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[OpenGL programCollision

Description: 三维场景中进行物体间的碰撞检测的程序-Three-dimensional objects in the scene between the collision detection procedures
Platform: | Size: 381952 | Author: | Hits:

[OpenGL programMFire2

Description: 在opengl 下实现火焰效果的模拟,并有风吹动火焰的效果~相当精致-in opengl under simulated flame effects, and the wind moving the flame was very delicate effect
Platform: | Size: 126976 | Author: 王肖 | Hits:

[OpenGL programOpenGL-fire

Description: 非常方便绘制三维图形中的火焰模拟等特殊效果-very convenient 3D graphics simulation of the flame, and other special effects
Platform: | Size: 295936 | Author: | Hits:

[OpenGL programfire_opengl

Description: 利用粒子系统自己写的模拟火焰的小程序,支持鼠标操作,在闭室中的火焰-particle system simulation write their own small flame procedures, support mouse operation, in the closed room Flame
Platform: | Size: 346112 | Author: 曹宏飞 | Hits:

[OpenGL programMfire

Description: 用opengl 实现了模拟火焰的效果,可改变火焰的大小,还可以增减火堆的数目。-Opengl realize a simulation with the flame effect, can change the size of the flame, you can increase or decrease in the number of fire.
Platform: | Size: 1317888 | Author: 陈松南 | Hits:

[OpenGL programopenglfire

Description: 学生做的下,利用opengl开发的防火逃生系统-Students to do the next, using opengl development of the fire escape system
Platform: | Size: 5301248 | Author: 杨会青 | Hits:

[OpenGL programdecal

Description: 有OpenGL实现的decal贴图,decal贴图技术可实现爆炸、子弹射击等的痕迹效果。程序经测试运行正确。-Realize the decal has OpenGL textures, decal mapping technology can realize explosions, bullets and other traces of fire effects. Procedures have been tested to run correctly.
Platform: | Size: 1634304 | Author: you shiming | Hits:

[OpenGL programFighterTest

Description: 一个模拟飞机近地面射击的opengl程序,文件中有相应的模型和算法-A simulated aircraft fire near the ground opengl procedures, documentation in the corresponding model and algorithm
Platform: | Size: 705536 | Author: chendaiqiang | Hits:

[OpenGL programfiredemo

Description: opengl+texture mapping实现fire仿真-opengl+ texture mapping to achieve fire simulation
Platform: | Size: 1445888 | Author: yuan guodong | Hits:

[OpenGL programMYFIRE1

Description: 在vc++下用opengl做的火焰模拟图像,对火点的时时显示-In vc++ using opengl to do the flame of analog images of the fire points from time to time show
Platform: | Size: 6882304 | Author: walker | Hits:

[GDI-BitmapFire

Description: 利用OpenGL写的模拟火焰代码,模拟水纹代码,基于粒子算法的-The use of OpenGL code written in flame simulation, simulation水纹code algorithm based on particle
Platform: | Size: 3824640 | Author: 郭星 | Hits:

[OpenGL programOpengl3dGame

Description: 学OPENGl编3D游戏,3D场景框架,碰撞检测,加载3d模型,动画模型,射击爆炸,等等,很全面,完整源码,值得学习!-OPENGl school for 3D games, 3D scenes framework, collision detection, load the 3d model, animation, models, fire explosion, and so on, it is comprehensive, complete source code, it is worth learning!
Platform: | Size: 10973184 | Author: 谭俊 | Hits:

[OpenGL programFire

Description: firestarter – A Real-Time Fire Simulator Many obstacles exist in attempting to graphically render physical phenomena that are highly fluid and ostensibly chaotic in nature. Fire is a prime example of such phenomena. Given the unrealizable computational complexity of chemical-atomic modeling, this paper explores how to best apply our current understanding of the physical fire model to balance computational stresses for optimal realism. Special emphasis is given specifically to the constraints imposed by real-time rendering, as opposed to production pipeline rendering, introducing firestarter – a real-time fire simulator developed by the author using OpenGL – which features some unique implementations of previously discussed topics.
Platform: | Size: 1404928 | Author: hwind | Hits:

[Mathimatics-Numerical algorithmsTextureMappingAndParticalSystemSimulationOfTheFlam

Description: 对不规则模糊物体模拟是计算机图形学研究的热点问题之一,其中火焰是一种常见的涉及面较广的自然现象,因此火焰模拟具有重要意义。本文提出了一种基于粒子系统和纹理映射以及OpenGL混合技术的3D火焰模拟模型,本方法采用特定的几何造型作为基本粒子,既能提高绘制速度又能降低计算量,并通过粒子混合实现了火焰不同区域颜色的变化,同时反映了其中温度的差异。另外该方法还反映了风力对粒子系统的影响。实验结果表明,利用该方法模拟的火焰逼真,占用资源少,能较好地满足多种场合的实时绘制需要- Pairs of irregular fuzzy objects, computer graphics simulation of the hot topic of research, in which the flame is a common natural phenomenon involves a broader, so the flame simulation of great significance. This paper presents a particle system based on OpenGL and texture mapping, as well as hybrid technology, 3D fire simulation model, this method is the use of specific geometric shape as the elementary particles, both to improve rendering speed as well as lower calculation of the amount of particle mixing achieved through the flame different regions of the color change, while reflecting a temperature difference. In addition the method also reflects the impact of wind on the particle system. Experimental results show that using the realistic simulation of the flame, taking up less resources and can better meet the needs of a variety of occasions, the real-time rendering.
Platform: | Size: 39936 | Author: | Hits:

[Communication-Mobiletouch

Description: TouchFighter2 TouchFighter2 is an OpenGL ES game that shows how to handle and calibrate accelerometer data, recognize gestures, handle multiplayer, add a movie sequence, and get maximum OpenGL ES performance. By looking at the code, you ll earn how to organize a large OpenGL game project. TouchFighter2 uses physics to give realistic movements and collisions. It uses particle system classes for fire and smoke effects. You can reuse the core game objects in your own game. Build Requirements iPhone SDK, Mac OS X 10.5.3 Runtime Requirements iPhone OS 2.0
Platform: | Size: 7197696 | Author: Weiping | Hits:

[OpenGL programGame

Description: Opengl开发的一个小飞机游戏。游戏有背景音乐,并且玩家飞机在开火吃奖品或者被击毁是有相应的提示音。玩家的数据实时显示在画面中。-Opengl game developed by a small plane. Games have background music, and prize the player aircraft fire or be destroyed is to eat a corresponding beep. Players of the data displayed on the screen in real time.
Platform: | Size: 894976 | Author: daxiyun | Hits:

[GDI-Bitmapcs

Description: 游戏简介 一把小手枪,子弹不限。三张地图。消灭完所有敌人过关。 操作说明 移动: W A S D 视角: 鼠标移动 开枪: 鼠标左键 Esc: 回主菜单 F1 : 窗口最小化 (data文件夹和可执行文件cs1.exe应放在同一文件夹中) 制作说明 VC+OPENGL,MD2/MDL模型-About the game a small pistol, bullets open. 3 maps. Complete elimination of all enemies cross the border. Instructions Move: WASD view: mouse fire: left mouse button Esc: back to the main menu F1: window is minimized (data folder and the executable file cs1.exe should be in the same folder) and make note VC+ OPENGL, MD2/MDL model
Platform: | Size: 2113536 | Author: 彭秋 | Hits:

[OpenGL programShootExplosion

Description: 用VC6.0和OpenGL实现在VC环境中实现爆炸和射击效果。场景中有地形纹理和3D模型。-OpenGL implementation with VC6.0 and VC environment to achieve in the explosion and fire effects. The scene of the terrain textures and 3D models.
Platform: | Size: 5253120 | Author: 马昆骐 | Hits:

[Special EffectsMarkov-Random-Field-Model

Description: 主要介绍了MRF在图像分析中的应用,如吉普斯采样、马尔科夫场及基于像素级的MRF分割-Mainly introduces the MRF application in image analysis, such as Gibbs sampling, Marco field and based on the pixel level MRF segmentation
Platform: | Size: 7123968 | Author: 常玉灿 | Hits:

[3D Graphicframework_dx

Description: The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect. - The ProceduralFire sample demonstrates the use of pixel shaders to procedurally generate natural phenomena such as fire. Rendering fire as an animation has the disadvantages of looking unrealistic due to the cycling animation and of requiring a lot of texture memory to store the frames of animation. In addition to this, if there are many flames in the scene, and all use the same animation, the scene will look even more artificial. The procedurally generated fire overcomes all these disadvantages by generating long non-repeating animations that can be fully controlled by the application and requires only two textures. The sample uses 1.4 pixel shader to implement the effect.
Platform: | Size: 644096 | Author: Roger | Hits:
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