Description: This the last tutorial of the Advanced section. In the previous tutorials we learnt to create some sophisticated 3D Graphics using OpenGL. But graphics applications require some form of interaction with the objects on the scene. In this tutorial we will look at how to interact with objects on the scene, selecting them using a mouse. We will use the lighting tutorial code as the base code for this one. Platform: |
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Author:akszhf |
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Description: 用opengl实现的bsp管理3D场景的算法,用VC7.1可以直接编译通过。此代码详细、清楚地实现了bsp算法,并且可以载入、渲染QuakeIII的BSP文件,能将QuakeIII的场景高质量地渲染出来!-use opengl realized bsp 3D scene management algorithm VC7.1 can be used directly compile. This code in detail, clearly realized the bsp algorithm, and may be included in, QuakeIII exaggerated the BSP documents, the scenes can QuakeIII quality exaggerated out! Platform: |
Size: 1269760 |
Author:snowwin |
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Description: 运用分形算法和OpenGL模拟自然风景,VC++6.0环境开发,可交互修改参数,效果不错-The use of fractal algorithms and OpenGL simulation of natural scenery, VC++ 6.0 development environment can be modified interaction parameters, good results Platform: |
Size: 555008 |
Author:dingna |
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Description: 用OpenGL中的函数绘制B样条曲线,并可以交互调节参数-Use OpenGL drawing function in the B-spline curves and can adjust parameters of interaction Platform: |
Size: 1594368 |
Author:yang |
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Description: OpenGL中实现人与电脑的交互,内含详细的代码和说明(老师给的)-OpenGL to achieve interaction with the computer containing the code and explain in detail (to the teacher) Platform: |
Size: 386048 |
Author:洪凡 |
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Description: Fluxus is a rapid prototyping livecoding environment written in C++ and extensible in scheme/lisp it allows fast/easy interaction with a opengl stack which can generate procedural visuals as well as sound, perfect for game prototyping or rapid evaluation of simple and complex ideas.
This is just the binary which runs on all linux platform you can get source code at:
http://www.pawfal.org/fluxus
There is extensible documentation as well for those willing to learn! Platform: |
Size: 9212928 |
Author:greboide |
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Description: 设置的远程I /输入和输出o音频单元。
*使用OpenGL的音频波形图形显示。
*使用诸如窃听和用户交互捏接触事件
*使用音频会议服务来处理的响应路线的变化和重新配置的单位。
*使用音频会议服务,以作为并行输入和输出的音频会议类别。
*使用音频会议服务发挥简单的警报声音。-* Set up the remote i/o audio unit for input and output.
* Use OpenGL for graphical display of audio waveforms.
* Use touch events such as tapping and pinching for user interaction
* Use Audio Session Services to handle route changes and reconfigure the unit in response.
* Use Audio Session Services to set an audio session category for concurrent input and output.
* Use Audio Session Services to play simple alert sounds.
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Size: 167936 |
Author:hd |
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Description: OpenGL和VC++6.0实现的二维Manderbrot集合,并且重写了各种回调函数,提供了基本的用户交互功能。-OpenGL and VC++6.0 to achieve the two-dimensional Manderbrot collection, and rewrite a variety of callback function, provides the basic user interaction capabilities. Platform: |
Size: 11264 |
Author:陈文强 |
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Description: 3D作业 opengl c++ 简单场景转动 贴图 不是用camera做的 还有用简单的长方体和球堆砌出来的机器人 简单的键盘交互 也可以鼠标交互 在鼠标那里可以自己改-3D operations opengl c++ simple rotating scene mapping camera doing more than using a simple rectangular and the ball fabricated robot interaction can also be a simple keyboard mouse interaction in the mouse where you can change their own Platform: |
Size: 3458048 |
Author:徐慧慧 |
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Description: 随着硬件平台的升级,系统的功能和性能也将得到增强。而人机交互不良好将降低用户的使用体验,阻碍系统的普及应用,也同时限制用户对系统功能的使用。如何能够实现良好的人机交互成为一个迫切需要解决的问题。本文为智能家居系统设计并实现了三维图形化人机交互界面。在用OpenGL实现系统之后,发现与真实环境存在较大距离。-As the hardware platform upgrade, the system s functionality and performance will be enhanced. The human-computer interaction is not a good user experience will be reduced, impeding the popularization of the system, users also limit the use of the system functions. How to achieve a good human-computer interaction as an urgent problem to be solved. This smart home system for the design and implementation of three-dimensional graphical man-machine interface. In the realization of the system with OpenGL, and found a large gap exists with the real environment. Platform: |
Size: 5805056 |
Author:guoshihui |
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Description: 利用opengl在MFC中添加动态视图,并增加了一些交互效果。-Add in the MFC using opengl dynamic view, and add some interaction effects. Platform: |
Size: 34816 |
Author:zhc |
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Description: 基于OpenGL 的3DS 模型的导入与控制。研究了在VC++6.0 环境下利用OpenGL 导入3DS 模型的两种方法,并给出了具体实现
过程和技术要点,两种导入方法比较结果说明:读入3DS 文件类的方法优于文件转换法,导
入的模型图的失真度很小,并可方便实现平移、旋转、缩放、拾取等人机交互控制.
