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Description: 此为 一小小的C语言题目 本人刚接触C语言 而且这是本人刚攥写的小程序 希望站长笑纳-this as a small C-language title I begin C language but this is my grip was just a small hope that the head of procedures heart
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Size: 1975319 |
Author: 蛤蟆吸水 |
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Description: 是关于JAVA学习的词汇,你都可从中查到的握-on learning vocabulary, you can be found from the grip
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Size: 16799 |
Author: 11 |
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Description: FreeTextBox HTML在线编辑器源代码
(C#源代码)阅读一下对掌握C#很有好处的-FreeTextBox online HTML editor source code (C# source code) right palm reading C# grip very good
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Size: 38517 |
Author: 比为 |
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Description: JSP自定义标签,讲得非常明白,易于学习,看完基本能撑握-JSP-defined labels, point very clearly, easy to learn basic reading can be sustained grip
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Size: 267515 |
Author: zhou |
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Description: UG二次开发语言GRIP示例程序(全),为《UG二次开发技术基础(附光盘》书的配套光盘内容。
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Size: 68703 |
Author: betazhang |
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Description: The user will have the ability to resize the dialog, with consequent rearrangement of child windows. You can control the minimum and maximum size allowed, as well as the maximized size and position of the dialog. The size grip is displayed by default, but you may turn it off. Automatic Save/Restore the dialog s size and position, along with the active page, is also supported
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Size: 78387 |
Author: 张澜 |
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Description: The user will have the ability to resize the dialog, with consequent rearrangement of child windows. You can control the minimum and maximum size allowed, as well as the maximized size and position of the dialog. The size grip is displayed by default, but you may turn it off. Automatic Save/Restore the dialog s size and position, along with the active page, is also supported
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Size: 244734 |
Author: 张澜 |
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Description: 重点撑握数值微分法.此法主要内容为先算出直线的斜率 k=△y/△x 其中, △x=x1-x0, △y=y1-y0,(x0,y0)和(x1,y1)分别是直线的端点坐标。然后,从直线的起点开始,确定最佳逼近于直线的y坐标均为整数,让X从起点到终点变化,每步递增1,计算对应的y坐标,y=kx+B,并取象素(x,round(y))。用这个方法既直观,以可行,然而效率低。-focus on shoring grip numerical differentiation. This method is mainly as first calculated linear slope # k = y / x which x = x1 - x0, y1 = y-y0, (x0, y0) and (x1, y1) were straight endpoint coordinates. Then, straight from the starting point, to determine the best approach in a straight line y coordinates are integers, and let X from start-to-end change, every step an increase, calculated corresponding y, y = Response kx B, and admission pixel (x, round (y)). Using this method is straightforward, to the extent feasible, but inefficient.
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Size: 27857 |
Author: news |
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Description: 重点撑握数值微分法.此法主要内容为先算出直线的斜率 k=△y/△x 其中, △x=x1-x0, △y=y1-y0,(x0,y0)和(x1,y1)分别是直线的端点坐标。然后,从直线的起点开始,确定最佳逼近于直线的y坐标均为整数,让X从起点到终点变化,每步递增1,计算对应的y坐标,y=kx+B,并取象素(x,round(y))。用这个方法既直观,以可行,然而效率低。-focus on shoring grip numerical differentiation. This method is mainly as first calculated linear slope# k = y/x which x = x1- x0, y1 = y-y0, (x0, y0) and (x1, y1) were straight endpoint coordinates. Then, straight from the starting point, to determine the best approach in a straight line y coordinates are integers, and let X from start-to-end change, every step an increase, calculated corresponding y, y = Response kx B, and admission pixel (x, round (y)). Using this method is straightforward, to the extent feasible, but inefficient.
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Size: 27648 |
Author: news |
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Description: UG二次开发语言open/grip开发,本程序是将实体按照Z轴方向投影到已知曲面上,并且可以将实体按照X轴和Y轴两个方向进行阵列复制。-UG secondary development language open/grip development, this process is the entity in accordance with the Z-axis projection to the surface are known and can be the entity in accordance with the X-axis and Y-axis direction of the two replicate arrays.
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Size: 2048 |
Author: 苗苗 |
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Description: 非常好的软件教程,简明的介绍了ug二次开发过程,给初学者以豁然开朗的感觉-Extracting more points in ug Very good software tutorials, concise introduces the development process, ug for beginners to be suddenly enlightened feeling
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Size: 1999872 |
Author: Mr.Wang |
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Description: UG NX7.5 GRIP 二次开发环境的帮助文档-UG NX7.5 GRIP secondary development environment with the help of documents
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Size: 4319232 |
Author: liuliu |
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Description: 本文介绍了UG GRIP语言的特点和应用,以及如何使用UG GRIP,并给出了实例-This article describes the characteristics of UG GRIP languages and applications, and how to use UG GRIP, and gives examples
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Size: 100352 |
Author: haohao |
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Description: 基于UG/Open GRIP的直齿锥齿轮
二次开发研究-Research on second development of coniflex gear wheel based on UG/Open GRIP
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Size: 167936 |
Author: liulin |
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Description: 本文介绍了UG GRIP语言的一些实例,对初学者有很大帮助-ug grip
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Size: 15360 |
Author: gao |
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Description: UG二次开发的实例教程,包括大部分基础源码-UG GRIP
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Size: 79872 |
Author: gao |
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Description: Gravis/Kensington GrIP protocol joystick and gamepad driver for Linux
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Size: 3072 |
Author: wangjeng328 |
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Description: GRIP二次开发,自动生成"grip"字母-GRIP secondary development, automatic generation of " grip" the letter
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Size: 1024 |
Author: 王小威 |
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Description: Gravis Kensington GrIP protocol joystick and gamepad driver for Linux.
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Size: 3072 |
Author: hqhongdao |
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Description: UG 二次开发帮助文档 Grip 使用教程(The two development of UG)
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Size: 79872 |
Author: Mister_xv |
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