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[Other resourcemagicSquare

Description: magicSquare 4阶源码 利用swi prolog来编写的 -magicSquare four bands using SWI source to prepare the prolog
Platform: | Size: 875 | Author: 李金夹 | Hits:

[Other resourceMagicSquare-huishu

Description: 当年,学turbo c的时候,书上有一个魔方算法;十年后,一个偶然的应用,我编写了这个回溯法的魔方算法。优点:可以计算n阶魔方的所有可能组合。-year, the school turbo c, the book is a Rubik's cube algorithm; Ten years later, an accidental use, I prepared this retroactive law Cube algorithm. Advantages : can calculate the n-Cube all possible combinations.
Platform: | Size: 3112 | Author: 双色球 | Hits:

[JSP/JavaMagicSquare

Description: 一个小游戏用java实现的数字魔方,功能比较丰富,有自动算答案,音乐等功能。比较有意思。
Platform: | Size: 30061 | Author: 张一山 | Hits:

[Game ProgramMagicSquare

Description: 魔方问题,很好很强大,VC++实现
Platform: | Size: 27181 | Author: qianlan1 | Hits:

[Other resourceMagicSquare

Description: 魔方的VC实现,分别由偶数和奇数分类来实现
Platform: | Size: 25934 | Author: ljc | Hits:

[AI-NN-PRmagicSquare

Description: magicSquare 4阶源码 利用swi prolog来编写的 -magicSquare four bands using SWI source to prepare the prolog
Platform: | Size: 1024 | Author: 李金夹 | Hits:

[Data structsMagicSquare-huishu

Description: 当年,学turbo c的时候,书上有一个魔方算法;十年后,一个偶然的应用,我编写了这个回溯法的魔方算法。优点:可以计算n阶魔方的所有可能组合。-year, the school turbo c, the book is a Rubik's cube algorithm; Ten years later, an accidental use, I prepared this retroactive law Cube algorithm. Advantages : can calculate the n-Cube all possible combinations.
Platform: | Size: 3072 | Author: | Hits:

[JSP/JavaMagicSquare

Description: 一个小游戏用java实现的数字魔方,功能比较丰富,有自动算答案,音乐等功能。比较有意思。-A small game using java realize digital cube, function rich have automatic operator answers, music and other functions. Interesting comparison.
Platform: | Size: 29696 | Author: 张一山 | Hits:

[Game ProgramMagicSquare

Description: 魔方问题,很好很强大,VC++实现-Rubik s cube problem, a good strong, VC++ Achieve
Platform: | Size: 26624 | Author: | Hits:

[AlgorithmMagicSquare

Description: 魔方的VC实现,分别由偶数和奇数分类来实现-Cube realize the VC, respectively, by the even-numbered and odd-numbered categories to achieve
Platform: | Size: 25600 | Author: ljc | Hits:

[Other Gamesmf

Description: MagicSquare的图形代码,BC3.1的,需要BC提供的几个图形库,写这些代码的时候真天真。如今BC是彻底被人抛弃了,但代码的灵魂还是一样的-MagicSquare graphics code, BC3.1 need BC to provide a few graphics library, write the code when really naive. Now BC is being completely abandoned, but the soul is still the same code of
Platform: | Size: 43008 | Author: bgtommy2000 | Hits:

[OtherMagicSquare

Description: 一个外国网站上的幻方源码。希望对大家能有所帮助。-Magic square source.
Platform: | Size: 25600 | Author: bv | Hits:

[AlgorithmMagicSquarePro

Description: 计算任意阶数幻方程序的设计原理,数学公式以及源码-for MagicSquare
Platform: | Size: 625664 | Author: 李耀锵 | Hits:

[Other Riddle gamesMagicSquare

Description: 一个五维魔方的实现,该程序用C++实现了一个五维魔方。-The realization of a five-dimensional Rubik' s Cube
Platform: | Size: 1024 | Author: wangjian | Hits:

[Internet-NetworkMagicSquare

Description: magic square的c源码,可以自动填入3X3和4X4的方格-magic Square C source code
Platform: | Size: 1024 | Author: genier | Hits:

[IOS1

Description: iPhone开发---cocos2D 的碰撞检测(弹道路径类)cocos2D 的 坐标转换真不好用, sprite.anchorPoint = ccp(0, 0) 的话显示就不工整了 sprite.anchorPoint = ccp(0.5, 0.5) 的话在完成碰撞检测之后,就半格半格的走。。。 最好发现干脆把碰撞 对象 的图片做得稍微比 碰撞主体小一点点 用CGRect magicSquare... cocos2D 的 坐标转换真不好用, sprite.anchorPoint = ccp(0, 0) 的话显示就不工整了 sprite.anchorPoint = ccp(0.5, 0.5) 的话在完成碰撞检测之后,就半格半格的走。。。 最好发现干脆把碰撞 对象 的图片做得稍微比 碰撞主体小一-iPhone development--- cocos2D collision detection (ballistic path class) cocos2D really bad with the coordinate transformation, sprite.anchorPoint = ccp (0, 0) if not neatly shows the sprite.anchorPoint = ccp (0.5, 0.5) then, after the completion of collision detection, to go half-cell half-lattice. . . Collision objects that simply put the best pictures do little more than a little bit of the main collision with CGRect magicSquare ... cocos2D coordinate conversion so difficult to use, sprite.anchorPoint = ccp (0, 0) not neat if the display sprite.anchorPoint = ccp (0.5, 0.5) then, after the completion of collision detection, to go half-cell half-lattice. . . Collision objects that simply put the best pictures do little more than a little bit of the main collision
Platform: | Size: 1024 | Author: andy | Hits:

[JSP/JavaMagicSquare

Description: magicCube.jar为可执行文件,需要在java环境下运行,需要计算机配置好jre;在输入页面输入一个正整数,当这个正整数不大于30时,会弹出页面显示幻方;当输入数据大于30时,数字在页面上显示会非常拥挤,不便于查看,所以程序将求出的幻方存储到d:/magicCube.txt文件中,请到该目录下查询。-magicCube.jar for the executable file, you need to run the java environment, you need a computer configured jre in the input page, enter a positive integer, when the positive integers not greater than 30, it will pop up page display magic squares when large input data 30, the number displayed on the page will be very crowded, not easy to see, so the program will find the magic square store to d:/magicCube.txt file, go to the directory query.
Platform: | Size: 414720 | Author: 朱朱 | Hits:

[Algorithmmagicsquare

Description: Simple Magic Square implementation.
Platform: | Size: 1024 | Author: kousik_ju | Hits:

[AlgorithmMagicSquare

Description: Visual C++生成任意阶幻方,并将生成的幻方矩阵输出到Excel工作薄。-Visual C++ generate any magic square magic square matrix and the generated output to an Excel workbook.
Platform: | Size: 121856 | Author: 张君亭 | Hits:

[Software Engineeringmagicsquare

Description: 大家还记得小时候做数学题做到的幻方吗?如何用程序建立一个幻方呢?这就是一个简单的小程序,to make a magicsquare!-Remember when you do the math to do magic square it? How to create a magic square with the process? This is a simple little program, to make a magicsquare!
Platform: | Size: 2048 | Author: Catherine13 | Hits:
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