Description: 一个基于MFC多文档视图的,拥有加载obj格式的3D模型,利用了glm.h和glm.c-MFC-based multi-document view, with load obj format 3D model, used glm.h and glm.c Platform: |
Size: 50176 |
Author:王浩 |
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Description: 如何使用:
打开3D Studio max的工具面板,点击“MAXScript”按钮。
点击“运行脚本”按钮,选择“MDX Importer.mse”。加载后
该脚本可以通过单击“导入MDX文件”按钮导入任何模型。
如果您想让进口商为您创建皮肤信息,请检查。
“创建剥皮”复选框。当模型加载时,它还不会被激活。你
必须应用你选择的动画。当你加载模型时,动画。
序列列表框将填充模型中的所有动画序列。来
应用一个,从列表中选择它,然后点击“应用选择”按钮。
我没有把所有动画序列都加载到一起的原因是。
在3DSMAX的各种动画之间会发生某种干扰(How To Use:
Open the utility panel in 3D Studio max and click on the "MAXScript" button.
Click on the "Run Script" button and choose "MDX Importer.mse". After loading
the script, you can import any model by clicking on the "Import MDX File" button.
If you want the importer to create skinning information for you, just check the
"Create Skinning" checkbox. When the model loads, it will not be animated yet. You
have to apply the animation of your choice. When you load the model, the Animation
Sequences listbox will be filled with all the animation sequences in the model. To
apply one, just select it from the list and click on the "Apply Selected" button.
The reason for which I did not load all the animation sequences together is that
some sort of interferance will happen between various animations in 3DSMAX.) Platform: |
Size: 34816 |
Author:平仄唯 |
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