Description: 国外经典教材 GPU编程的最好入门书籍,使用renderMonkey开发图像处理-Foreign classic textbook Introduction to GPU programming the best books, the use of the development of image processing renderMonkey Platform: |
Size: 6789120 |
Author:沧海书云 |
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Description: 《Shaders.for.Game.Programmers.and.Artists》这本书的源代码,网上很难找的。-Shaders.for.Game.Programmers.and.Artists This book is the source code, it is difficult to find online. Platform: |
Size: 14761984 |
Author:张龙 |
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Description: 《Shaders for Game Programmers and Artists》及随书源代码,好艰难才搜集到的,本书对Shader入门非常有用-Shaders for Game Programmers and Artists and the book s source code, so difficult to collect it, and this book very useful entry on the Shader Platform: |
Size: 21552128 |
Author:陈雨 |
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Description: 这本书的重点就是shader-渲染,在3D游戏开发过程中,渲染是一个难点,也是一个重点,本书就是详细介绍如何渲染的书籍,从入门到高级。-the book is written for anybody who has some interest in the topic.Because the topics and techniques covered throughout this book are so varied,it is bound to be ofinterest to everybody from hobbyist programmers to professional shader developers.
Platform: |
Size: 6789120 |
Author:grape |
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Description: 讨论游戏开发中的不同角色;介绍出品人、设计师、程序员、美工和质量保证人员(或者游戏测试人员)的“作业描述”。-Discuss the different roles in the game development Introduce exhibitors, stylist, programmers, artists and quality assurance staff (or game testing personnel) "homework description".
Platform: |
Size: 1329152 |
Author:王佳 |
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