关键词:OpenGL;3DS 模型;人机交互-Import and Control of 3DS Models Based on OpenGL
GAO Hai-fang1, WANG Tian-lei2, QIU Jie3, KANG Xian-min1,4 , WANG Da-cheng1,4
(1. School of Electrical and Mechanical Engineering, Wuyi University, Jiangmen 529020, China
2. School of Information Engineering, Wuyi University, Jiangmen 529020, China 3. National
Motorcycle and Accessories Quality Supervisory & Testing Centre, Jiangmen 529000, China
4. Motorcycle Research Institute, Wuyi University, Jiangmen 529020, China)
Abstract: Two methods for importing the 3DS model using OpenGL in the VC++6.0 environment are
studied and the specific implementation procedures and technical points are given. A comparison of
the two methods shows that the 3DS file-class method is better than the file conversion method as it
causes less model diagram distortion and can easily achieve such human-computer interaction as
translation, rotation, scaling and picking up.
Key words: OpenGL 3DS model human-computer interaction Platform: |
Size: 5120 |
Author:jinking |
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Description: 本代码用Vc++语言与OpenGL函数库编写,可以导入3Ds格式的三维图像,并绘制出来,可实现简单交互,适用于opengl初学者。-This code with Vc++ language and OpenGL libraries written in 3Ds format can import three-dimensional image, and draw out simple interaction can be achieved, for opengl beginners. Platform: |
Size: 2387968 |
Author:eric |
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Description: OpenGL交互式,通过鼠标中健弹出式菜单选择绘制对象的颜色-EnglishSpanishArabic
AlphaOpenGL interactive health pop-up menu in the mouse to select the drawing color of the object
Platform: |
Size: 1024 |
Author:庄翔 |
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Description: :以MOTOMAN—SV3X机器人为原型,针对遥操作虚拟预测环境建模的需要,首先将机器
人进行分解.在3DS MAX中建立各个局部几何模型,然后在Visual C-4--4-6.0环境下读取模型参
数。借助OpenGL图形库建立机器人及其工作环境的几何模型,并建立机器人运动的层次关系,实
现虚拟从机器人的平滑运动显示。最后,成功完成了虚拟环境中物体抓取的仿真实验。该方法将
3DS MAX的强大功能与OpenGL的灵活交互相结合,满足了虚拟预测环境建模的形象和逼真的要
求,缩短了开发周期,同时具有良好的人机交互功能。-: MOTOMAN-SV3X robot prototype, for teleoperation Modeling virtual predict environmental needs, the first robot decomposition. The establishment of local geometric model in 3DS MAX and then read the model parameters in Visual C-4- 4-6.0 environment. With OpenGL graphics library to establish the geometric model of the robot and its working environment, and establish hierarchical relationships of the robot movement, virtual display from the smooth movement of the robot. Finally, the successful completion of the crawl of objects in the virtual environment simulation. The method the 3DS MAX powerful OpenGL flexible interaction combined to meet the virtual predict environmental image and realistic modeling requirements, shorten the development cycle, and also has good human-computer interaction. Platform: |
Size: 240640 |
Author:caowenming8 |
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Description: OpenGL编程 实现点光源,键盘交互,可以移动光源,来观察物体表面的亮度变化。-OpenGL programming point source, keyboard interaction, you can move the light source, to observe changes in the brightness of the object' s surface. Platform: |
Size: 826368 |
Author: |
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Description: OPENGL的简单交互与操作代码,文本里有源代码以及一些相应解释-OPENGL a simple interaction with the operating code, the text in the source code as well as some interpreted accordingly Platform: |
Size: 12288 |
Author:L |
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Description: 本文使用OpenGL技术,对工业机器人进行3D建模仿真,给出仿真界面和系统图形交互过程。-This article uses OpenGL technology, industrial robots for 3D modeling and simulation, gives a graphical simulation interface and system interaction. Platform: |
Size: 159744 |
Author:chutianqi |
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