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Description: 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
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Size: 435153 |
Author: zzy |
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Description: 人体三维骨骼运动仿真研究,做数字图象处理的朋友,特别是研究人体骨骼运动的朋友可以参考-human skeleton 3D motion simulation, digital image processing so friends Special study of the movement of human bones can refer to a friend
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Size: 416487 |
Author: 李亚成 |
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Description:
并本文对两大类步态识别算法进行了深入研究,其主要内容集中于步态特征的提取和分类器的设计两部分。
在特征提取阶段采用多种不同的方法提取多种不同的步态特征,其中效果较好的是一种基于模型的特征提取方法。本文使用关键点和肢体角度构建人体的骨骼化模型,
并对模型的各项参数提取做了改进,从人体的骨骼化模型中提取人体的静态参数(如身高、步幅等)以及动态参数(如运动过程中关键点的位置、运动轨迹、肢体角度、-and two types of paper gait recognition algorithm for in-depth study Its main contents concentrated in the gait characteristics of the extraction and classification of the design of two parts. Feature extraction stage in the use of different methods of extracting different gait characteristics, the effect of which is a better model-based feature extraction methods. Using the key points and limbs angle Construction human skeleton model and the model parameter extraction made improvements, from the human skeleton model of the human body from the static parameters (such as height, Stride) and dynamic parameters (such as the process of movement key points, trajectory, physical perspective,
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Size: 3257680 |
Author: 李岚熙 |
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Description: 本文提供一种将骨架动作矢量映射到人体骨架模型的一种方法,通过输入各个骨骼的当前方向,反馈给骨架模型,这样就实现了动画的效果。实验开发工具是VC6.0在OpenGL平台上开发完成。
-this paper will provide a skeleton moves vector mapping of the human skeleton model in a way, all through the importation of bone current direction, back to the skeleton model, thus achieving the animation effect. Experimental development tools is VC6.0 in OpenGL platform developed.
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Size: 435200 |
Author: zzy |
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Description: 骨骼动画的例子, 骨骼动画的例子,-skeletal animation example, skeletal animation example,
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Size: 1272832 |
Author: 微微 |
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Description: 需要用opencv,是多边形骨架化提取的代码-need opencv, polygon extraction of the skeleton code
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Size: 58368 |
Author: 王其军 |
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Description:
并本文对两大类步态识别算法进行了深入研究,其主要内容集中于步态特征的提取和分类器的设计两部分。
在特征提取阶段采用多种不同的方法提取多种不同的步态特征,其中效果较好的是一种基于模型的特征提取方法。本文使用关键点和肢体角度构建人体的骨骼化模型,
并对模型的各项参数提取做了改进,从人体的骨骼化模型中提取人体的静态参数(如身高、步幅等)以及动态参数(如运动过程中关键点的位置、运动轨迹、肢体角度、-and two types of paper gait recognition algorithm for in-depth study Its main contents concentrated in the gait characteristics of the extraction and classification of the design of two parts. Feature extraction stage in the use of different methods of extracting different gait characteristics, the effect of which is a better model-based feature extraction methods. Using the key points and limbs angle Construction human skeleton model and the model parameter extraction made improvements, from the human skeleton model of the human body from the static parameters (such as height, Stride) and dynamic parameters (such as the process of movement key points, trajectory, physical perspective,
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Size: 3257344 |
Author: QHLee |
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Description: 运动图象序列的人体三维运动骨架重建的文章。写的很好。-Movement of three-dimensional image sequence of human motion skeleton reconstruction of the article. To write well.
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Size: 296960 |
Author: b181 |
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Description: 在计算机视觉领域,人体运动分析的研究具有相当广泛的应用前景。由于人体运动的复杂性,已有的研究方法都对研究对象—人体,加上了许多限制条件。本文中提出了一种新的方法来获得各类人体运动的信息。本文主要论述了该方法中对人体三维运动骨架的重建部分,其基本思想是在摄相机定标的基础上,应用三维人体模型知识和运动连续性依次建立每个图象的人体运动骨架。-In the field of computer vision, human motion analysis with a wide range of applications. Due to the complexity of human motion, the existing research methods are research subjects- the human body, together with a number of restrictions. This paper proposed a new method to obtain information on various types of human movement. This article focuses on the method of three-dimensional movement of the body part of the reconstruction of the skeleton, the basic idea is the basis of camera calibration, the application of three-dimensional model of human knowledge and exercise in order to establish the continuity of human motion in each image frame. Finally, experimental results
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Size: 296960 |
Author: 丁行 |
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Description: 用opengl写的一个骨骼动画,实现运动人体骨骼点阵模型的绘制。该人体模型需要具有以下功能:显示为点阵模型;可以运动-Opengl written with a skeletal animation, the realization of the human skeleton movement map lattice model. The needs of the human body model has the following functions: display for the lattice model can campaign
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Size: 74752 |
Author: dirk |
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Description: 综合使用多种方法使模糊的人体骨架变清晰,空间图像域的增强-The integrated use of a variety of ways to obscure a clear change in human skeleton
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Size: 1024 |
Author: 张希 |
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Description: 人体骨骼动画,BVH格式文件。
是一种树形层次结构表示的人体骨骼-Human skeletal animation, BVH format. Is a tree-like hierarchical structure of the human skeleton
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Size: 4451328 |
Author: 陈金福 |
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Description: 利用混合空间增强法处理人体骨骼图像
里面有多种处理方式,还有图像结果,我自己写的哦-Treatment of the use of hybrid-space to enhance the image of human bones inside a variety of approach, I wrote it myself oh
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Size: 118784 |
Author: 熊泽 |
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Description: 是初学者的好材料,里面是一个在opengl中显示一个人体骨架的代码,并能控制其平移和姿态的变化。请先按要求将另外两个dll文件加入,否则会提示错误。-Is a good material for beginners, which is a opengl to display a human skeleton code, and can control its translation and attitude change. Please be required to join two other dll files, otherwise it will prompt an error.
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Size: 1921024 |
Author: liushengbo |
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Description: 一个基于骨骼动画bvh文件,obj文件的三维人体运动程序,c++opgl,有演示程序和源码skinAndskelet-A skeleton-based animation bvh file, obj file of the three-dimensional human motion program, c++ opgl, a demo program and source code skinAndskelet
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Size: 763904 |
Author: hzt |
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Description: 人体骨骼图像增强处理,用MATLAB语言实现-Human skeleton image enhancement processing, using MATLAB language implementation
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Size: 350208 |
Author: zhousheng |
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Description: 基于OpenGL的人体运动模型的文章,介绍了BVH 文件以及人体骨骼模型的创建-OpenGL-based model of human motion,Introduced BVH files and the creation of the human skeleton model
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Size: 263168 |
Author: yushiping |
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Description: 从网上下载的Kinect开发教程五:OpenNI获取人体骨架.内有博客网址-Kinect development course five: OpenNI for human skeleton
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Size: 2048 |
Author: zhangshun |
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Description: 人体三维骨骼运动仿真研究毕业设计(报告加源程序)-Three-dimensional simulation of the human skeleton movement Graduation (report plus source)
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Size: 15771648 |
Author: 龙龙 |
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Description: 此程序为OPENGL构造的人体三维运动骨骼仿真-Research on 3D human skeleton motion simulation
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Size: 12847104 |
Author: MonkGo |
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