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Description: 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。比较适合初学者。便于理解OpenGL画图的数学原理.-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully demonstrated the effectiveness of human-computer interaction. More suitable for beginners. OpenGL drawing easier to understand the mathematical principles.
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Size: 364313 |
Author: 谭刚 |
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Description: VC环境下开发的动画程序源代码,适合opengl高级爱好者参考-VC environment in the development of animation program's source code for reference opengl High lovers
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Size: 1999872 |
Author: 张义力 |
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Description: 运用Opengl和C实现一个人体面部的三维显示-Opengl and C use a human face to achieve the 3-D display
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Size: 2824192 |
Author: 李瑞 |
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Description: OPENGL Delphi Programming.this code(include the exe file)is the Human behavpathcontrol.
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Size: 271360 |
Author: 张尧 |
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Description: 利用OpenGL画的一个三维球体(有光照,可以调整球面数,可以调整球体半径,有旋转,有移动等基本操作,充分表现人机交互的效果。比较适合初学者。便于理解OpenGL画图的数学原理.-use OpenGL 3D painting of a ball (a light, adjust the number of spherical, the radius can be adjusted Ball, a rotating movement, such as basic operation fully demonstrated the effectiveness of human-computer interaction. More suitable for beginners. OpenGL drawing easier to understand the mathematical principles.
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Size: 364544 |
Author: 谭刚 |
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Description: 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
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Size: 435200 |
Author: zzy |
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Description: 这是一个基于VC++平台开发出来的人脸识别/检测源码,对于研究人脸的识别有一定的帮助!-This is a development platform based on the VC the Face Recognition/Detection source, for the Study of Human Face Recognition can help!
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Size: 245760 |
Author: 陈朋 |
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Description: 商业系统源码本书以OpenGL开发为核心,精心设计了36个实验。全书共分10章,既介绍了基本的图形学要素,包括2D图形和3D物体的绘制、坐标系变换、光照、材质、2D纹理、曲线和曲面等,又进一步引入利用OpenGL开发图形工程的各种技术,如复杂3D建模、音频系统、摄像机控制、粒子系统、人机交互技术等。
本书图文并茂、实例丰富,所有例程都是基于一个功能齐全的编程框架文件(5DG编程框架文件)开发的,代码有详细的中文注释,可读性很强。本书既可作为高校的图形学实验教材,也是学习OpenGL的理想参考书,适合具有C语言基础的读者使用。-business systems source book to OpenGL development as the core, a carefully designed experiment 36. The book is divided into 10 chapters, we introduced the basic graphics elements, including 2 D and 3 D graphic objects mapping, coordinate transformation, lighting, material quality, 2D texture, curves and surfaces. further development of the introduction of OpenGL graphics engineering technologies, such as complex 3 D modeling, audio system, Camera control, particle systems, human-computer interaction technology. The book illustrated examples of rich, All routines are based on a fully functional programming framework document (5DG programming framework document) development, code detailed Chinese translations, readability strong. The book can as colleges and universities graphics experiment
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Size: 482304 |
Author: liubao |
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Description: opengl做的人体仿真的程序,行走效果非常棒,程序写的比较经典。
-opengl do human simulation procedures, operating results terrific, the procedure was more classic.
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Size: 3889152 |
Author: 唐少敏 |
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Description: delphi + opengl 关于一个人脸的实现-delphi+ opengl on the realization of a human face
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Size: 60416 |
Author: 徐 |
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Description: 人体运动分析
可以骨骼提取
用VC6和opencv还有opengl写成-Human motion analysis can be extracted bone opencv using VC6 and also written in opengl
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Size: 151552 |
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Description: OpenGL超级宝典第三版完全源代码,感觉不少人发的都是按章节的,很不方便,所以传上完全版的。开发OpenGL必备-OpenGL Super Bible third edition complete source code, I feel a lot of human hair according to the chapters, very inconvenient, so Chuan full version of the. Essential to develop OpenGL
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Size: 12228608 |
Author: 徐寅 |
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Description: VC++6.0和OpenGL开发的三维网格的三维人体动画系统,不缺文件,可以执行。-VC++ 6.0 and OpenGL to develop three-dimensional grid of three-dimensional human animation systems, no shortage of documents, can be implemented.
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Size: 101376 |
Author: 莫愁湖 |
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Description: sw运用Opengl和C实现一个人体面部的三维显示-sw use Opengl and C to achieve a human face three-dimensional display
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Size: 385024 |
Author: shen |
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Description: 人体三维骨骼运动仿真研究毕业设计(报告加源程序).-Human body three-dimensional simulation of bone graduation exercise design (add source report).
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Size: 1397760 |
Author: pj |
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Description: 基于OpenGL的三维人体点云模型的显示。-OpenGL-based three-dimensional point cloud model of the human body display.
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Size: 74752 |
Author: 李雪莉 |
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Description: 用opengl写的一个骨骼动画,实现运动人体骨骼点阵模型的绘制。该人体模型需要具有以下功能:显示为点阵模型;可以运动-Opengl written with a skeletal animation, the realization of the human skeleton movement map lattice model. The needs of the human body model has the following functions: display for the lattice model can campaign
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Size: 74752 |
Author: dirk |
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Description: OpenGL 在人脸建模和动画中的应用。是篇论文,个人觉得还不错。-OpenGL in the human face modeling and animation applications. Is the papers personally feel that bad.
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Size: 288768 |
Author: xie weiran |
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Description: OpenGL Delphi编程三维人体显示代码OpenGL Delphi programming code for three-dimensional human display
-OpenGL Delphi programming code for three-dimensional human display
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Size: 53248 |
Author: 名剑 |
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Description: 基于OpenGL 的3DS 模型的导入与控制。研究了在VC++6.0 环境下利用OpenGL 导入3DS 模型的两种方法,并给出了具体实现
过程和技术要点,两种导入方法比较结果说明:读入3DS 文件类的方法优于文件转换法,导
入的模型图的失真度很小,并可方便实现平移、旋转、缩放、拾取等人机交互控制.
关键词:OpenGL;3DS 模型;人机交互-Import and Control of 3DS Models Based on OpenGL
GAO Hai-fang1, WANG Tian-lei2, QIU Jie3, KANG Xian-min1,4 , WANG Da-cheng1,4
(1. School of Electrical and Mechanical Engineering, Wuyi University, Jiangmen 529020, China
2. School of Information Engineering, Wuyi University, Jiangmen 529020, China 3. National
Motorcycle and Accessories Quality Supervisory & Testing Centre, Jiangmen 529000, China
4. Motorcycle Research Institute, Wuyi University, Jiangmen 529020, China)
Abstract: Two methods for importing the 3DS model using OpenGL in the VC++6.0 environment are
studied and the specific implementation procedures and technical points are given. A comparison of
the two methods shows that the 3DS file-class method is better than the file conversion method as it
causes less model diagram distortion and can easily achieve such human-computer interaction as
translation, rotation, scaling and picking up.
Key words: OpenGL 3DS model human-computer interaction
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Size: 5120 |
Author: jinking |
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