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[Other resourceExplosion

Description: as3.0 模拟爆炸 package { import flash.display.BitmapData import flash.geom.ColorTransform public class Explosion { /* EXPLOSION PARAMETERS */ //-- START VALUES private const EXPLOSION_RADIUS: int = 24 private const EXPLOSION_MAX_VELOCITY: Number = 2 private const EXPLOSION_MAX_HEAT: int = 2 // causes particles to move up private const PARTICLE_CHAOTIC_MOVE: Number = .1825 private const PARTICLE_DAMP_MOVE: Number = .99 private const PARTICLE_DAMP_ENERGIE: Number = .99 //-- AMOUNT private const P_COUNT: int = 3000 private const PCOUNT_EACH_FRAME: int = 100
Platform: | Size: 230026 | Author: mabingru | Hits:

[2D GraphicExplosion

Description: as3.0 模拟爆炸 package { import flash.display.BitmapData import flash.geom.ColorTransform public class Explosion { /* EXPLOSION PARAMETERS */ //-- START VALUES private const EXPLOSION_RADIUS: int = 24 private const EXPLOSION_MAX_VELOCITY: Number = 2 private const EXPLOSION_MAX_HEAT: int = 2 // causes particles to move up private const PARTICLE_CHAOTIC_MOVE: Number = .1825 private const PARTICLE_DAMP_MOVE: Number = .99 private const PARTICLE_DAMP_ENERGIE: Number = .99 //-- AMOUNT private const P_COUNT: int = 3000 private const PCOUNT_EACH_FRAME: int = 100 -AS3.0 simulated explosive package (import flash.display.BitmapData import flash.geom.ColorTransform public class Explosion (/* EXPLOSION PARAMETERS*///START VALUES private const EXPLOSION_RADIUS: int = 24 private const EXPLOSION_MAX_VELOCITY: Number = 2 private const EXPLOSION_MAX_HEAT : int = 2// causes particles to move up private const PARTICLE_CHAOTIC_MOVE: Number = .1825 private const PARTICLE_DAMP_MOVE: Number = .99 private const PARTICLE_DAMP_ENERGIE: Number = .99// AMOUNT private const P_COUNT: int = 3000 private const PCOUNT_EACH_FRAME: int = 100
Platform: | Size: 230400 | Author: mabingru | Hits:

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