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Description: 分形里面的随机中点位移法(分形布朗运动),要正常运行程序,必须在机器上装OPEN GL,有原代码,可用于三维地形仿真显示方面,但是缺点是比较占用资源-fractal random inside the midpoint displacement method (FBM), to be normal operating procedures, must be in machinery makeup OPEN GL, the original code can be used for three-dimensional terrain simulation display, but is more occupied shortcomings resources
Platform: |
Size: 307335 |
Author: 天玩 |
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Description: 分形里面的随机中点位移法(分形布朗运动),要正常运行程序,必须在机器上装OPEN GL,有原代码,可用于三维地形仿真显示方面,但是缺点是比较占用资源-fractal random inside the midpoint displacement method (FBM), to be normal operating procedures, must be in machinery makeup OPEN GL, the original code can be used for three-dimensional terrain simulation display, but is more occupied shortcomings resources
Platform: |
Size: 307200 |
Author: 天玩 |
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Description: 本系统三维地形的模拟,根据地形高度数据,地形纹理数据,天空背景纹理数据,最后经过渲染得到了三维随机地形模拟效果.-the system of three-dimensional terrain modeling, based on terrain height data, topographical texture data, the sky background texture data, finally playing up to be a random three-dimensional terrain simulation.
Platform: |
Size: 98304 |
Author: zhang |
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Description: 分形D-S算法实现地形及云实例代码,用Opengl实现-DS algorithm fractal terrain and cloud example code, using opengl realize
Platform: |
Size: 433152 |
Author: jiawei |
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Description: 本程序是基于vc++,openggl 做的基于迭代实现的DIAMOND_SQUARE分形地形生成算法,程序VS2005上编译通过可以执行-This procedure is based on the vc++, Openggl do to achieve DIAMOND_SQUARE based on iterative fractal terrain generation algorithm, the program compiled VS2005 can be implemented through
Platform: |
Size: 3751936 |
Author: ouyangxiaotao |
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Description: 地形渲染代码集锦,包括分形山,大规模渲染LOD算法等 -Collection of terrain rendering code, including fractal mountain, large-scale rendering LOD algorithm
Platform: |
Size: 20753408 |
Author: ycloang |
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Description: 该程序是一个三维随机分形地形生成系统。可生成地形高程数据,地形纹理数据,天空背景纹理数据,最后经过渲染得到三维随机地形模拟效果。-The program is a three-dimensional random fractal terrain generation system. Can generate terrain elevation data, terrain texture data, the sky background texture data, rendering the final result has been the effect of three-dimensional simulation of a random terrain.
Platform: |
Size: 89088 |
Author: yangting |
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Description: VC++编写的 fractal地形编辑器 用于编辑地形-VC++ Prepared fractal terrain editor for editing terrain
Platform: |
Size: 67584 |
Author: fantian |
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Description: 用VC做的一个分形地形和云海的小软件。采用的是中点法。-VC to do with a fractal terrain and sea of clouds of small software. Using the midpoint method.
Platform: |
Size: 852992 |
Author: guwezhe |
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Description: vc6.0,mfc,opengl写的分形地形的例子-vc6.0, mfc, opengl written examples of fractal terrain
Platform: |
Size: 3952640 |
Author: 孙两个 |
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Description: 中点位移法生成随机分形地形,图形学中的一种方法,有兴趣的可以-Midpoint displacement method to generate random fractal terrain, graphics in a way can be interested
Platform: |
Size: 2203648 |
Author: 丁健 |
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Description: 基于vc++6.0,MFC,和OPENGL开发平台,采用分形几何的随机中点位移算法和diomand-square算法,生成了非常好看的随机地形模拟。-Based on vc++ 6.0, MFC, and OPENGL development platform, using fractal geometry of random midpoint displacement algorithm and diomand-square algorithm, to generate a very nice simulation of random terrain.
Platform: |
Size: 2707456 |
Author: 发达的方式 |
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Description: 一个完整的中点位移法产生三维分形地形的源码程序,注:用SGI的opengl库-A complete three-dimensional midpoint displacement method generated fractal terrain source procedures, Note: The use of SGI s opengl library
Platform: |
Size: 63488 |
Author: 李建 |
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Description: srand[getpid[]]
/* initialize some of the memory */
memset[heightmap, 0, MAPSIZE*MAPSIZE]
memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT]
printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
heightmap[0] = [rand[] 128] + 64 // initialize starting point on map
CreateFractalMap[0, 0, MAPSIZE, MAPSIZE]
printf["Smoothing terrain\n"]
for [i = 0 i < 5 i++]
SmoothMap[]
MakeColorMap[] - srand[getpid[]]
/* initialize some of the memory*/
memset[heightmap, 0, MAPSIZE*MAPSIZE]
memset[vpage, 0, RENDERWIDTH* RENDERHEIGHT]
printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
heightmap[0] = [rand[] 128]+ 64 // initialize starting point on map
CreateFractalMap[0, 0, MAPSIZE, MAPSIZE]
printf["Smoothing terrain\n"]
for [i = 0 i < 5 i++]
SmoothMap[]
MakeColorMap[]
Platform: |
Size: 4096 |
Author: xrgj |
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Description: srand[getpid[]]
/* initialize some of the memory */
memset[heightmap, 0, MAPSIZE*MAPSIZE]
memset[vpage, 0, RENDERWIDTH * RENDERHEIGHT]
printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
heightmap[0] = [rand[] 128] + 64 // initialize starting point on map
CreateFractalMap[0, 0, MAPSIZE, MAPSIZE]
printf["Smoothing terrain\n"]
for [i = 0 i < 5 i++]
SmoothMap[]
MakeColorMap[] - srand[getpid[]]
/* initialize some of the memory*/
memset[heightmap, 0, MAPSIZE*MAPSIZE]
memset[vpage, 0, RENDERWIDTH* RENDERHEIGHT]
printf["Creating dx d fractal terrain\n", MAPSIZE, MAPSIZE]
heightmap[0] = [rand[] 128]+ 64 // initialize starting point on map
CreateFractalMap[0, 0, MAPSIZE, MAPSIZE]
printf["Smoothing terrain\n"]
for [i = 0 i < 5 i++]
SmoothMap[]
MakeColorMap[]
Platform: |
Size: 11264 |
Author: xrgj |
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Description: 三维随机分形地形生成:地形排列的边界拼接算法、地形绘制-Three-dimensional random fractal terrain generation
Platform: |
Size: 66560 |
Author: lq |
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Description: 三维随机分形地形生成(续十二)纹理
Three-dimensional random fractal terrain generation
-Three-dimensional random fractal terrain generation
Platform: |
Size: 65536 |
Author: lq |
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Description: 三维随机分形地形生成(续十三)7、云
Three-dimensional random fractal terrain generation-Three-dimensional random fractal terrain generation
Platform: |
Size: 65536 |
Author: lq |
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Description: 三维随机分形地形生成(续十四)分形计算核心代码Three-dimensional random fractal terrain generation-Three-dimensional random fractal terrain generation
Platform: |
Size: 68608 |
Author: lq |
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Description: 三维随机分形地形生成(续十五)分形计算核心代码:(fractmod.c)续- Three-dimensional random fractal terrain generation
Platform: |
Size: 67584 |
Author: lq |
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