Description: Symbian OS: 2D Game Engine Example
file name: Symbian_OS_2D_Game_Engine_Example_v1_0.zip
description: This C++ example application shows how to make a portable and efficient 2D game on top of Symbian OS. The application supports different display modes and screen resolutions with both portrait and landscape orientations, and provides some insight into multi-platform development.
date of publication: 2005-12-12
type: Example
topic: Symbian C++
Games
Graphics
Multi-Platform Development
Nokia 7710
S60
Series 80 2nd Edition
Symbian OS
language: English (en)
media encoding: Zip Archive (zip)
compatibility: S60 1st Edition
S60 2nd Edition
S60 3rd Edition
Series 80 2nd Edition
Tested on Nokia 3230, Nokia 3650, Nokia 7650, Nokia N-Gage(TM), Nokia N-Gage(TM) QD, Nokia 6600, Nokia 6670, Nokia 7610, Nokia 6630, Nokia 6680, Nokia N71, Nokia N90, Nokia E61, Nokia E70, Panasonic X700, Sendo X, Nokia 9300, Nokia 9500, Nokia 7710
-Symbian OS : 2D Game Engine Example file name : Symbian_OS_2D_Game_Engine_Example_v1_0.z ip description : This application C example shows how to make a po RTABLE and efficient 2D game on top of the Symbian OS . The application supports different display m Odes and screen resolutions with both portrait and landscape orientations. and provides some insight into multi-platform development. date of publication : 2005-12-12 type : Example topic : Symbian C Games Graphics Multi-Platform Devel Doping S60 Nokia 7710 Series 80 2nd Edition Symbian ian OS language : English (en) media encoding : Zip Archive (zip) compatibility : 1st Edition S60 S60 2nd Edition S60 3rd Edition S eries 80 2nd Edition Tested on the Nokia 3230, the Nokia 3650, Nokia 7650, Nokia N-Gage (TM), Nokia N-Gage (TM) QD, Nokia 6 Platform: |
Size: 1076531 |
Author:南天箭 |
Hits:
Description: S60-programming-a-tutorial-guide-symbian.
1 Introduction to Mobile-Phone Systems 1
1.1 Wireless Technologies 1
1.2 Cellular Systems 2
1.3 Elements of a Mobile-Phone System 4
1.4 Keeping Users’ Calls Separate 5
1.5 Multipath Propagation 7
1.6 2G Mobile-Phone Systems 9
1.7 GPRS Systems 10
1.8 3G Mobile-Phone Systems 13
1.9 IP Multimedia Subsystem 16
1.10 Mobile-Phone Hardware 17
2 Introduction to Symbian OS 19
Introduction 19
2.1 The Development of Symbian OS 20
2.2 Symbian OS User Interfaces 21
2.3 Coding Idioms 23
2.4 Tool Chains 28
3 The Console Application 33
Introduction 33
3.1 Creating a Console Application 33
3.2 CBase Classes 38
3.3 Protecting Memory 38
3.4 Putting It Into Practice: An Engine for a Simple
Card Game 46
Summary 56 Platform: |
Size: 1741421 |
Author:wanqiu |
Hits:
Description: This package includes a 3-D game engine example application and a document describing the most important programming tricks and algorithm issues to consider when developing 3-D programs on Symbian OS. Platform: |
Size: 194603 |
Author:rht |
Hits:
Description: Symbian OS: 2D Game Engine Example
file name: Symbian_OS_2D_Game_Engine_Example_v1_0.zip
description: This C++ example application shows how to make a portable and efficient 2D game on top of Symbian OS. The application supports different display modes and screen resolutions with both portrait and landscape orientations, and provides some insight into multi-platform development.
date of publication: 2005-12-12
type: Example
topic: Symbian C++
Games
Graphics
Multi-Platform Development
Nokia 7710
S60
Series 80 2nd Edition
Symbian OS
language: English (en)
media encoding: Zip Archive (zip)
compatibility: S60 1st Edition
S60 2nd Edition
S60 3rd Edition
Series 80 2nd Edition
Tested on Nokia 3230, Nokia 3650, Nokia 7650, Nokia N-Gage(TM), Nokia N-Gage(TM) QD, Nokia 6600, Nokia 6670, Nokia 7610, Nokia 6630, Nokia 6680, Nokia N71, Nokia N90, Nokia E61, Nokia E70, Panasonic X700, Sendo X, Nokia 9300, Nokia 9500, Nokia 7710
-Symbian OS : 2D Game Engine Example file name : Symbian_OS_2D_Game_Engine_Example_v1_0.z ip description : This application C example shows how to make a po RTABLE and efficient 2D game on top of the Symbian OS . The application supports different display m Odes and screen resolutions with both portrait and landscape orientations. and provides some insight into multi-platform development. date of publication : 2005-12-12 type : Example topic : Symbian C Games Graphics Multi-Platform Devel Doping S60 Nokia 7710 Series 80 2nd Edition Symbian ian OS language : English (en) media encoding : Zip Archive (zip) compatibility : 1st Edition S60 S60 2nd Edition S60 3rd Edition S eries 80 2nd Edition Tested on the Nokia 3230, the Nokia 3650, Nokia 7650, Nokia N-Gage (TM), Nokia N-Gage (TM) QD, Nokia 6 Platform: |
Size: 1076224 |
Author: |
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Description: Symbian S60系统下的3D游戏引擎开发例子及代码,非常值得参考的东东。-Symbian S60 system of the 3D game engine development, and code examples are worth considering Dongdong. Platform: |
Size: 991232 |
Author:张少辉 |
Hits:
Description: 一个跨平台的手机游戏开发引擎,可以一套代码构建多个平台的游戏,目前支持Symbian和PocketPC平台。-A cross-platform mobile game development engine, you can construct a set of code across multiple platforms of the game, now supports Symbian and PocketPC platforms. Platform: |
Size: 504832 |
Author:mylen |
Hits:
Description: S60-programming-a-tutorial-guide-symbian.
