Location:
Search - lookat
Search list
Description: Qt平台下使用,C++语言所实现的,球体位置变化,并相应的视角跟踪以及变换.对于学习,OpenGL的glLookAt很有帮助.-Qt platform used by the C language to achieve, and ball position change, Perspective and the corresponding tracking and transform. For the study, OpenGL glLookAt helpful.
Platform: |
Size: 96863 |
Author: blue |
Hits:
Description: Qt平台下使用,C++语言所实现的,球体位置变化,并相应的视角跟踪以及变换.对于学习,OpenGL的glLookAt很有帮助.-Qt platform used by the C language to achieve, and ball position change, Perspective and the corresponding tracking and transform. For the study, OpenGL glLookAt helpful.
Platform: |
Size: 96256 |
Author: blue |
Hits:
Description: OpenGL lookat ,好的源代码学习参考,
推荐下载-OpenGL lookat, a good reference to learn the source code to download
Platform: |
Size: 105472 |
Author: 宏小东 |
Hits:
Description: OpenGL lookat ,好的源代码学习参考,
推荐下载-OpenGL lookat, a good reference to learn the source code to download
Platform: |
Size: 120832 |
Author: 宏小东 |
Hits:
Description: openGL程序,此程序实现了三维立方体的绕某一点旋转的过程-openGL program, this procedure three dimensional cube rotate around a point in the process of
Platform: |
Size: 2068480 |
Author: lili |
Hits:
Description: 利用此工具,你可以看到进程中,
调用的CD的数量,很是好-this can help you lookat the cd from the process
Platform: |
Size: 22528 |
Author: 龙仔 |
Hits:
Description: 通过opengl中的lookat,扩展到地形漫游,先是建立一个3D的简单地图,并且加入相应的碰撞判断。-By opengl in lookat, extended to the terrain walkthrough, first create a simple 3D maps, and add the corresponding collision judgments.
Platform: |
Size: 62464 |
Author: yj |
Hits:
Description: A3D成功案例三维网页游戏的设计,那么,场景已经就绪了,摄像机也设置好了,我们必须“按下按钮”-cameraController = new CameraController(stage)
cameraController.camera = camera
// Set default control keys——设置默认控制键
cameraController.setDefaultBindings()
// Turn on camera collision detection——打开摄像机碰撞检测
cameraController.checkCollisions = true
// Set collision detection radius for camera——设置摄像机碰撞检测弧度
cameraController.collisionRadius = 20
// Aim camera at the cube primitive——把摄像机定位到原始立方体上
cameraController.lookAt(box.coords)
// Activate camera controls——摄像机激活控制
cameraController.controlsEnabled = true Latest touch——最新的接触
So, scene is ready, camera is set, we just have to “push the b
Platform: |
Size: 20480 |
Author: my nanme |
Hits:
Description: 网页三维开发,建立控制器并连接摄像机
cameraController = new CameraController(stage)
cameraController.camera = camera
// Set default control keys——设置默认控制键
cameraController.setDefaultBindings()
// Turn on camera collision detection——打开摄像机碰撞检测
cameraController.checkCollisions = true
// Set collision detection radius for camera——设置摄像机碰撞检测弧度
cameraController.collisionRadius = 20
// Aim camera at the cube primitive——把摄像机定位到原始立方体上
cameraController.lookAt(box.coords)
-private function onEnterFrame(e:Event):void {
// User input processing
cameraController.processInput()
// Scene calculating. Scene will be recalculated and all changes will be redrawed in camera.
Platform: |
Size: 951296 |
Author: my nanme |
Hits:
Description: opengl實作
做出依照方向向量轉動視角的lookat設定以精簡單的
太陽系及機器人-opengl practice
Platform: |
Size: 5120 |
Author: hanson |
Hits:
Description: 功能为视角变化,漫游以及自动镜头。控制为键盘控制,q,w,e,a,s,d,p,等功能键-Function as the viewing angle changes, roaming and automatic lens. Control for keyboard control, q, W, E, A, S, D, p, and other function keys
Platform: |
Size: 343040 |
Author: 黄海涛 |
Hits:
Description: opengl實作做出依照方向向量轉動視角的lookat設定以精簡單的太陽系及機器人-opengl practice
Platform: |
Size: 5120 |
Author: naseco |
Hits:
Description: 观察者漫游程序 xyz方向调整距离 左右键调整方向。- rotating cube with viewer movement Chapter 5
cube definition and display similar to rotating-cube
program
We use the Lookat function in the display callback to point
the viewer, whose position can be altered by the x,X,y,Y,z,
and Z keys
The perspective view is set in the reshape callback
Platform: |
Size: 1024 |
Author: 范哲 |
Hits: