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Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open \"Map.ved\", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is \"0.25f\". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV
Platform: |
Size: 381179 |
Author: lifeng |
Hits:
Description: opengl中的lod技术地形显示源代码。-opengl of incomplete technical terrain shows the source code.
Platform: |
Size: 1944576 |
Author: 张国杰 |
Hits:
Description: 用OPENGL+VC开发的GeoShpere源程序.-use OpenGL development of the VC GeoShpere source.
Platform: |
Size: 502784 |
Author: 周大 |
Hits:
Description: 2D/3D Scene Graph rendering engine for Linux/Unix/Win32 layered atop OpenGL. Supports stereoscopy, volume rendering, 2D/3D texture mapping, picking, LOD and view-dependent operations, cross-platform text, constant-rate rendering and image-based data.
Platform: |
Size: 633856 |
Author: 约非 |
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Description: 介绍用OpenGL实现点云处理的三维变换,我们可以通过API函数 CreateFile 获得设备句柄,再用API函数 DeviceIoControl 来实现对设备的访问获取点云的分割方法。-introduces OpenGL point cloud processing of 3D transformation, we can pass CreateFile API access to equipment handle, reuse API function DeviceIoControl right equipment to achieve the access point cloud visit the segmentation method.
Platform: |
Size: 2098176 |
Author: zxj |
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Description: 大规模地形渲染,使用OPENGL 和 C++变成,使用ROAM经典算法,LOD算法化简提高效率。-massive terrain rendering, use OpenGL and C into use Applying ROAM classic algorithms, LOD algorithm Simplification improve efficiency.
Platform: |
Size: 3378176 |
Author: 小高 |
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Description: 在vc环境的win32平台开发的LOD模型,建立了一个支持opengl的开发平台,可以按时间对三维物体进行增减-vc environment in the win32 platform in the LOD model, the opengl support a development platform, in accordance with a time of three-dimensional objects change
Platform: |
Size: 46080 |
Author: 孟庆洋 |
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Description: 利用opengl开发飞行模拟系统
用到LOD技术
开发平台:VC++
请站长多多支持-use opengl development flight simulation systems used LOD technology development platforms : VC requested the generous support of head
Platform: |
Size: 312320 |
Author: 肖锋 |
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Description: OpenGL_LOD--著名的兔子模型
学习LOD的必看-OpenGL_LOD-- the famous rabbit model of learning LOD Watchable
Platform: |
Size: 2248704 |
Author: 王正培 |
Hits:
Description: OPENGL,绘制地形,QuadTree四叉树方法-OpenGL, topographic mapping, QuadTree quadtree
Platform: |
Size: 1274880 |
Author: 王五 |
Hits:
Description: LOD地形渲染引擎,使用多重纹理,可以实现沙漠、高山、草原等地形。-LOD terrain rendering engine, the use of multiple textures, can achieve a desert, mountains, grasslands terrain.
Platform: |
Size: 1099776 |
Author: 萧俊 |
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Description: 游戏编程,模仿大型地形生成,包含LOD等技术-game programming, copying large terrain generation, including LOD technology
Platform: |
Size: 465920 |
Author: |
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Description: 基于visualc++ opengl,实现了三维图形的拾取功能,供学习游戏制作和计算机图形学的朋友借鉴。-based visualc opengl, realized 3D graphics picking function, learning games for the production and computer graphics from a friend.
Platform: |
Size: 27648 |
Author: xczhang |
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Description: lod离散模型的辕马下载!希望朋友们参考一下.-pedigree discrete model shaft horse download! Hope that the friends reference.
Platform: |
Size: 5120 |
Author: feifei-yan |
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Description: 用opengl实现的场景设计,并实现了场景漫游的功能-Realize with opengl scene design, and realize the scene roaming function
Platform: |
Size: 3167232 |
Author: chunhua2002 |
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Description: opengl建的随机地形图,介绍了关于Lod随机地形图的方法。-opengl built random topographic maps, information on topographic maps Lod random method.
Platform: |
Size: 2838528 |
Author: 清风 |
Hits:
Description: openGL山地程序光照系列三,LOD程序代码,以及在vc环境下调试通过的代码完整奉送! 其中的理论和代码请下栽后结合实际工作完善!-openGL Mountain Light Series III procedures, LOD program code, and debugging environment vc code integrity through away! which the theory and codes, please post下栽perfect combination of practical work!
Platform: |
Size: 28826624 |
Author: |
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Description: ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE - Hold Left Mouse Button to Rotate View Angle
Q - Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O - Change View Mode (Observe, Follow, Drive, Fly)
W/S - Move forward/back
A/D - Rotate left/right (in Observe Mode only)
F - Stop Animation
R - Toggle Frustum Drawing
0/9 - More/Less Triangles per frame
1/2 - Adjust FOV-ROAM Simplistic Implementation
By Bryan Turner
brturn@bellsouth.net
January, 2000
Project file for MS Visual C++ 6.0.
Requires GLUT DLL (www.opengl.org)
Adjust program constants in Landscape.h and Utility.cpp.
MAPS:
Default map is read from HeghtXXX.raw where XXX is the MAP_SIZE
(as defined in Landscape.h). If this map is not found, the program
attempts to open "Map.ved", a Tread Marks map file. Tread Marks maps
will only work for MAP_SIZE == 1024. Also, the MULT_SCALE to view
Tread Marks maps correctly is "0.25f". (www.TreadMarks.com)
CONTROLS:
MOUSE- Hold Left Mouse Button to Rotate View Angle
Q- Change Rendering Mode (Wireframe, Lit, Fill, Texture)
O- Change View Mode (Observe, Follow, Drive, Fly)
W/S- Move forward/back
A/D- Rotate left/right (in Observe Mode only)
F- Stop Animation
R- Toggle Frustum Drawing
0/9- More/Less Triangles per frame
1/2- Adjust FOV
Platform: |
Size: 380928 |
Author: lifeng |
Hits:
Description: 地形信息的显示,带有LOD地形渲染功能。基于opengl,已经通过vc2008编译-The tool handles separately the generation of content for all elements in the world (continents, terrains, etc.), so each one can be customized independently.
Platform: |
Size: 3830784 |
Author: 郅熙龙 |
Hits:
Description: 地形渲染,使用OPENGL 和 C++,使用ROAM经典算法,LOD算法化简提高效率,完成对场景的浏览。-Rendering, use the OPENGL and C++, using the classical algorithm ROAM, LOD algorithm is simplified to improve efficiency, complete view of the scene.
Platform: |
Size: 3109888 |
Author: diaoc2 |
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