Description: tin三角网构的3d程序。加纹理,光照等。无需压缩密码,解压缩后即可看。-tin triangular configuration of the network 3d procedures. Plus texture, light and so on. Without compression password, solutions can be compressed. Platform: |
Size: 404480 |
Author:胡旭 |
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Description: 是一个比3dsLOADER更好的MFC和opengl编程的3d系统.可以读入多个object(模型).包括很多,场景变换,材质,颜色,光照,等.也包括对三维物体的拾取-Is a 3dsLOADER better than MFC and opengl programming 3d system. Can be read into the multiple object (model). Including many scenes transform, texture, color, light, and so on. Also includes pick up of three-dimensional objects Platform: |
Size: 92160 |
Author:malu |
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Description: OpenGL基础图形编程这本书详细的讨论了OpenGL里相关技术,包括纹理映射、光照、拾取等。-OpenGL graphical programming based on the book discussed in detail in the OpenGL-related technologies, including texture mapping, light, pick up and so on. Platform: |
Size: 287744 |
Author:huangzhong |
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Description: 用opengl生成一个真实场景,初学时练习的小程序,包括光照,投影,纹理等基础的应用-Opengl generated by a real scene, when the beginner exercises small procedures, including light, projection, texture and other applications based on Platform: |
Size: 1024 |
Author:roycefeifei |
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Description: opengl开发指南,讲解opengl建模,变换,颜色,光照,纹理,效果处理等基础知识。-opengl development of guidance on opengl modeling, transformation, color, light, texture, the effect of treatment and other basic knowledge. Platform: |
Size: 287744 |
Author:wendy |
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Description: OpenGL是一种三维图形开发标准,是从事三维图形开发工作的必要工具,其稳定性、可靠性、可扩展性等特点,赋予了其强大的生命力和应用前景,OpenGL已经广泛应用于在CAD/CAM/CAE、医学图像处理、虚拟现实、娱乐、广告等领域。
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本文就如何利用VB结合OpenGL来开发三维地质构造图的基本步骤进行了详细地介绍,其中对像素格式的设定以及光照和材质的设置进行了详细的描述。-OpenGL is a three-dimensional graphics development standards, is to engage in three-dimensional graphics development work necessary tools, and its stability, reliability, scalability and other features, given its strong vitality and prospects, OpenGL has been widely used in CAD/CAM/CAE, medical image processing, virtual reality, entertainment, advertising and other fields. Loading data ... ... This article on how to use VB to develop three-dimensional combination of OpenGL geological map in detail the basic steps to introduce them to the pixel format settings, as well as light and texture of the settings described in detail. Platform: |
Size: 192512 |
Author:风尘小子 |
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Description: 这是一个基于OpenGL的程序包,包括14个子程序。这其中涵盖了三维体,光源,纹理,旋转以及键盘鼠标交互等等对大家非常有,敬请下载!-This is a package based on OpenGL, including 14 sub-procedures. It covers the three-dimensional body coding, light, texture, rotation, as well as keyboard and mouse interaction and so on.It is very useful for all you, please download! Platform: |
Size: 7596032 |
Author:feixiaoxing |
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Description: 三维表面图形控件是建立在OpenGL基础上的控件,给定zij=f(xi,yj)离散数据,可以绘制三维表面图形。三维图形的表面可以使用不同的颜色、光照、纹理,也可以控制其绕x、y、z轴旋转,还可以通过随时间而改变控件中的数据,制作随时间变化的动态图形。三维表面图形控件包含的文件有:matview45.ocx,gl3d20.dll,CqmImg32.dll,Visdp32.dll。-Three-dimensional surface graphics control is built on the OpenGL-based controls, given zij = f (xi, yj) discrete data, you can draw three-dimensional surface graphics. The surface of three-dimensional graphics can use different colors, light, texture, you can control its around the x, y, z-axis rotation, can also change over time in control of the data, the production of time-varying dynamic graphics. Three-dimensional surface of graphical controls contained in the documents: matview45.ocx, gl3d20.dll, CqmImg32.dll, Visdp32.dll. Platform: |
Size: 189440 |
Author:ltg |
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Description: vc++6.0编写的一个小游戏,该程序使用了opengl的多纹理扩展,
如果运行的显卡不支持多纹理扩展,或没有安装合适的驱动程序,程序将会终止.
