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Description: 3D Lens Flare With Occlusion Testing
Learn how to do lens flares by extending a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this in mind you could actually just throw out the z coordinate and make your flares all 2D. The only problem with this approach is without a z coordinate how do you find out if the camera is looking at the light source or not? In this tutorial we will be making 3D lens flares so get ready for a little bit of math. Occlusion test by Dario Corno a.k.a. rIO of Spinning Kids.
Platform: |
Size: 78246 |
Author: 李明宗 |
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Description: 3D Lens Flare With Occlusion Testing
Learn how to do lens flares by extending a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this in mind you could actually just throw out the z coordinate and make your flares all 2D. The only problem with this approach is without a z coordinate how do you find out if the camera is looking at the light source or not? In this tutorial we will be making 3D lens flares so get ready for a little bit of math. Occlusion test by Dario Corno a.k.a. rIO of Spinning Kids.
-3D Lens Flare With Occlusion Testing Learn how to do lens flares by extending a glCamera class. If you look at a lens flare you will notice that they all share one thing in common. They all seem to move through the center of the screen. With this in mind you could actually just throw out the z coordinate and make your flares all 2D. The only problem with this approach is without az coordinate how do you find out if the camera is looking at the light source or not? In this tutorial we will be making 3D lens flares so get ready for a little bit of math. Occlusion test by Dario Corno aka rIO of Spinning Kids.
Platform: |
Size: 77824 |
Author: 李明宗 |
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Description: Won t save your screen from anything though )
The scene is made up from a few meshes, some GLScene objects, several
lens-flares and particle effects components, and a 2 text. BASS is used
for the sound part (3D positionned fire loop, and mp3 playback).
Wrapped gifts appear around christmas every year.
Assembled from bits from the web, should be royalty free, but I don t have
the means to check... so if you have clues about any of them:
- Models: from 3DCafe.com, some were altered
- Textures: various origins, some from 3dtextures.fr.st, others made by me
- Music: unknown origin, was in a "royalty free" download package,
playback via BASS (http://www.un4seen.com/music/)-Won t save your screen from anything though )
The scene is made up from a few meshes, some GLScene objects, several
lens-flares and particle effects components, and a 2 text. BASS is used
for the sound part (3D positionned fire loop, and mp3 playback).
Wrapped gifts appear around christmas every year.
Assembled from bits from the web, should be royalty free, but I don t have
the means to check... so if you have clues about any of them:
- Models: from 3DCafe.com, some were altered
- Textures: various origins, some from 3dtextures.fr.st, others made by me
- Music: unknown origin, was in a "royalty free" download package,
playback via BASS (http://www.un4seen.com/music/)
Platform: |
Size: 1737728 |
Author: GF0309 |
Hits: