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Description: 在一个n*n个方格的国际象棋棋盘上,马(骑士)从任意指定方格出发,按照横1 步竖2 步,或横2 步竖1步的跳马规则,走遍棋盘的每一个格子,且每个格子只走1次。这样的跳马步骤称为1 个成功的骑士征途。例如,当n=5 时的1 个成功的骑士征途如下图所示。
1 2 3 4 5
1 25 14 1 8 19
2 4 9 18 13 2
3 15 24 3 20 7
4 10 5 22 17 12
5 23 16 11 6 21
算法设计:
对于给定的n和n*n方格的起始位置x和y。用分支限界法找出从指定的方格(x,y)出发的一条成功的骑士征途。
数据输入:
第一行有1 个正整数n (1≤n≤10);第二行有2 个正整
数x 和y,表示骑士的起始位置为(x,y)。
结果输出:
如果不存在从(x,y)出发的成功的骑士征途则输出’No Solution!’。
输入:
5
1 3
输出
25 14 1 8 19
4 9 18 13 2
15 24 3 20 7
10 5 22 17 12
23 16 11 6 21-In an n* n squares on the chess board, horse (knight) starting from any given square, erected in accordance with step 1 step 2 horizontal, vertical or horizontal-step 1 step 2 vault rules, traveled to every board lattice, and each grid only take 1. This step is called a successful vault knights journey. For example, when n = 5 when a successful knight journey as shown below.
12345
125,141,819
24,918,132
315,243,207
4105221712
5231611621
Algorithm Design:
For a given n and n* n grid starting position of the x and y. Using branch and bound method to find out from the specified grid (x, y) starting a successful journey Knight.
Data entry:
The first line has a positive integer n (1 ≤ n ≤ 10) the second line has two positive integers
Number of x and y, said Cleveland s starting position (x, y).
The resulting output:
If not from the (x, y) the success of the Knights start the journey is the output No Solution! .
Input:
5
13
Export
25,141,819
4918132
Platform: |
Size: 881664 |
Author: wakaka |
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