Description: 自己写的一个Opengl程序,第一次写,代码很难看~见谅~:L其中用到:从2D到3D的转换,三维漫游,鼠标点击生成树木,3ds的加载和显示,billboard的显示技术-himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click generation of trees, and 3ds loading, billboard display technology, etc. Platform: |
Size: 504985 |
Author:liwen |
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Description: 自己写的一个Opengl程序,第一次写,代码很难看~见谅~:L其中用到:从2D到3D的转换,三维漫游,鼠标点击生成树木,3ds的加载和显示,billboard的显示技术-himself wrote a Opengl procedures, the first to write a code standpoint it does not look ~ ~ : L which used : from 2 D to 3-D conversion, 3D roaming, mouse click generation of trees, and 3ds loading, billboard display technology, etc. Platform: |
Size: 504832 |
Author:liwen |
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Description: qt的学习笔记,从简单的hello qt,连接信号,对话框,菜单和工具条。。。到2D和3D图形系统,opengl调用,非常实用-qt learning notes, from a simple hello qt, connecting signal, dialog, menu and toolbar. . . To 2D and 3D graphics system, opengl calls, very useful Platform: |
Size: 1394688 |
Author:章礼平 |
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Description: 通过对opengl库的引用,实现了nurbs曲线面的绘制,具有3d和2d相关建模功能的极大参考借鉴作用。-By opengl reference library and realized nurbs curve surface rendering with 3d and 2d modeling capabilities related to the role of a great reference to learn from. Platform: |
Size: 23552 |
Author:李明 |
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Description: SDL是Simple DirectMedia Layer(简易直控媒体层)的缩写。它是一个跨平台的多媒
体库,以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标
(事件)、游戏摇杆等。当然,最为重要的是提供了 2D图形帧缓冲(framebuffer)的接口,
以及为 OpenGL 与各种操作系统之间提供了统一的标准接口以实现 3D图形。从这些属性我
们可以看出,SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。-SDL is the Simple DirectMedia Layer (simple direct control of the media layer) of the acronym. It is a cross-platform multimedia
Physical library to be used for direct control of the underlying multimedia hardware interface. These multimedia features include audio, keyboard and mouse
(Event), joysticks and so on. Of course, the most important is to provide a 2D graphics frame buffer (framebuffer) interface,
As well as a variety of operating systems with OpenGL to provide a unified standard interface in order to achieve 3D graphics. I am from these properties
Can be seen, SDL is basically a computer game that is the core of the development of multimedia library.
Platform: |
Size: 586752 |
Author:peng |
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Description: Visualization Library 是一个 C++ 的中间件用来开发基于 OpenGL 2.1 的 2D/3D 应用程序,支持高级特性包括 OpenGL Shading 语言、帧缓冲对象、多目标渲染、Vertex 以及点阵缓冲对象、KdTree/AABB frustum culling 等等。提供一个基于 Unicode 的多语言文本引擎、高级纹理、DDS cubemaps, mipmaps, compressed textures, 等等。特别适合用来开发 3D/2D 的可视化、虚拟现实、可视化模拟、数据展现、多媒体程序以及具有特效的三维和两维的游戏。-Visualization Library is a C++ middleware for high-performance 2D and 3D graphics applications based on the industry standard OpenGL 1.x-4.x, designed to develop portable applications for the Windows, Linux and Mac OS X operating systems.
Visualization Library is currently used by professionals, researchers and students to develop all sorts of 2D and 3D applications.
Visualization Libray has been designed to be a fine-grained platform upon which a wide variety of highly-specialized 3D graphics applications can be effectively developed. Instead of abstracting the user from the underlying OpenGL API, Visualization Library stays as close as possible to it and defines a thin high-performance layer on top of it. The result is that many OpenGL functions and features have a 1 to 1 mapping to Visualization Library s classes.
You can think of Visualization Library as a toolkit that provides you with the power and flexibility of OpenGL within a light and user friendly C++ object orie Platform: |
Size: 22465536 |
Author:李学艺 |
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Description: 完全更新,新的显著覆盖数据库,XML,和Qtopia嵌入式编程
涵盖包括Windows Vista支持所有Qt4.2/4.3的变化,原生支持CSS部件造型,SVG文件生成
包含独立的二维和三维的章节,覆盖的Qt4.3的新的图形视图类,并介绍的QPainter的OpenGL后端
包括外观和感觉的定制和应用程序脚本的新的篇章
说明Qt 4的模型/视图结构,插件的支持,布局管理,事件处理,容器类,以及更
在没有其他覆盖的先进技术,本书从创建插件与本地API接口
包括一个新的Java版本的Qt Qt的占碑新的附录,-Completely updated throughout, with significant new coverage of databases, XML, and Qtopia embedded programming
Covers all Qt 4.2/4.3 changes, including Windows Vista support, native CSS support for widget styling, and SVG file generation
Contains separate 2D and 3D chapters, coverage of Qt 4.3 s new graphics view classes, and an introduction to QPainter s OpenGL back-end
Includes new chapters on look-and-feel customization and application scripting
Illustrates Qt 4 s model/view architecture, plugin support, layout management, event processing, container classes, and much more
Presents advanced techniques covered in no other book–from creating plugins to interfacing with native APIs
Includes a new appendix on Qt Jambi, the new Java version of Qt
Platform: |
Size: 14185472 |
Author:威震开 |
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Description: 这是一个Linux下的OpenGL的程序,是一个测试你的Linux是否可以顺利运行2D、3D的测试软件。 这个程序弹出一个窗口,里面有三个转动的齿轮,屏幕将显示出每五秒钟转动多少栅,所以这是一个合理的性能测试。 窗户是可以缩放的,栅数多少极大程度上依赖于窗口的大小。如果你的显示卡够好,而且你的驱动程序也配合得很好,那齿轮就跑得越快。-Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE Platform: |
Size: 291840 |
Author: |
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Description: SDL 是Simple DirectMedia Layer (简易直控媒体层)的缩写。它是一个跨平台的多媒
体库, 以用于直接控制底层的多媒体硬件的接口。这些多媒体功能包括了音频、键盘和鼠标
(事件)、游戏摇杆等。当然,最为重要的是提供了2D 图形帧缓冲( framebuffer )的接口,
以及为OpenGL 与各种操作系统之间提供了统一的标准接口以实现3D 图形。从这些属性我
们可以看出, SDL 基本上可以认为是为以电脑游戏为核心开发的多媒体库。(SDL is the abbreviation of the Simple DirectMedia Layer (simple direct control media layer). It's a cross platform multi - medium
A body library, which is used to directly control the interface of the underlying multimedia hardware. These multimedia functions include audio, keyboard, and mouse
(event), game rocker, etc. Of course, the most important thing is to provide an interface to the 2D graphics frame buffer (framebuffer).
And provide a unified standard interface between OpenGL and various operating systems to implement 3D graphics. From these attributes I
As you can see, SDL is basically thought to be a multimedia library that is developed at the core of computer games.) Platform: |
Size: 202752 |
Author:donggua209
|
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