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Description: ParaEngine游戏引擎地形引擎(Terrain Engine)源代码(转自SourceForge)。-ParaEngine game engine terrain engine (Terrain Engine) source code (Reproduced from the SourceForge).
Platform: |
Size: 105405 |
Author: 赵杰伊 |
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Description: 该程序演示了烁光3D引擎的地形,天空,水面的显示效果.-demonstration of the procedure Shuo-3D engine terrain, the sky, the results showed that the surface.
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Size: 2847382 |
Author: diskonline |
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Description: LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
Platform: |
Size: 1099776 |
Author: 萧俊 |
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Description: 国外程序员编写的基于OpenGL的3D地形引擎。
errain Engine
I started working on a terrain engine around October 2000.
I was deeply moved by screenshots from black and white :)
My intention and main goal was to create something visually stunning.
This meant writing a terrain texture-generator, and working hard to find good textures and blending modes.
The outcome is an engine that hold a (supposedly) 1km by 1km piece of terrain with very high accuracy.
There is no triangle-cutting algorithm employed, simple brute-force. I use a large terrain texture and
a tiling detail texture. There s a skybox and the terrain reflects on the water.
I used OpenGL for this one, employing the OGLC skeleton to avoid most of the opengl-win32 business.
You can move through this world using descent keys (a,z, keypad). use w to switch to wire-frame and d to render without the detail texture.-foreign programmers prepared by the OpenGL-based 3D terrain engine. Errain Engine I started working on a terrain eng stimulant around October 2000. I was deeply moved by sc reenshots from black and white : ) My intention and main goal was to create someth ing visually stunning. This meant writing a ter rain texture-generator, and working hard to find good blend textures and ing modes. The outcome is an engine that hold a ('s upposedly) 1km by 1km piece of terrain with very high accuracy. There is no triangle-cutting al gorithm employed. simple brute-force. I use a large terrain textu 're a tiling detail and texture. There's a skybox a nd the terrain reflects on the water. I used Open GL for this one. employing the OGLC skeleton to avoid most of the opengl- win32 business. You
Platform: |
Size: 1556480 |
Author: 郭剑 |
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Description: ParaEngine游戏引擎地形引擎(Terrain Engine)源代码(转自SourceForge)。-ParaEngine game engine terrain engine (Terrain Engine) source code (Reproduced from the SourceForge).
Platform: |
Size: 105472 |
Author: 赵杰伊 |
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Description: 基于ArcEngine 的三维地形可视化
系统的研究与开发-ArcEngine based on three-dimensional Terrain Visualization System
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Size: 161792 |
Author: 王林方 |
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Description: 一个很不错的游戏引擎,自定义了游戏引擎中用的数据结构,数据元素,同时也实现了高级的元素,比如人物动画,天空Box,地形加载等,用户不用过多关心游戏如何实现,而关心实现一个什么要的游戏。-A very good game engine to customize the game engine using the data structure, data elements, but also realize the high-level elements, such as character animation, Sky Box, the terrain, such as load, users do not have too much interest in the game how to achieve, and concerned about anything to realize a game.
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Size: 1307648 |
Author: 黄军 |
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Description: 使用VC++和OpenGL编写的三为地形引擎,可以使用,效果不错,适合新手学习参考-Use VC++ And OpenGL for the preparation of the three terrain engine, you can use, good results, suitable for novice learning reference
Platform: |
Size: 1766400 |
Author: lidawei |
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Description: ID TECH5是PC 3D游戏之父和DOOM之父John Carmack最新推出的一项新的游戏制作技术.核心内容为一种命名为"magatexture"的动态贴图管理技术.实际上是一种动态卸载和装载渲染资源技术的统称.