1 Introduction to Mobile-Phone Systems 1
1.1 Wireless Technologies 1
1.2 Cellular Systems 2
1.3 Elements of a Mobile-Phone System 4
1.4 Keeping Users’ Calls Separate 5
1.5 Multipath Propagation 7
1.6 2G Mobile-Phone Systems 9
1.7 GPRS Systems 10
1.8 3G Mobile-Phone Systems 13
1.9 IP Multimedia Subsystem 16
1.10 Mobile-Phone Hardware 17
2 Introduction to Symbian OS 19
Introduction 19
2.1 The Development of Symbian OS 20
2.2 Symbian OS User Interfaces 21
2.3 Coding Idioms 23
2.4 Tool Chains 28
3 The Console Application 33
Introduction 33
3.1 Creating a Console Application 33
3.2 CBase Classes 38
3.3 Protecting Memory 38
3.4 Putting It Into Practice: An Engine for a Simple
Card Game 46
Summary 56-S60-programming-a-tutorial-guide-symbian.1 Introduction to Mobile-Phone Systems 11.1 Wireless Technologies 11.2 Cellular Systems 21.3 Elements of a Mobile-Phone System 41.4 Keeping Users Calls Separate 51.5 Multipath Propagation 71.6 2G Mobile-Phone Systems 91.7 GPRS Systems 101.8 3G Mobile-Phone Systems 131.9 IP Multimedia Subsystem 161.10 Mobile-Phone Hardware 172 Introduction to Symbian OS 19Introduction 192.1 The Development of Symbian OS 202.2 Symbian OS User Interfaces 212.3 Coding Idioms 232.4 Tool Chains 283 The Console Application 33Introduction 333.1 Creating a Console Application 333.2 CBase Classes 383.3 Protecting Memory 383.4 Putting It Into Practice: An Engine for a SimpleCard Game 46Summary 56 Platform: |
Size: 1740800 |
Author:wanqiu |
Hits:
Description: This package includes a 3-D game engine example application and a document describing the most important programming tricks and algorithm issues to consider when developing 3-D programs on Symbian OS. Platform: |
Size: 194560 |
Author:rht |
Hits:
Description: Open C++: Memory Game Example
This Open C++ example application demonstrates a simple memory game.
The game engine part has been written in Open C++ and the UI part has
been written in Symbian C++. The application supports S60 3rd Edition
and S60 5th Edition devices. Keypad and Touch UI are supported depending on
the device.
-Open C++: Memory Game ExampleThis Open C++ Example application demonstrates a simple memory game. The game engine part has been written in Open C++ And the UI part has been written in Symbian C++. The application supports S60 3rd Edition and S60 5th Edition devices. Keypad and Touch UI are supported depending on the device. Platform: |
Size: 349184 |
Author:Bobby |
Hits:
Description: 通讯/手机编程
语音压缩
3G开发
android开发
Symbian
Windows Mobile
BREW编程
J2ME
TAPI编程
串口编程
并口编程
USB编程
Modem编程
传真(Fax)编程
GPS编程
手机短信编程
手机彩信(MMS)编程
手机WAP编程
RFID编程
MTK
游戏
外挂编程
射击游戏
模拟服务器
棋牌游戏
游戏引擎
其他智力游戏
其他游戏
多媒体
Audio
midi
mpeg/mp3
IP电话/视频会议
DVD
流媒体/Mpeg4/MP4
视频捕捉/采集
嵌入式/单片机编程-Communications/mobile phone development programming 3G voice compression android development of Symbian Windows Mobile BREW programming J2ME TAPI programming USB serial port programming parallel programming programming programming Modem Fax (Fax) Programming GPS Programming Programming SMS phone color letter (MMS) mobile phone WAP Programming programming programming RFID plug-in programming MTK shooter game servers board games simulation game engine games other games other intellectual Multimedia Audio midi mpeg/mp3 IP phone/video conferencing DVD streaming media/Mpeg4/MP4 Video Capture/Acquisition Embedded/Microcontroller Programmer Platform: |
Size: 126976 |
Author:王龙 |
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Description: 很出名的开源3d游戏引擎,可跨平台(windows,wince,symbian,os2)-Very well-known open source 3d game engine can be cross-platform(windows,wince,symbian,os2) Platform: |
Size: 3374080 |
Author:yxt |
Hits:
Description: This C++ code example demonstrates an application with custom 2D graphics-This C++ code example demonstrates an application with custom 2D graphics. The application is designed to support various S60 devices with different amounts of colors and various screen resolutions and orientations. The application implements a simple 2D game with some basic game features (audio on/off, on-screen menu). The code example is based on an earlier published Symbian OS: 2D Game Engine Example, which supports, for example, S60 2nd Edition and Series 80 2nd Edition. Main classes: CFbsBitmap, RBackedupWindow. Platform: |
Size: 1030144 |
Author:刘诗章 |
Hits:
Description: 这是一款symbian2D游戏引擎,对初学symbian游戏编程的同学来说很有帮助,下载下来看看吧!-This is a symbian2D game engine, game programming for beginners symbian helpful for the students, download it to see it! Platform: |
Size: 1076224 |
Author:何国森 |
Hits: