Description: opengl做的人体仿真的程序,行走效果非常棒,程序写的比较经典。
-opengl do human simulation procedures, operating results terrific, the procedure was more classic. Platform: |
Size: 3889152 |
Author:唐少敏 |
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Description: 人体运动分析
可以骨骼提取
用VC6和opencv还有opengl写成-Human motion analysis can be extracted bone opencv using VC6 and also written in opengl Platform: |
Size: 151552 |
Author: |
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Description: VC++6.0和OpenGL开发的三维网格的三维人体动画系统,不缺文件,可以执行。-VC++ 6.0 and OpenGL to develop three-dimensional grid of three-dimensional human animation systems, no shortage of documents, can be implemented. Platform: |
Size: 101376 |
Author:莫愁湖 |
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Description: 3D 用OPENGL 由一张大图片旋转,产生很多笑图片 叠罗汉一样-3D using OPENGL from a big picture rotation, picture a lot of laughter, like human pyramids Platform: |
Size: 154624 |
Author:wynne |
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Description: 用OpenGL实现的一个小游戏 包括人机交互
人工智能的实现-Using OpenGL realize a small game, including the realization of human-computer interaction Artificial Intelligence Platform: |
Size: 258048 |
Author:limeng |
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Description: sw运用Opengl和C实现一个人体面部的三维显示-sw use Opengl and C to achieve a human face three-dimensional display Platform: |
Size: 385024 |
Author:shen |
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Description: 基于OpenGL的三维人体点云模型的显示。-OpenGL-based three-dimensional point cloud model of the human body display. Platform: |
Size: 74752 |
Author:李雪莉 |
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Description: 一个简单的人体建模和走步运动。用
vc ++6.0 opengl开发-A simple movement of human modeling and walking. Developed using vc++6.0 opengl Platform: |
Size: 1704960 |
Author:杜永波 |
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Description: 初学OpenGL时做的小程序,用vc++做的一个可以用鼠标控制人机交互的圆环,代码很简单,初学OpenGL比较不错的参考程序-Beginners do when a small OpenGL program, using vc++ to do a human-computer interaction can be controlled with the mouse the circle, the code is very simple, quite good reference for beginners OpenGL program Platform: |
Size: 280576 |
Author:钱冰 |
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Description: 基于OpenGL 的3DS 模型的导入与控制。研究了在VC++6.0 环境下利用OpenGL 导入3DS 模型的两种方法,并给出了具体实现
过程和技术要点,两种导入方法比较结果说明:读入3DS 文件类的方法优于文件转换法,导
入的模型图的失真度很小,并可方便实现平移、旋转、缩放、拾取等人机交互控制.
关键词:OpenGL;3DS 模型;人机交互-Import and Control of 3DS Models Based on OpenGL
GAO Hai-fang1, WANG Tian-lei2, QIU Jie3, KANG Xian-min1,4 , WANG Da-cheng1,4
(1. School of Electrical and Mechanical Engineering, Wuyi University, Jiangmen 529020, China
2. School of Information Engineering, Wuyi University, Jiangmen 529020, China 3. National
Motorcycle and Accessories Quality Supervisory & Testing Centre, Jiangmen 529000, China
4. Motorcycle Research Institute, Wuyi University, Jiangmen 529020, China)
Abstract: Two methods for importing the 3DS model using OpenGL in the VC++6.0 environment are
studied and the specific implementation procedures and technical points are given. A comparison of
the two methods shows that the 3DS file-class method is better than the file conversion method as it
causes less model diagram distortion and can easily achieve such human-computer interaction as
translation, rotation, scaling and picking up.
Key words: OpenGL 3DS model human-computer interaction Platform: |
Size: 5120 |
Author:jinking |
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Description: 用opengl实现小球和背景的填充,并且移动鼠标实现人机交互,通过进球情况分出玩家的胜负-Using opengl to draw the ball and fill the background, and move the mouse to achieve human-computer interaction to find whether the player win or lose! Platform: |
Size: 16219136 |
Author:刘海 |
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Description: 本程序基于OpenGL使用VC++进行开发,实现了具有简单人机交互功能的立方体光照模型。程序分为三个部分:矩阵运算、图形显示及事件响应模块。-The program is based on OpenGL development using VC++ to achieve a cube with a simple illumination model of human-computer interaction function. Program is divided into three parts: the matrix operations, graphics and incident response module. Platform: |
Size: 355328 |
Author:guoqi |
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Description: vc环境下用OpenGL做出的乔巴,比较像,可以进行人机交互-Vc environment using OpenGL made by Joe, more like, you can be human-computer interaction Platform: |
Size: 417792 |
Author:yangmao |
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