本文主要对引擎中几种技术做初步的讲述
1,综述地形渲染以及贴图技术
2,Clipmap介绍
3,基于D3D9的解决方案描述
4,优化和扩展
5,方案可行性-ID TECH5 is a PC 3D game DOOM father and the father of John Carmack recently launched a new game technology. The core content for a named dynamic mapping magatexture management techniques. Is actually a dynamic unloading and loading rendering resources collectively technology. In this paper, several of the engine technology on the one to do a preliminary overview of the terrain rendering and mapping 2, Clipmap Introduction 3, D3D9-based solution described in 4, optimization and expansion of 5, Feasibility
Platform: |
Size: 1565696 |
Author: 黄滔 |
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Description: 完整的3D游戏引擎源代码,结构良好,可编译通过-A complete 3D game engine source code, well structured and can be compiled through
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Size: 14196736 |
Author: ljj |
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Description: etm2.2是基于Ogre引擎开发的地形库,可用于开发游戏编辑器-etm2.2 is based on the Ogre engine terrain database, can be used for the development of Game Editor
Platform: |
Size: 8745984 |
Author: lovedream |
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Description: 很经典物理引擎开发的书。详细介绍如何开发物理引擎。-Very classical physics engine book. Details on how the development of physics engines.
Platform: |
Size: 3200000 |
Author: zhaoming |
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Description: 《3D游戏编程》随书光盘 第7章 外部地形处理:三维世界的处理技巧, 有详细源代码, 包括3D地形生成技巧, 控制摄像机实现地形上的移动,裁剪多余多边形,给引擎减重,四叉树:有效管理较大地形的方法, 四叉树的剔除:速度优化技巧, LOD:使用LOD进行地形处理,防止龟裂:龟裂问题的解决。-" 3D Game Programming" book with CD-ROM Chapter 7 deal with the external landscape: the world of three-dimensional treatment techniques, there is a detailed source code, including 3D terrain generation techniques, to control the terrain on implementation of the camera movement, cutting redundant polygon, to the engine weight, Quadtree: the effective management of a larger method of terrain, the four-tree removed: the speed of optimization techniques, LOD: the use of LOD terrain to deal with and prevent cracking: cracking problem.
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Size: 7037952 |
Author: 11 |
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Description: 基于车辆动力学的作战坦克仿真源码,能较真实地模拟车辆的运动性能。-Tank Simulator is a software tool to simulate a battle Tank based on its vehicle dynamics. Vehicle dynamics allow simulations to contain parameters that most clearly approximate the dynamic performance of the vehicle. Tank Simulator is still under development and currently simulates only few vehicle parameters like weight, dimension, velocity, suspension and braking effects. The complete version will be one which will have all the vehicle parameters included and exhibits Track-Terrain interaction. The developmental activity uses a computational engine called Open Dynamics Engine (ODE), which is an industrial standard library to simulate articulated bodies. It provides interactive or real-time simulation. 3D Visual environment of the simulator uses a Graphics Library that is packaged with ODE. Functions have been added to this library to suit to the application’s need. The complete software is packaged as an integrated environment in Visual C++.
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Size: 1467392 |
Author: 王刚 |
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Description: Opengl Textureing engine
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Size: 4096 |
Author: Mamnun |
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Description: DirectX三维地形模拟,适合初学者,注释清晰明了。有志于做引擎的必备。-DirectX simulated three-dimensional terrain, suitable for beginners, notes clear. Interested in doing the necessary engine.
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Size: 484352 |
Author: 马明 |
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Description: 个人开发的一个简单的3D demo,包含一个简单的相机和一个简单的地形-Personal development of a simple 3D demo, contains a simple camera and a simple terrain
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Size: 46080 |
Author: 谭伟杰 |
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Description: 这是一款用D3D基本引擎做的天空盒,适合初学者。-This is a basic engine with D3D do skybox, suitable for beginners.
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Size: 3649536 |
Author: 齐海松 |
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Description: 地形代码游戏引擎中的地形代码在地形中地形的高度长度地形的生成-Terrain
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Size: 620544 |
Author: jiangzhaoguo |
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Description: Real-Time3D Terrain Engines配套源码-Real-Time3D Terrain Engines supporting source code.
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Size: 6557696 |
Author: king |
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