edit a series of triangular mesh production, to generate a set of triangular mesh data. . .
Platform: | Size: 632832 | Author: 刘昊 | Hits:

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