我运行的环境为winxp , celeron 2.0G cpu , 256M内存,
geForce2 MX/MX 400的显卡,关闭光影时侦速率约为65fps,
打开光影侦速率会下降,默认时光影是打开的-vc++6.0 write a small game, the program uses the multi-texture opengl extension, if you run the card does not support multi-texture extension, or not install the appropriate driver, the program will terminate. I ran the environment for winxp , celeron 2.0G cpu, 256M memory, geForce2 MX/MX 400 graphics card, turn off lighting when the surveillance rate of about 65fps, open the light and shadow surveillance rates will decline, when the lighting is turned on by default Platform: |
Size: 2415616 |
Author:aaa |
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Description: 该程序是一个简单的太阳、地球和月亮的旋转系统。基于VS2005开发平台,使用C++和OpenGL编写。该程序使用了OpenGL基本的坐标变换功能,实现球体的公转和自转。加入了光照和纹理,使其场景真实。另外,用户可以和场景进行简单的交互,方向键可以控制场景的坐标旋转,鼠标可以点击太阳、地球和月亮,变换其渲染模式(无纹理渲染和有纹理渲染),并且窗口标题会提示当前点击的对象。-The program is a simple sun, Earth and moon rotation system. VS2005 development platform based on the use of C++ and OpenGL to prepare. The program uses the OpenGL coordinate transformation the basic functions, to achieve the revolution and rotation of the sphere. Joined the light and texture to the real scene. In addition, users can perform simple interactive scenes, the arrow keys to control the scene of the coordinate rotation, the mouse can click on the sun, the earth and the moon, changing its rendering mode (no texture rendering and texture rendering), and the window title will be prompted to current hits objects. Platform: |
Size: 2000896 |
Author:Zhou Yizhou |
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Description: 本书以清晰的语言、丰富的实例以及翔实的内容描述了OpenGL的功能以及许多计算机图形技巧。全书共15章,包括OpengGL简介、状态管理和绘制几何物体、视图、颜色、光照、混合、抗锯齿、雾、多边形偏移、显示列表、绘制像素、位图、字体、图像、纹理贴图、帧缓冲区、分格化和二次方程表面、求值器和 NURBS、选择和反馈、OpenGL高级技巧以及OpenGL着色语言等内容。本书对OpenGL以及OpenGL实用函数库提供了全面而又权威的介绍,素有“OpenGL红宝书”之美誉。第6版在第5版的基础上进行了全面修订,涵盖了OpenGL2.1版本的最新特性。 -Book with clear language, rich examples and detailed description of the OpenGL functionality and many computer graphics techniques. The book is 15 chapters, including OpengGL profiles, state management and draw geometric objects, views, color, light, mixed, antialiasing, fog, polygon offset, the display list, draw pixels, bitmaps, fonts, graphics, texture mapping, frame buffer, sub-surface lattice and the quadratic equation, evaluator and NURBS, selection and feedback, OpenGL and the OpenGL shading language advanced technique and so on. Book on OpenGL and OpenGL utility library provides a comprehensive and authoritative description, known as "OpenGL Red Book" of reputation. 6 edition version 5 on the basis of a completely revised edition covers the latest features OpenGL2.1. Platform: |
Size: 15388672 |
Author:bosimao |
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Description: 利用opengl在MFC上画地球,利用了opengl的光线与纹理-Opengl draw on the use of the earth in MFC, use of light and texture opengl
Platform: |
Size: 372736 |
Author:李云龙 |
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Description: 本程序是依据网上流传的nehe opengl 教程中第七课的实例进行功能加强的。
保持了源程序的光照(由L键控制),纹理和视角旋转变化(方向键和上下翻建),并贴了六个图,分别表示骰子的六个面。
增加了由回车键控制骰子开始旋转,空格键控制旋转结束。主要算法是利用rand()函数功能,对6取余,得到0—5的随机数,
利用switch语句,把骰子的任意一个面旋转到视口上,以此来实现骰子功能。-This procedure is based on the popular online nehe OpenGL tutorial lesson seventh examples are enhanced.
Maintain a source of light (by the L key control ), texture and angle of rotation changes ( the direction key and the upper and lower renovation ), and posted a six chart, respectively, said six surfaces of the dice.
Increased by the Enter key control dice begins to rotate, the blank space key control the rotating end. The main algorithm is to use rand ( ) function, on the 6 to take over, get 0- 5 of the random number,
Using the switch statement, dice and any surface of rotation to the viewport, so as to realize the function of dice Platform: |
Size: 1372160 |
Author:yang yz |
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Description: 本次实验主要是学习下opengl中光照的使用方法,opengl中的光照分为环境光,漫射光,镜面光,反射光4种,这里主要是学习环境光和漫射光的设置,同时对比下opengl中支持的几种纹理滤波方式的效果,另外也可以加入色彩融合效果。这次实验是将一个木箱纹理贴到一个立方体上,然后我们在空间屏幕正外方设置了一个光源,可以用键盘的L键来控制该光源的开启和关闭;用F键来旋转程序中用到的3种滤波方式,按下F键后,依次切换该3种方式;用PageUp键来使物体离观察者越来越远,相反,用PageDown来使物体离我们越来越近;使用向上光标键加快物体旋转的速度,向下光标键减小物体旋转的速度。
开发环境:windows+QtCreator2.5.1+Qt4.8.2-The experiment is mainly the use of light in learning under opengl, opengl light into the ambient light, diffuse light, specular light, reflected light, learning environment light and diffuse light settings while contrast under opengl in support of several on the effect of texture filtering, addition can also add color fusion effect. This experiment is a wooden texture to a cube, and then we have a light source is set in space screen positive outward, L key can use the keyboard to control the opening and closing of the light source with the F key rotation procedures used three kinds of filtering the way, press the F key, followed by switching the 3 ways PageUp key to make objects farther and farther away from the observer, on the contrary, PageDown to make objects closer and closer using the accelerating the speed of rotation of the object, the up cursor key down cursor keys to reduce the speed of rotation of the objects. Development Environment: windows+QtCreator2.5.1+Qt4.8.2 Platform: |
Size: 2189312 |
Author:wuwei |
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Description: 一篇很好的基于opengl做三维的例子。讲述了opengl的常用设置和功能参数设置。如光照、纹理、雾化等等。-A good opengl-based three-dimensional example. About common settings and features opengl parameter settings. Such as light, texture, atomization, and so on. Platform: |
Size: 246784 |
Author:liubin |
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Description: opengl编写的一个场景,其中囊括了许多功能和特点,如光照、材质、纹理、深度缓存、模板缓存、交互等等。-opengl prepared a scene which encompasses many functions and features, such as light, material, texture, depth buffer, stencil buffer, interactive and so on. Platform: |
Size: 1987584 |
Author:高伟 |
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Description: 基于OPENGL的正方体和地板的三维图像绘制,有光照和纹理
-Based on three-dimensional image rendering OPENGL cube and flooring, there is light and texture Platform: |
Size: 9988096 |
Author:姜和 |
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