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Description: 这是一个用VB编写的快要完成的竞赛游戏,使用计算机控件的赛车(最多可达20辆!),包括一个跑道编辑器,很多不同风格的跑道,对于任何一个想要创建一个竞赛游戏的人来说这是一个非常好的开端。对于以下方面它也是一个非常好的示例:游戏物理学,例如碰撞检测和磨擦,快速图形,旋转角度涉及到的数学,计算机人工智能(这些赛车能按任何一个用户制造的跑道进行竞赛!),制造级别编辑器,以及如何用相当少的代码来制造一个酷的游戏。- This is the competition game which compiles with VB soon
completes, uses the computer to control a vehicle race (to be most
may reach 20!) 鈻?including a runway editor, the very many different
styles runway, regarding any the person which wants to found a
competition game said this is extremely 鈻?A Gui item 鈻?end.
regarding the below aspect it also is extremely 鈻?The Gui neon
investigates 鈻? the game physics, for example the collision examine
and rub, the fast graph, the degrees rotation involves mathematics,
the computer artificial intelligence (these vehicle races can carry on
competition according to any user manufacture runway!) 鈻?does the
manufacture rank editor, how as well as use the quite few codes to
make a cruel game.
Platform: |
Size: 492544 |
Author: 杨胜聪 |
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Description: Beginning Math and Physics for Game Programmers by Wendy Stahler (Author)
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Size: 2781184 |
Author: 张赢 |
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Description: < Physics for game developers>> PHYSICS FOR GAME DEVELOPERS
CHAPTER 17 EXAMPLE PROGRAM
NAME: Hover
PURPOSE: To demonstrate 2D rigid body simulation
BY: David Bourg
DATE: 09/01/00
COPYRIGHT: Copyright 2000 by David Bourg
Focus on collision detection and responce.-<Physics for game developers>> PHYSICS FOR GAME DEVELOPERS CHAPTER 17 EXAMPLE PROGRAMNAME: Hover PURPOSE: To demonstrate 2D rigid body simulation BY: David Bourg DATE: 09/01/00 COPYRIGHT: Copyright 2000 by David BourgFocus on collision detection and responce.
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Size: 485376 |
Author: 毛毛 |
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Description: Beginning Math and Physics for Game Programmers,游戏编码的数学,物理基础-Beginning Math and Physics for Game Progra mmers, games coded mathematics, physics foundation
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Size: 2779136 |
Author: stdq |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用演示代码。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Ageia s PhysX (well-known game physics library) D3D 9 using the demo code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.
Platform: |
Size: 59392 |
Author: GoldenCloud |
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Description: Ageia s PhysX(著名的游戏物理库) D3D 9使用代码演示。由于PhysX物理库使用OpenGL代码实现图形着色,从而使许多用DirectX 3D的程序员不能使用/读懂demo代码,这是使用D3D着色引擎重新写的一些demo代码。-Triangle Mesh(带执行文件)-Ageia s PhysX (well-known game physics library) D3D 9 demo using the code. PhysX physics library as a result of the use of OpenGL graphics rendering code so that many use the DirectX 3D programmer can not use/read demo code, which is the use of D3D shaders to re-write some demo code.-Triangle Mesh (with the implementation of document)
Platform: |
Size: 238592 |
Author: GoldenCloud |
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Description: 游戏开发中应用的数学和物理入门教程-Beginning.Math.and.Physics.For.Game.Programmers-XX
Platform: |
Size: 8783872 |
Author: 施纯锴 |
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Description: Game physics engine development
Platform: |
Size: 3200000 |
Author: pmelendez |
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Description: (C++) Game Physics Engine Development
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Size: 2295808 |
Author: llc |
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Description: The source code accompanying the book "Physics for Game Programmers" by Grant Palmer (2005)
Source code in Java,C# and C++ (C++ version has no GUI)
Platform: |
Size: 1400832 |
Author: nick |
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Description: 辛苦搜集的游戏编程系列英文电子书。《游戏程序员物理学》-Hard to collect the game programming series of English e-books. " Game physics programmer"
Platform: |
Size: 7777280 |
Author: odaliu |
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Description: RAR Archive. Application to the same titled book.
Platform: |
Size: 2924544 |
Author: Alexandr |
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Description: A E-Book For Game Development.
Name : Game.Physics.Part.I.Unconstrained.Rigid.Body.Motion
Platform: |
Size: 1681408 |
Author: redchew |
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Description: 这是一本关于游戏引擎开发的书籍。里面详细地描述了一个游戏物理引擎的数学和物理原理,以及基本结构,附带了详尽的C++代码。-This is a book about game engine development books. Which describes in detail a game physics engine mathematics and physics principles, as well as the basic structure, with a detailed C++ code.
Platform: |
Size: 3201024 |
Author: Caspar |
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Description: 直接更改脚本 即可改变效果 粒子系统表示三维计算机图形学中模拟一些特定的模糊现象的技术,而这些现象用其它传统的渲染技术难以实现的真实感的 game physics。经常使用粒子系统模拟的现象有火、爆炸、烟、水流、火花、落叶、云、雾、雪、尘、流星尾迹或者象发光轨迹这样的抽象视觉效果等等。
-Change the script to change the direct effect of particle systems, said simulated three-dimensional computer graphics, the fuzzy phenomenon specific technology, and these phenomena with other traditional rendering difficult to achieve the realistic game physics. Frequent use of the phenomenon of particle system simulation there is a fire, explosion, smoke, water, sparks, leaves, clouds, fog, snow, dust, meteor trails or tracks such as light-emitting abstract visual effects and so on.
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Size: 205824 |
Author: 海风 |
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Description: 游戏开发物理学中文版,.pdf格式,为没有扎实力学基础,却要在游戏中加入物理模拟的电脑游戏设计师而设计的-Game Developers Physics Chinese version,. Pdf format, as there is no basis for solid mechanics, have joined in the game physics simulation computer game designer and design
Platform: |
Size: 19356672 |
Author: 陈露莎 |
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Description: this illustrates space game physics on flying a space ship with firing as well.
Platform: |
Size: 60416 |
Author: sypher |
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Description: Learning Game Physics with Bullet Physics and OpenGL
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Size: 1723392 |
Author: honze |
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Description: Book game physics engine developement by ian millington + source code
Platform: |
Size: 7342080 |
Author: Harris |
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Description: 游戏开发物理学,中文版。
作者:David M.Bourg-Game development physics, Chinese version.
Author: M.Bourg David
Platform: |
Size: 19362816 |
Author: 韩利冬 |
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