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Description: 斜45度游戏引擎的演示程序,不是第一人称视角,类似二位地图的场景。-Slanting 45 games engine demonstrationprogram,Is not the first person angle of view, similar two maps scene.
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Size: 2084520 |
Author: 李晴间 |
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Description: 早期的3d类第一人称射击游戏DOOM的源代码,C语言编写
-early 3d Class first-person shooter game Doom source code, C language
Platform: |
Size: 481038 |
Author: 石佩 |
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Description: 射击游戏情的攻打你的UFO吧 哈哈 (2005-4-21,Java,89KB,下载2次)【向站长举报此文件和某个同类文件可能重复】
3D射击游戏,简单的CS.rar - 3D射击游戏,简单的CS 很有意思的哦!!! (2005-7-2,Java,485KB,下载7次)【向站长举报此文件和某个同类文件可能重复】
3D坦克大战源代码(java版).zip - 用java编写的三维坦克射击游戏,玩家以第一人称控制坦克在三维场景中与其他坦克作战. (2005-7-23,Java,129KB,下载5次)【向站长举报此文件和某个同类文件可能重复】
-shooting game you love to attack the UFO THIS_SUXX0RZ (2005-4-21, Java, 89KB download 2) report to the head of this document and any similar document may repeat -- 3D shooting game, the simple CS.rar-3D shooting game, the simple CS very interesting! ! ! (2005-7-2, Java, 282KB download 7) report to the head of this document and any similar document may repeat -- 3D terrain source code (java version). zip-prepared using java 3D games tank fire , players control a first-person 3D scenes in tanks with other combat tanks. (2005-7-23, Java, 129KB download 5) report to the head of this document and any similar document may repeat
Platform: |
Size: 379102 |
Author: 卢汀 |
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Description: 用OpenGL实现的第一人称射击First Person Shooter(FPS)游戏demo-use OpenGL the first-person shooter First Person Shooter (FPS) game demo
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Size: 1032702 |
Author: 熊有益 |
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Description: 一个足以让高级程序员惊讶到哭的小程序此程序为1997年世界程序员大赛冠军作品,大赛要求每个程序员以第一人称来模拟一个虚拟的3D环境场景,限时3天完成,编写程序的语言种类不作任何要求。此作品的作者仅仅用了不到20分钟的时间就编写完成整个程序,然后转身走人,在场所有考官无一不为之震惊,看着这段程序代码都傻眼了。
此程序需要在dos下编译执行,执行方法:下载解压缩后,把3.txt的文件放在c盘的根目录下,然后打开dos窗口在提示符下敲入debug < 3.txt回车即可,看过后保证让你目瞪口呆。
(提醒:在提示符下敲入的debug命令后有空格,小于号后也有空格。在dos下执行的时候提示符必须在c盘根目录下,否则会提示文件路径不对的错误。),本人认为很好,值得一看!-enough for a senior programmer surprised to cry small programs this procedure for the 1997 World Championship programmer works, competition requires each programmer to the first person to simulate a virtual 3D environment settings, and cap three days, programming languages without any type of request. The author of this works only in the less than 20 minutes of preparation time to complete the whole process, and then turned around and left, the presence of all the tests are all shocked, watching this code are dumbfounded. This process requires the dos compiler implementation, methods of implementation : Download decompress, after 3.txt c documents on the disk root directory, then opened the window in the dos prompt input debug lt; 3.txt can enter, after reading to ensure that you dumbfound
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Size: 6587 |
Author: ldtzypudn |
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Description: 基于java的3D坦克游戏,第一人称射击视角,内含多边形生成模块,网格模块,实体碰撞的具体演示-based java 3D tank game, the first-person shooter perspective, consisted of polygons generated modules, mesh module, the specific entities collision demo
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Size: 86315 |
Author: 丁中明 |
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Description: 某单位需要完成N项任务,恰好有N个人可承担这些任务。由于每人的专长不同,个人完成任务不同,所需成本也不同。若第i个人完成第将j项任务的成本为C(i,j),问题是如何分配这些工作任务,使总成本最小?
这类问题为指派问题。-units required to complete a certain task N, N just a personal commitment of these tasks. As the expertise of different individuals to complete different tasks and costs are different. If the first person i j completion of the first tasks will be the cost of the C (i, j), the question is how to allocate these tasks. total cost of the minimum? Such problems for assignment.
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Size: 118388 |
Author: 小宝 |
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Description: 完全只用系统的API(纯系统API)的游戏。现在正做个45度角3D网络游戏,前一个网络游戏是第一人称射击,以后还会写教程贴出来的。
游戏处理过程:
获取随机数----移动到随机位置----获取输入----处理输入----判断是否攻击了----发射子弹----检测碰撞----处理击中事件。
大体就是这样了,希望对您有所启发和帮助,-exclusively with the API (pure system API) of the game. Now to be a 45-degree angle 3D online games, before a game is the first-person shooter, after affixed also wrote the handbook. Game process : random-access to mobile random-access location importation importation ---- ---- determine whether the attack fired bullets ---- ---- ---- Collision Detection hit handled the incident. This is a broad, and I hope to inspire you and help
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Size: 892930 |
Author: 方明 |
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Description: 雪人打雪仗的3D第一人称游戏,有倒计时 -Snowman 3D first-person games, a countdown
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Size: 600780 |
Author: 陈佑健 |
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Description: opengl搭建的虚拟现实平台,模拟第一人称射击-opengl built virtual reality platform to simulate the first-person shooter
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Size: 160672 |
Author: liuchong |
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Description: 这是一个简单的模拟第一人称射击的游戏 实现了基本的第一人称射击的要素 模拟真实弹道效果-This is a simple simulation of the first-person shooter game to achieve the basic first-person shooter elements simulate live Road effect
Platform: |
Size: 52975 |
Author: zooey |
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Description: 用OpenGL实现的第一人称射击First Person Shooter(FPS)游戏demo-use OpenGL the first-person shooter First Person Shooter (FPS) game demo
Platform: |
Size: 1032192 |
Author: 熊有益 |
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Description: 这是一个简单的模拟第一人称射击的游戏 实现了基本的第一人称射击的要素 模拟真实弹道效果-This is a simple simulation of the first-person shooter game to achieve the basic first-person shooter elements simulate live Road effect
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Size: 55296 |
Author: zooey |
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Description: 最早的3D FPS(first person shooting)游戏叫Wolfsein 3D,后来是DOOM,再后来是Quake,虽然都可以算是很古老的游戏但对于学习c程序的编写很有好处
-The first 3D FPS (first person shooting) game called Wolfsein 3D, then DOOM, and then later Quake, although can be a very old game but for the preparation of learning c procedure is very advantageous to
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Size: 1712128 |
Author: guang_j |
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Description: 此源码实现基于OpenGL的摄像漫游,模仿第一人称视角在游戏中漫游,程序简明扼要,对喜欢游戏编程的朋友有一定的帮助-This source OpenGL-based camera roaming, to imitate the first person perspective in the game roaming, concise procedures for programming like the game will certainly help with Friend
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Size: 17408 |
Author: Gerson |
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Description: this the first person camera program-this is the first person camera program
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Size: 384000 |
Author: nony |
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Description: A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.-A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
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Size: 207872 |
Author: vddh vddh |
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Description: XNA 地图算法,使用鼠标观察地图,支持三种模式: 第一人称,第三人称和飞翔模式。-XNA terrain algorithm, support 3 camera modes: first person, 3rd person, and flight.
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Size: 1042432 |
Author: 郅刚 |
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Description: his the source to a 3d first person shooter featuring rockets and robots.-his is the source to a 3d first person shooter featuring rockets and robots.
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Size: 524288 |
Author: sachs |
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Description: 基于DirectX的第一人称射击游戏制作,纯手工打造的小游戏-Produced based on DirectX, first person shooter
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Size: 2961408 |
Author: 张靖宇 |
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