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Description: 面向GPU的多LOD因子的大规模场景可视化策略.
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Size: 12394051 |
Author: 杨眉 |
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Description: 面向GPU的多LOD因子的大规模场景策略及其原型系统.
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Size: 7308952 |
Author: 杨眉 |
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Description: 外国牛人发布的论文 大型海面模拟,lod ,gpu编程
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Size: 4460829 |
Author: lwjvive |
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Description: 面向GPU的多LOD因子的大规模场景可视化策略.-GPU-oriented multi-LOD factor of large-scale scenes visualization strategy.
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Size: 12393472 |
Author: 杨眉 |
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Description: 面向GPU的多LOD因子的大规模场景策略及其原型系统.-GPU-oriented multi-LOD factor of large-scale scenes strategy and the prototype system.
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Size: 7308288 |
Author: 杨眉 |
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Description: 基于GPU地形绘制算法,可以ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left -QuadTree+LOD 基于GPU地ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left 形绘制算法
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Size: 34816 |
Author: 赵华成 |
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Description: 基于GPU的LOD地形漫游系统 (自己做的)-Lod Terrain on GPU
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Size: 6204416 |
Author: 李斌 |
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Description: 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
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Size: 26829824 |
Author: renjie |
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Description: 面向GPU的多LOD因子的大规模场景策略及其原型系统-Large Scene Rendering Solution Using GPU
Based Multi-LOD Factor Approach
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Size: 7432192 |
Author: Jhon |
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Description: LOD算法在DirectX的应用程序,有源码给大家分享学习(very simple and helpful, fast download)
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Size: 3003392 |
Author: 仆仆丁
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Description: 零烘烤时间
-程序场景完美兼容
革命的射线LOD系统
-国际奥委会+ LOD /国际奥委会/ LOD只有
-实时阴影的全力支持
-非常易于使用,但非常强大
-在移动设备上令人叹为观止的大场景不杀死他们小小的CPU / GPU:-)
兼容统一免费/ Pro /移动/等(Zero baking time
- Beautifully compatible with procedural scenes
- Revolutionary ray-based LOD system
- IOC + LOD / IOC only / LOD only
- Full support of realtime shadows
- Extremely easy to use, yet remarkably powerful
- Astoundingly big scenes on mobile devices without killing their tiny cpus/gpus)
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Size: 17723392 |
Author: im_xundong
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