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[Other resourceGpuLodTerrainView

Description: 面向GPU的多LOD因子的大规模场景可视化策略.
Platform: | Size: 12394051 | Author: 杨眉 | Hits:

[Other resourceGpuLodTerrain

Description: 面向GPU的多LOD因子的大规模场景策略及其原型系统.
Platform: | Size: 7308952 | Author: 杨眉 | Hits:

[3D Graphicprojected grid water demo

Description: 外国牛人发布的论文 大型海面模拟,lod ,gpu编程
Platform: | Size: 4460829 | Author: lwjvive | Hits:

[3D GraphicGpuLodTerrainView

Description: 面向GPU的多LOD因子的大规模场景可视化策略.-GPU-oriented multi-LOD factor of large-scale scenes visualization strategy.
Platform: | Size: 12393472 | Author: 杨眉 | Hits:

[3D GraphicGpuLodTerrain

Description: 面向GPU的多LOD因子的大规模场景策略及其原型系统.-GPU-oriented multi-LOD factor of large-scale scenes strategy and the prototype system.
Platform: | Size: 7308288 | Author: 杨眉 | Hits:

[Special EffectsClipmapTerrain

Description: 基于GPU地形绘制算法,可以ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE - Hold Left -QuadTree+LOD 基于GPU地ROAM Simplistic Implementation By Bryan Turner brturn@bellsouth.net January, 2000 Project file for MS Visual C++ 6.0. Requires GLUT DLL (www.opengl.org) Adjust program constants in Landscape.h and Utility.cpp. MAPS: Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE (as defined in Landscape.h). If this map is not found, the program attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view Tread Marks maps correctly is "0.25f". (www.TreadMarks.com) CONTROLS: MOUSE- Hold Left 形绘制算法
Platform: | Size: 34816 | Author: 赵华成 | Hits:

[Graph programWinRARZIP

Description: 基于GPU的LOD地形漫游系统 (自己做的)-Lod Terrain on GPU
Platform: | Size: 6204416 | Author: 李斌 | Hits:

[DirextXGPU-LOD-Terrain

Description: 一个基于GPU的地形系统。高度图在显卡中采样,避免了地形的数据组织。基于streaming的LOD系统。-A GPU-based terrain system. The height map graphics in sampling, to avoid terrain data organization. LOD system based on streaming.
Platform: | Size: 26829824 | Author: renjie | Hits:

[Software EngineeringLarge-Scene-Rendering-Solution

Description: 面向GPU的多LOD因子的大规模场景策略及其原型系统-Large Scene Rendering Solution Using GPU Based Multi-LOD Factor Approach
Platform: | Size: 7432192 | Author: Jhon | Hits:

[OtherGPU 编程与CG 语言之阳春白雪下里巴人

Description: LOD算法在DirectX的应用程序,有源码给大家分享学习(very simple and helpful, fast download)
Platform: | Size: 3003392 | Author: 仆仆丁 | Hits:

[Game EngineInstantOC_doc

Description: 零烘烤时间 -程序场景完美兼容 革命的射线LOD系统 -国际奥委会+ LOD /国际奥委会/ LOD只有 -实时阴影的全力支持 -非常易于使用,但非常强大 -在移动设备上令人叹为观止的大场景不杀死他们小小的CPU / GPU:-) 兼容统一免费/ Pro /移动/等(Zero baking time - Beautifully compatible with procedural scenes - Revolutionary ray-based LOD system - IOC + LOD / IOC only / LOD only - Full support of realtime shadows - Extremely easy to use, yet remarkably powerful - Astoundingly big scenes on mobile devices without killing their tiny cpus/gpus)
Platform: | Size: 17723392 | Author: im_xundong | Hits:

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