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Description: java2d游戏引擎
Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto.
Current Features:
Boxes
Circles
Static Lines
Restituion and Friction
Fixed, Elastic and Loose Joints
Angluar Velocity/Momentum
Simple API
Quad Tree Collision
Gideon Smeding s Polygon Support Added!
Resting Body detection added! (alpha)
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Size: 88151 |
Author: zb |
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Description: java2d游戏引擎
Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto.
Current Features:
Boxes
Circles
Static Lines
Restituion and Friction
Fixed, Elastic and Loose Joints
Angluar Velocity/Momentum
Simple API
Quad Tree Collision
Gideon Smeding s Polygon Support Added!
Resting Body detection added! (alpha) -java2d game engine Phys2D is a 2D physics engine written in Java (1.4). Currently it is essentially a port and rework of the GDC 2006 presentation from Erin Catto. Current Features: Boxes Circles Static Lines Restituion and Friction Fixed, Elastic and Loose Joints Angluar Velocity/Momentum Simple API Quad Tree Collision Gideon Smeding s Polygon Support Added! Resting Body detection added! (alpha)
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Size: 88064 |
Author: zb |
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Description: GDC Technology and XpanD Partner to Launch Largest 3D Theater Deployment Throughout Mainland China
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Size: 2048 |
Author: zf |
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Description: GDC Document treating about matrices
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Size: 220160 |
Author: raul |
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Description: GDC Document treating about Deferred Shading
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Size: 350208 |
Author: raul |
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Description: GDC Document treating about -GDC Document treating about ...
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Size: 548864 |
Author: raul |
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Description: GDC Document treating about 3d graphics
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Size: 7526400 |
Author: raul |
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Description: RapidXml 试图成为最快的 XML DOM 解析工具包,同时保证解析结果的可用性、可移植性以及与 W3C 标准的兼容性。RapidXml 使用 C++ 编写,因此在操作同一数据时,其解析速度接近于 strlen() 函数。 整个解析工具包包含在一个头文件中,所以使用时不用编译也不用连接。要想使用 RapidXml 只要包含 rapidxml.hpp 即可,当然如果要用附加功能(如打印函数),你可以包含 rapidxml_print.hpp 文件。 RapidXml 为采用C++语言操作XML提供了机遇,同时结合XMPP协议也开启了诸如Wt、CxServer等基于C++的网络应用在即时通讯领域的更宽广的发展空间。
Box2D最早是Erin Catto为2006 GDC上的演讲而编写的演示代码,随着越来越多人对之感兴趣,Erin也在不断地改进和增加新的功能,最终演变为现在的Box2D物理引擎。随着使用Box2D的游戏 Crayon Physics Deluxe在本届IGF上拔得头筹,对于这个物理引擎的关注度明显提升
-RapidXml 试图成为最快的 XML DOM 解析工具包,同时保证解析结果的可用性、可移植性以及与 W3C 标准的兼容性。RapidXml 使用 C++ 编写,因此在操作同一数据时,其解析速度接近于 strlen() 函数。 整个解析工具包包含在一个头文件中,所以使用时不用编译也不用连接。要想使用 RapidXml 只要包含 rapidxml.hpp 即可,当然如果要用附加功能(如打印函数),你可以包含 rapidxml_print.hpp 文件。 RapidXml 为采用C++语言操作XML提供了机遇,同时结合XMPP协议也开启了诸如Wt、CxServer等基于C++的网络应用在即时通讯领域的更宽广的发展空间。
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Size: 5025792 |
Author: 动力传说 |
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Description: Greatest Common Divisor algorithm.
Platform: |
Size: 33792 |
Author: rei |
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Description: rtklib 版本2.4.1
An Open Source Program Package for GNSS Positioning
日本开源网站上提供的关于GPS卫星数据解算的程序。All of the executable binary APs for Windows are included in the package as well as whole source programs of the library and the APs.
* For real-time PPP, EUREF and IGS have already started to distribute real-time satellite orbit and clock as RTCM v.3 SSR messages via NTRIP. To receive the real-time satellite orbit and clock, users have to make registration and get an account to access the NTRIP broadcasters. Refer BKG GDC site http://igs.bkg.bund.de/ntrip/index for details.
-All of the library functions and APIs are written in ANSI C (C89). The library internally uses standard socket and pthread for Linux/UNIX or winsock and WIN32 thread for Windows. By setting compiler option-DLAPACK or-DMKL, the library uses LAPACK/BLAS or Intel MKL for fast matrix computation. The console APs are also written in standard C. The library and console APs can be built on many environments like gcc on Linux. The GUI APs are written in C++ and utilize Borland VCL for the GUI toolkit. All of the executable binary APs in the package were built by free edition Borland Turbo C++ 2006 (http://www.turboexplorer.com)* on Windows. The binary APs were tested on Windows XP SP3 32bit and Windows 7 SP1 64bit. The console APs are also built and tested on Ubuntu 9.04 Linux.
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Size: 27762688 |
Author: huo |
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Description: gcd的使用,物理引擎的使用,ios网络编程-networked physics demo- gcd
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Size: 533504 |
Author: zhouxin |
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Description: 虚幻引擎3 源代码 2006版的包含Epic在GDC大会上的演示程序和UnrealEd
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Size: 41402368 |
Author: ws |
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