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[AI-NN-PRars.scr

Description: JAVA版的蚂蚁算法(Ant Colony Optimization Algorithms) -JAVA version of the ant algorithm (Ant Colony Optimization Algorithms)
Platform: | Size: 81920 | Author: 张强 | Hits:

[AI-NN-PRGameOfLife_java

Description: 生命游戏的java源代码。基于元胞自动机的生命游戏,是学习和深入CA方法的很好例子。-life game of java source code. Based on Cellular Automata game of life, and in-depth study of CA good example.
Platform: | Size: 4096 | Author: 颜建军 | Hits:

[JSP/JavaJava_Tour3D

Description: Reilly Killer Game Programming in Java书的源代码,键盘控制的java三维机器战士,对学习Java 3D开发很有帮助。运行需java media api支持。-Reilly Killer Game Programming in Java book source code, keyboard control of the machine java 3D fighters, to learn Java 3D development helpful. Operation for java media api support.
Platform: | Size: 569344 | Author: xinqianli | Hits:

[JSP/JavaConnect4

Description: JAVA写的四子棋程序(带源码和UML图) -JAVA written procedures for the four sub-game (with source code and UML diagram)
Platform: | Size: 294912 | Author: qq | Hits:

[J2MEphone_paopao

Description: 手机泡泡龙游戏JAVA源代码,基于J2ME-Puzzle Bobble JAVA mobile game source code, based on J2ME
Platform: | Size: 77824 | Author: 小志 | Hits:

[JSP/JavaOthello

Description: 使用java编写的GUI的黑白棋游戏,搜索算法采用经典的博弈树,并在此基础上做了大量优化,我的评估函数采用了Simon M. Lucas 和 Thomas P. Runarsson 在其合作发表的 Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation 中通过对比即时差分学习(TDL,Temporal Difference Learning)和协同进化(CEL,Co-Evolution)对于计算黑白棋的估值函数时得到的一个最佳 WPC,估值函数同时包括行动力的计算。于此同时,对于计算可行位置,我采用了基于查表的方法。对于开局,我使用了 Kyung-Joong Kim 和 Sung-Bae Cho 的 Evolutionary Othello Players Boosted by Opening Knowledge 使用的 99 种 well-defined 的开局表。 总体来说,AI智能很强,默认等级一般人是下不过它的。-GUI using java prepared Riversi games, search algorithms using classical game tree, and on this basis have done a lot of optimization, the evaluation function I used Simon M. Lucas and Thomas P. Runarsson published in its Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation in the difference by comparing the real-time learning (TDL, Temporal Difference Learning) and co-evolution (CEL, Co-Evolution) Smileys for the calculation of the valuation function to be one of the best of the WPC, the valuation function at the same time including the calculation of mobility. At the same time, a viable location for the calculation, I used the method based on the look-up table. For start, I used the Kyung-Joong Kim and Sung-Bae Cho s Evolutionary Othello Players Boosted by Opening Knowledge use of 99 kinds of well-defined start of the table. Generally speaking, AI very smart, the default level, however most people are under it.
Platform: | Size: 3481600 | Author: da | Hits:

[Other Gamesjava_game_code

Description: java 游戏编程一书的所有相关的源码。该书是经典的java游戏编程入门指导-java game programming book, all the relevant source code. This book is the classic java game programming for Beginners
Platform: | Size: 896000 | Author: | Hits:

[JSP/JavaCASPER

Description: J2ME冒险游戏CASPER源代码.冒险闯关游戏,一个幼儿园的可爱宝宝名子叫“CASPER”,为给大家创造一个和谐的生活环境,和邪恶势力展开了激烈争斗,CASPER发现自己可以变成各种环形来适应环境,于是一场大战斗开始了-J2ME adventure game CASPER source code. Adventure invented a game to a cute baby Nago kindergarten called " CASPER" , to give you to create a harmonious living environment, and the evil forces engaged in a fierce battle, CASPER find that they can become a variety of ring to adapt to the environment, so a big fight started ... ...
Platform: | Size: 600064 | Author: 195 | Hits:

[Game ProgramOthello

Description: 使用java編寫的GUI的黑白棋遊戲-GUI using java prepared Riversi games, search algorithms using classical game tree, and on this basis have done a lot of optimization, the evaluation function I used Simon M. Lucas and Thomas P. Runarsson published in its Temporal Difference Learning Versus Co-Evolution for Acquiring Othello Position Evaluation in the difference by comparing the real-time learning (TDL, Temporal Difference Learning) and co-evolution (CEL, Co-Evolution) Smileys for the calculation of the valuation function to be one of the best of the WPC , the valuation function at the same time including the calculation of mobility. At the same time, a viable location for the calculation, I used the method based on the look-up table. For start, I used the Kyung-Joong Kim and Sung-Bae Cho s Evolutionary Othello Players Boosted by Opening Knowledge use of 99 kinds of well-defined start of the table. Generally speaking, AI very smart, the default level, however most people are under it.
Platform: | Size: 59392 | Author: chowkwing | Hits:

[JSP/Javatictactoe

Description: Tic tac toe soruce code for tic tac toe game
Platform: | Size: 18432 | Author: tunakaan | Hits:

[Game Programchessgame-java

Description: code game co vua danh cho may ban thich co day . mai dzo mai dzo
Platform: | Size: 621568 | Author: vu | Hits:

[JSP/JavaCivilisation-Game-java-Project-[www.students3k.co

Description: this projects is java based and its civilization projects
Platform: | Size: 3211264 | Author: ramesh | Hits:

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