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[OpenGL programglOrtho

Description: OpenGL开发正射投影示,控制台程序,接口函数glOthor()-OpenGL development are overhead projectors show, console procedures, interface function glOthor ()
Platform: | Size: 17162 | Author: 萧鱼 | Hits:

[OpenGL programtymatrix

Description: 将投影变换矩阵存储到一个一维数组中,与函数glFrustum,glOrtho,gluPerspective的相应参数相同,并比较当前投影矩阵和用所设计的函数所得结果。在屏幕上输出两个矩阵并进行比较。可使用glGetFloatv(GL_PROJECTION_MATRIX, ...)获得当前投影矩阵。-projection matrix storage to a one-dimensional arrays, and functions glFrustum. glOrtho, gluPerspective same as the corresponding parameters, and to compare the current projection matrix, and the use of design as a function of the results. On the screen two output matrix and compared. Use glGetFloatv (GL_PROJECTION_MATRIX. ...) access to current projection matrix.
Platform: | Size: 4249 | Author: sunway | Hits:

[SourceCodeOpenGL编程指南示例(光照、旋转、平移)

Description: 本源码是有关OpenGL编程指南第六版书本的的示例,详细介绍了一些常用函数的用法,包括:glTranslatef,glVertex,glOrtho,glView
Platform: | Size: 1307915 | Author: daihuan1985@163.com | Hits:

[OpenGL programglOrtho

Description: OpenGL开发正射投影示,控制台程序,接口函数glOthor()-OpenGL development are overhead projectors show, console procedures, interface function glOthor ()
Platform: | Size: 16384 | Author: 萧鱼 | Hits:

[OpenGL programtymatrix

Description: 将投影变换矩阵存储到一个一维数组中,与函数glFrustum,glOrtho,gluPerspective的相应参数相同,并比较当前投影矩阵和用所设计的函数所得结果。在屏幕上输出两个矩阵并进行比较。可使用glGetFloatv(GL_PROJECTION_MATRIX, ...)获得当前投影矩阵。-projection matrix storage to a one-dimensional arrays, and functions glFrustum. glOrtho, gluPerspective same as the corresponding parameters, and to compare the current projection matrix, and the use of design as a function of the results. On the screen two output matrix and compared. Use glGetFloatv (GL_PROJECTION_MATRIX. ...) access to current projection matrix.
Platform: | Size: 4096 | Author: sunway | Hits:

[Documentserweiguancha

Description: 建立二维投影(以glOrtho函数)实例工程,通过修改参数,验证二维窗口到视口影射关系,以及裁剪效果,包括点裁剪、线裁剪、面裁剪和字体裁剪等效果。-The establishment of two-dimensional projection (to glOrtho function) examples of works by modifying the parameters of two-dimensional window to verify, as I insinuate, as well as the effect of cutting, including the point of cutting, line cutting, tailoring and font face, such as the effect of cutting.
Platform: | Size: 1192960 | Author: 何千 | Hits:

[3D GraphicTorus

Description: Torus Display a static picture of a torus and the coordinate system axes. Instead of using a primitive GL function (such as glOrtho or glFrustum) to set the viewing volume, it instead uses gluPerspective. gluPerspective must be done when the matrix mode is GL_PROJECTION. Instead of using translates and rotates to position the objects into the view volume, it instead uses gluLookAt to position and orient the camera so that it is looking at the objects. gluLookAt must be done when the matrix mode is GL_MODELVIEW. Shows that the combination of gluPerspective and gluLookAt is considerably more intuitive than the more primitive mechanism of glFrustum and plain object transformations. Draws the torus using the fancy glutWireTorus function (which internally calls glVertex a zillion times). -Torus Display a static picture of a torus and the coordinate system axes. Instead of using a primitive GL function (such as glOrtho or glFrustum) to set the viewing volume, it instead uses gluPerspective. gluPerspective must be done when the matrix mode is GL_PROJECTION. Instead of using translates and rotates to position the objects into the view volume, it instead uses gluLookAt to position and orient the camera so that it is looking at the objects. gluLookAt must be done when the matrix mode is GL_MODELVIEW. Shows that the combination of gluPerspective and gluLookAt is considerably more intuitive than the more primitive mechanism of glFrustum and plain object transformations. Draws the torus using the fancy glutWireTorus function (which internally calls glVertex a zillion times).
Platform: | Size: 1024 | Author: Prashant | Hits:

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